
Rebuild hope in a world that was lost in the fog. Lead your Pioneers across the isles of Pagonia, unite scattered tribes, raise thriving communities and discover the history of your people as you reclaim your world in the new story campaign.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Sep 3 → 0.14/day in the week after.
About
As a brave Pioneer you lead your people through a world that was devoured by fog—a world made up of countless islands, in which hope, craftsmanship and community must rise again. Establish settlements, discover lost tribes, unfold new technologies and face the dangers that lie in wait within the fog. Experience the story campaign: You are a navigator in search of the Tower of Visions—the heart of a fragmented world.
A people, cloaked in fog. One mission: Restore hope.
The catastrophe saw Pagonia fractured into countless isles. As the navigator, you are chosen to dispel the fog and reunite the world. Journey from island to island, meet unique factions, face dangerous enemies and find out what really happened.
Play the complete campaign with unique missions and meet a wide range of story characters
Discover new factions, artifacts and legends
Confront the Hollowed—boss enemies that seem to be born from the fog itself
Find the Tower of Visions, symbol of Pagonia’s unity
Construct a thriving economy with more than 60 building types and more than 100 commodities. Every production step is visible—from Forester to Weaponsmith. Watch as thousands of Pagonians simultaneously work, trade and live, bringing your world to life.
Visualized production chains and flow of goods
Dynamic logistics with roads, transport routes and bottlenecks
Comprehensive simulation of the economy—no simplification, no abstraction
Explore procedurally generated islands with different landscapes, tribes and challenges. Befriend other factions and unite them through actions and trade.
Scattered tribes with individual needs
Trade and fulfill quests to form alliances
Mysterious locations that are hidden in the fog
Not every encounter is peaceful: Bandits, ruthless Scavs und mythical beings threaten your settlement.
Fight tactically with your troops
Strengthen your economy to secure your defenses
Decrypt artifacts that influence the powers of the fog
Experience Pioneers of Pagonia in shared co-op for up to 4 players. Build, plan and raise a settlement together. Everyone can trade, construct buildings or manage resources at the same time—you create your world together.
Shared faction, joint responsibility
Multiplayer save games, seamless switching between single player and multiplayer
Perfect for creative teamwork
Use the integrated Pagonia Editor to shape your own islands, adventures and challenges. Create maps, share them with the community and explore how an idea turns into a world: Pagonia grows through you—island by island.
STORY CAMPAIGN — Experience the story of a brave navigator and rebuild the hope in a broken world.
FLOURISHING ECONOMY — Up to 3000 Pagonians, more than 60 building types, more than 100 commodities—everything simulated, everything visible.
PROCEDURAL ISLANDS — Endless possibilities with fully generated landscapes and distinct villages, factions and objectives.
CHALLENGES — Face enemies, discover treasures, resources and hidden artifacts that alter the world’s equilibrium.
SHARED CO-OP — Build a settlement together with up to 4 friends.
MAP EDITOR & COMMUNITY — Create and share your own worlds—become one of the Builders of Pagonia.
Join our growing community on Discord and become part of the movement that builds, expands and changes Pagonia.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 81% | — | $7.6M |
| $34.99 | 38ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 842 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game if you're looking for something Settlers like. The game has a chill pace, so you don't need to hurry with your decisions, I liked that. Too bad the campaign is so small.
Gesamtwertung: Sehr Positiv Pioneers of Pagonia, ist ein atmosphärischer Städtebau-Titel, der den Geist klassischer Logistik-Simulationen (wie Die Siedler) perfekt einfängt. In einer Welt, die im mysteriösen Nebel verloren ging, liegt es an dir, als Visionär die verstreuten Stämme zu vereinen und florierende Gemeinschaften zu errichten. Die neue Story-Kampagne bietet dabei einen motivierenden Rahmen, um die Geschichte eines Volkes zu entdecken, das sich Stück für Stück seine Heimat zurückerobert. Die Stärken – Das macht Pagonia so besonders (Pro): Das echte „Siedler“-Gefühl: Wer die alten Klassiker geliebt hat, wird sich hier sofort zu Hause fühlen. Die Warenketten sind logisch, das Zusehen beim Bauen ist extrem