Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Ping Pong Squad is the ultimate table tennis game for mobile. Hit epic loops, heavy chops, sneaky flips, and unstoppable smashes in quick, pick-up-and-play matches! Simple controls but rallies that feel like you're really at the table. You get all the spin, rhythm, and tactical depth of true table tennis - yet it’s effortless to play with one hand. Easy to learn, deeply satisfying to master. And the best part? It’s fully offline. No lag, no disrupted rallies, no waiting for opponents, and no stressing about a dodgy connection - just smooth, uninterrupted table tennis whenever and wherever you want. Unlock your squad of attackers, defenders, and all-rounders, and learn to master each style of play. Upgrade your players to unlock their full potential and dominate the table. Collect skins in seasonal events to dress your squad in style. Complete challenges to earn Tokens and unlock rewards each season. Win Trophies to rank up and climb to the Golden League where the Legend badge awaits. Take part in the weekly competition which rewards the best players with huge prizes each week. Ready to play? Download Ping Pong Squad today! HIGHLIGHTS - Simple controls - Realistic 3D gameplay - 10 fantastic arenas to choose from - Unlock advanced shots, upgrade power and spin - Compete in weekly competitions - Show off badges and avatars on the leaderboards - Daily and season challenges - Collect skins for your squad - Take part in time limited events - Loads of achievements to collect - No wifi needed IN APP PURCHASES Ping Pong Squad is completely free to play but some optional in-game items will require payment. You can turn off the payment feature by disabling in-app purchases in your device’s settings.
Ping Pong Squad : Table Tennis has grossed an estimated approximately $559K on Google Play.
About approximately $559K gross, estimated range approximately $139.7K to approximately $2.2M — roughly approximately $410.7K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $139.7K – $2.2M. Not checked against reported figures. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Google Play | Free | Score87% | approximately $559K |
| App Store | Free | Score91% | Chart— |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $559K | 5.6K | 92% | Free | |
| approximately $559.3K | 4.2K | 85% | Free | |
| approximately $558.5K | 749 | 90% | $7.99 | |
| approximately $559.7K | 8K | 91% | Free | |
| approximately $559.9K | 6.6K | 88% | Free | |
| approximately $558K | 25.8K | 94% | Free |