
3D Pinball game with an amazing feature: a Table Editor for you to create and play your own tables.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Reviews
All indications so far are that the developers of PINBALL have spent about as much time on this game (especially since its release) as they did on the name. They failed to provide portrait mode (itself not actually all that uncommon among indie pinball developers) but they included controller input ONLY (and poorly at that, according to player response.) That means that without the option for rebinding keyboard keys, many players can’t play at all, or only with varying degrees of limitation. Perhaps Pinball’s more serious transgression is to release on a Friday, assuming that numerous copies will be sold before the overused excuse of “Who works on a weekend?” expires on Monday. In other words, there has been ZERO developer response to issues brought forth in Pinball discussion forums. One presumes that developer baKno Games will offer players their in-game online Support as reason to ignore Steam discussions, but most of what’s online is in the form of FAQ or player forums. And after 15 games, bakNo surely knows what Steam players expect, and that is to have all player issues available to them in one place, not to hide them (or themselves) online. I said above that the developers of Pinball spent minimal time on “their” game. Well, not only have they ignored their customers thus far, but the entire premise of this game is that the players are supposed to be the ones doing most of the work, by means of a table editor included with the game. (What is offered on the Store Page is 10 baKno tables and “unlimited” player tables, a claim impossible to either measure or validate.) Perhaps this whole concept of “The Invisible Developers” was the entire strategy behind Pinball in order to emphasize the editor (and a strategy with some merit perhaps), but it’s sort of hard to place a lot of faith in a company that has released 14 of 15 Steam games for the same price….exactly $4.99. As in, “Hey! Let’s put a selling price of EXACTLY $4.99 worth of resources into a pinball game!” (Perhaps this "profit wall" is the reason for the lifeless “Custom” settings button.) Or perhaps this entire game serves no other purpose than to gain legal control of the name “Pinball”. In full honesty, I haven't played any Pinball, but not for lack of desire. I'm one of many players that doesn't CHOOSE to rebind keyboard keys, but instead NEEDs to rebind keyboard keys to be able to play with my one good hand. (In literally thousands of hours of Steam pinball, rebinding to be able to play has never been an issue before.) I’ll wait to refund, but mainly in the event I need to have ownership to continue reviewing. And despite all I’ve said, the reason I purchased on Day One is that I really wanted more pinball. But only if it’s actual pinball, and so far, Pinball isn’t pinball. Thank you.
Game is seriously broken. Executable could not be found until I had deleted the game and done a full (re) Install several times. Even then the game locks up every time I try to play it. There is another game called Cyberpunk Pinball which requires this game to play, but it's just as broken! HAVE REQUESTED REFUND FOR BOTH!
For those who want a quick review of this.... save your money. It isn't worth even the $5. Now it is a simple game, and that isn't a bad thing with me. But there is so much that isn't well though out on this. Pros: 1) It does have good art. 2) Does have decent pinball physics. Cons: 1) Music seems a bit generic. 2) Each table (including ones you make) has goals. 3) Unable to rebind keys or use a controller. Heck the controls are bad! 4) The editor! My god this is bad! 5) No way to import models, artwork, music, or even sound. 6) Menus. Now the physics are pretty good, and the art including isn't to bad, but the music is pretty generic and short. (Running the game in the background as I write this.) Now onto the bad things about this! This may get long! Since I already discussed the music, I will start with the controls, you know, the thing that needs to be good! It is bad! Most of your controls are placed onto the arrow keys and camera set to A, S, D, Z, X and C keys which is annoying. Rebinding these would have increased the game play massively for me on this. If this isn't bad, there is no controller support! Even I have controller support in the game I am making! Most engines of any type have some sort of way to code that in! Now goals isn't the problem with me, but how they tell