befriedigend und der „Wuselfaktor“ ist auf einem absoluten Spitzenlevel. Hervorragender Game-Flow: Das Spiel schafft es meisterhaft, einen in den Bann zu ziehen. Man kommt unglaublich gut voran, die Steuerung ist intuitiv und eh man sich versieht, sind Stunden vergangen. Man merkt die Zeit, die im Spiel verstreicht, schlichtweg nicht – ein Zeichen für exzellentes Game Design. Packende Story-Kampagne: Die Idee, Hoffnung in einer nebelverhangenen Welt aufzubauen, ist atmosphärisch dicht. Die Missionen, verstreute Stämme zu finden und zu integrieren, geben dem Aufbau einen tieferen Sinn als nur reines Ressourcen-Management. Technik und Physik: Man merkt dem Spiel an, wie viel Liebe in der Mechanik steckt. Die Physik und die Art, wie die Pioniere mit der Welt interagieren, wirken hochwertig und durchdacht. Freiheit beim Aufbau (Der meditative Flow): Ungebremster Umsetzungswille: Es macht unglaublich viel Spaß, seine Vision einer perfekten Stadt in die Tat umzusetzen. Wenn die Logistik erst einmal rollt und die Pioniere effizient von A nach B laufen, entwickelt das Spiel eine fast meditative Entspannung. Es ist der perfekte Titel, um nach einem stressigen Tag abzuschalten und etwas Bleibendes zu erschaffen. Der (gewichtige) Kritikpunkt: Die Welt ist zu klein: Das ist leider der größte Wermutstropfen. So sehr man sich auch in den Aufbau reinsteigert – man stößt viel zu schnell an die Grenzen der Karte. Gerade wenn der eigene Umsetzungswille so richtig Fahrt aufnimmt, bremst einen die begrenzte Kartengröße aus. Hier wünscht man sich gigantische, fast endlose Welten (ähnlich wie in Minecraft), in denen man sich wirklich verlieren kann. Wunsch für die Zukunft: Ein Multiplayer-Modus auf wirklich riesigen Karten wäre ein Traum. Man merkt zwar, dass die Kartengröße vermutlich ein Kompromiss zugunsten der komplexen Physik und des Budgets ist, aber für echte Aufbau-Enthusiasten dürfte die Welt gerne „echte Weltmaße“ annehmen. Fazit: Pioneers of Pagonia ist eine Liebeserklärung an das Genre. Es ist das Spiel, auf das Siedler-Fans jahrelang gewartet haben. Die Mechaniken sind solide, die Grafik ist charmant und der Suchtfaktor ist enorm hoch. Wer gerne plant und wuseln sieht, kommt hier voll auf seine Kosten. Mein Rat: Lasst euch vom Nebel nicht aufhalten, vereint die Stämme und genießt den Flow – auch wenn man sich am Ende wünscht, die Inseln wären dreimal so groß!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 175.5/day in the week to Jul 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French, Spanish - Spain, Portuguese - Brazil, Polish, Italian, Traditional Chinese, Simplified Chinese, Japanese, Korean, Dutch +6 more
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No to many things to do settlers is much better and more fun to play and less of placing buildings and to do things please make more games like settlers
Very nice citybuilder and resource manager game. Improved a lot after beta! Let see how the endgame and repeatability later on....
я рассчитывал на сложный экономический симулятор, а получил бессмысленную гродостройку с производственными цыпочками. ну игра таким любителям должна зайти
Wer Siedler 2 liebt, Siedler 3 mag und bei "Die Siedler: Neue Allianzen" nur den Kopf schütteln kann, ist hier an der richtigen Adresse! Wegebau, Ressourcenmanagement, Wuselei - alles wieder da in einem optisch attraktiven, leicht zugänglichen Package. Ich mag's!
Fantastic game that really scratches that Settlers 2 itch. Thoroughly enjoyed it.
I've just finished the campaign. It really scratches the itch if you fancy something like Settlers (Settlers 2 is my favourite). At the same time, it does add a few novel things. The campaign took me almost 30 hours, which I think is good value for money. 7 levels, which by the very end did get a bit repetitive, with the same issue around rushing at the very beginning and then allowing things to go a bit smoother and at your own pace. Combat takes a few less risks with no need to retain troops on your posts. Also, make sure you leave your settlers hat out before playing. It took me forever to figure out I didn't need to chop all trees to get a road and road are a bit optional! Overall 8/10, recommended if you want an indie hidden gem.
If you're looking for a co-op experience (which they advertise), I would not recommend this game. You share the same village. Any long time co-op players know that this doesn't work. One person ends up doing most of the work while the other sits around. For PUBLISHER: 'Shared Co-op' should be the first thing people see in "About this game" because we just expect to have separate bases in co op strategy games in 2026.. It's borderline misleading to burry this fact.