you when you get them not well thought out. When you complete so many goals, a voice will tell you "X percent", which can be kinda annoying. When you do complete them, it stops your game play to tell you that you completed the goals, and ask if you want to continue the table or go to the next. I will go to the next table next time I am ready, and I believe most do as well. Heck, it took me a couple of minutes to figure out these little stars are indeed goals, and never tells you that this is what your need to do. Now I am going to skipped importing and the editor, these are kinda the same and will be discussed at the end. The menus are terrible in here. Like there is a lack of them. When you start the game, you are jumped into a table with some boxes at top. That is your menu, folks! There is a couple of windows inside there, but to choose a table, you need to hit settings. Sorry baKno, this is not a setting, this is game play. No keybindings at all. Game just reloads the table you selected and lets you play. then you have editor which will let you into the editor, but can't all this be on something like a main menu? I would think it wouldn't be that difficult to program that! I have made many of them in all sort of languages that I coded in before. Now with making tables. Now I would complain about workshop not being included, but this was released before that, so I will give this a pass on this. However! What I will not give a pass on is the controls. The NES has better controls, and that only had four face buttons and a d-pad. This has the entire keyboard and mouse. Panning, and zooming is all used with those same keys as before when playing the game, and mouse. There is no categories for the parts in this, and you must drag the parts from the toolbar to the table. Some of the parts you use, like ramps, are a static model. Ramps should be molded to what you want them to be, not be a u-turn. You cannot change the sizes of the bumpers at all, and the color of the lights. The saucers are only for multi-balls. You cannot link any of the targets or lights, which are both targets. There are no flashing lights or regular lights that you can use. The artwork is only a generic looking table or one of the other ten table's artwork that you get in game. You cannot even change the music on any table. Just theme the look and that is all. Importing is not an option, at all. I can kind of understand copyright, but make some more art if this is going to be the case or include decals, heck both, but still, you can put something in your EULA stating you are not responsible for what others put in the game. I have read that so many times, since I like games with editors, this is a disappointment. This game is bad. Not good bad, just bad. There is not much you can do here. To simple of a menu, to simple of an editor, to lazy to make rebinding of keys at least. Lazily made music. Not many options. The worst part of this is that you can send a table into them so they can post it on their site. Regardless, stay far far far far far away from this thing. I am going to return it. I may get it again if they pay me $5. Yeah folks, it isn't worth it if it is free.
台のエディット機能が付いたピンボールゲーム。 ドットディスプレイは無く、レター等のボーナスを設定できそうにないので 現存の台の再現やはできそうに無いが、 フリッパーやバンパー等基本となるパーツはそこそこの数つけることが出来る模様 (左フリッパー20個とかバンパー50個とか。制限はあるようだが記載が見当たらない) 球を弾いて各種ギミックで軌道を変化させて楽しむ程度の台なら作れるが、 バンパー等での球の弾かれ方があんまりよろしくないのか数回その場で跳ねたり、 フリッパーとレーンの間に挟まったりスピナーに乗っかったままになったりと 球の動きはあまり楽しくない。 完成した台をシェアする機能はあるようだがワークショプでなくサーバーにアップする形式。アップロードされたは全体に公開されるが、検索機能は無いため、フレンドの作った台を探すのは困難。スコアのアップロードやランキングの機能も現時点では無い。 一応台の目標として台に設定された10のランプを通過することでクリアとなる。 これをクリアした時、ゲームが停止してハイスコアを目指して継続プレイするか次の台に移動するかを選択する。 台のエディットやゲームの内容及び演出関連全てにおいて物足りない。 決して遊べ無いわけではないがオススメには届かない。
steckt viel arbeit noch drinnen!!^^ aber es könnte gut werden online bestenliste usw . wäre echt gut!! und workshop und / design editor!!^^ MFG deadly2die
Hierbei handelt es sich um eine einfache Plug and Play-Version mit beschränkter Auswahl an Playfields und keinen Einfluss auf Töne und Musik. Die Anzahl der gespielten Kugeln ist immer nur eine. Da ich bisher mit Visual Pinball gearbeitet habe, was umfangreicher ist - aber Java-Kenntnisse benötigt - ist dies hier eine nette Abwechselung - auch wenn grundlegene Dinge, wie ein Zählwerk, fehlen. Besonders Kinder ab 8 Jahre werden vermutlich Spaß damit haben. Wer also nicht zuviel erwartet, der ist hier richtig.
好像只能用手柄玩——
不要买,不好玩
bonzinho, pena que há poucas configurações, a mesa fica subindo e descendo isso acabou com o jogo
its ok
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