게임이 재미가 없진 않은데 이 게임 만든새끼는 어려서 산수를 못 배움? 왜 적 전투력 3짜리 1개 유닛이랑 전투력 6짜리 내 경비 5명이 싸우는데 전투력 3짜리가 5명을 다 쳐죽이는 사고가 게임하는 내내 터짐? 숫자가 낮을수록 쌥니다 이런 설정이라면 모를까 고급유닛이 더 높은 전투력 가진거 보면 숫자 높은게 더 쌘게 당연히 맞는데 왜 씨부랄새끼야 3짜리 유닛이 6짜리 유닛을 5명을 쳐죽이고 유유히 자원을 털어가는 일이 생기냐고. 산수 못배웠어 개발자 병신새끼야? 그리고 이 좇같은 게임에 인터넷이 왜 강제되는데 씨발새끼야. 인터넷 안되는 환경에서 느긋하게 겜이라도 좀 할까 해서 사놨더니 씨발새끼가 세틀러에 인터넷이 안되면 게임도 안 켜지게 만들어둔건 무슨 마인드냐. 어느 미친놈이 전쟁과 정복도 안되는 세틀러를 멀티로 열어서 6시간 7시간씩 쳐 즐기고 있냐고 병신새끼야. 씨발 오프라인으로 캠페인 즐기고 가끔 생각날때 커스텀맵 한판 때리고 사이버 어항 지켜보는 겜에 인터넷을 왜 강제로 켜둬야 하냐고 씨발놈아. 대답해봐라. - 어지간해선 사는데 쓴 돈과 박은 시간이 아까워서 엔딩만 보고 치울생각으로 참고 하려고 했는데 게임 시스템이 하면 할수록 시궁창 그자체라 도저히 못참고 손절치기로 하고 추가리뷰 남김. 1. 병신 그자체인 건설시스템 도로망 따라 건물 지어지는건 그렇다 치는데 같은곳에 2x2사이즈 건물을 4동 지을때 첫 마우스 클릭한 곳이 어디냐에 따라서 건물이 지어지고 말고가 결정되는 기괴한 빌드 시스템. 시발 더 놀라운건 똑같은 건물 4동을 철거하고 똑같은 방향에서 누르기 시작하는데 4동째가 건물에 막힌다고 안지어지는 경우도 있음. 조금전에 지은건 내가 뭔 공간축소 기적이라도 사용한거냐 병신새끼같으니. 2. 병신같은 ai 경비탑을 지어서 방어구역을 설정해둬 봐야 지들 일하고 싶을때만 일함. 지 바로 옆에서 마을이 습격당해서 온 마을이 수송이 마비되고 주민들이 놀라서 장비를 잃어버렸다고 지랄발광을 하는데 그 지점이 놀랍게도 방어 하라고 설정해둬서 병사만 50명이 서서 지키던 요충지였음. 병사새끼들 뭐했냐고? 주민들 겁에 질리고 도망다니는거 보면서 만세 하면서 좋아하더라. 만든새끼가 병신이니 군인천대건 약자멸시건 둘중 하나가 개발마인드로 녹아있는거겠지? 덤으로 땅바닥에 떨어진거 줍고싶다고 갈때는 잘만 길도 무시하고 자기 있던 건물에서 직선으로 쭉 잘만 달려가면서 왜 주워서 돌아올때는 질서정연하게 무조건 길만 따라서 돌아오는데. 너 병신이야? 갈때 길 무시하고 달려갔으면 돌아올때도 그렇게 돌아와서 창고에 쳐넣으면 되잖아... 왜 길 무시할 때는 잘만 하더니 물건 들고 돌아올땐 엄근진해서 수백명이 줄서서 병목현상 터지고 있는 길 최후미에 가서 준법시민인척 하는건데? 3. 병신같은 지형과 병신같은 삼림. 게임이 안그래도 철거도 못하는 온갖 폐허랑 잔해로 득시글대는데 개발자새끼가 무슨 거창한 자연주의 사상이라도 믿는 림같은 빡대가리인가 벌목소를 4~5개 지어서 나무를 진짜 풀뿌리 하나 안남기고 민둥산으로 만들어놔도 잠깐 고개 돌려서 딴곳 보고있으면 귀신같이 숲이 생겨나고있음. 저따위로 숲이 개좇같이 무한증식할거면 삼림관리자 오두막은 왜 필요하냐? 게다가 동일 재료 들어가는 무기인데 옷하나 바꿔 입는다고 사람 전투력이 10에서 40으로 뛰냐? 여기 새끼들은 뭐 금색으로 염색하면 전투력이 솟구치는 사이어인임? 시스템적으로 쓰라고 만든 건물이나 직업이나 자원이 필요가 없는걸 넘어서 왜있는지 모를수준의 잉여 리소스가 되는데 왜 쳐 만듬? 위에 첫 리뷰에 남긴 두가지도 진짜 병신 그자체인 문제이고 게임 진행에 치명적인 수준인데 스테이지를 진행할수록 진짜 욕밖에 안나오는 시스템이 싸대기를 정신이 나가도록 좌우연타하네? 정신적 후속작 운운하는 겜들치고 원작정도로 잘 뽑힌게 하나가 없었다. 이새끼도 똑같다. 도스시절 하던 게임만큼 불편하긴 오지게 불편하면서 추억때문에 잠깐 손대본 사람의 추억에 빅엿을 쳐먹이는 그런 폐기물이다. 개발자 씨발놈아 너는 진짜 대가리 쳐박고 반성해라. 내가 똥믈리에 수준이라 내 스팀창고 보면 온갖 불편한겜 이상한겜 만들다 만겜 투성이인데 어지간해선 불따봉 리뷰는 안남기거든? 니 게임은 내가 각잡고 불따봉 쳐남길정도로 엉망이고 병신이다.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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