
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Aug 14 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Stealth, Athletics, Lore, Mechanics and Survival.
Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Side with various factions using a reputation system, where your actions and choices have far-reaching consequences.
Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Choose to play with either real-time with pause or turn based mode. You can swap between the two freely during your adventure, giving you full control over every encounter.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bravo! I love this game. As an “elder” gamer, I played Baldur’s Gate 1 when it was contemporary, and though I’ve never enjoyed RTwP gameplay, I endured it because of how engrossing BG1 was. PoE had long been on my interest list, but I refrained from trying it due to the lack of true turn-based combat. When Obsidian recently updated the game to include it, I knew it was time, and I’m so glad I finally dove in. PoE was clearly made by devs who loved the original Baldur’s Gate games; it is obviously a love-letter to them. The turn-based combat is imperfect - after all, it was added to a game engine that it wasn’t intended for - but only barely so, with some minor hiccups. But that is the only complaint I can find with PoE. I’m close to end of Act 2 and everything about PoE has its hooks in me. Where BG typically had very clear “good” and “evil” choices, every choice in PoE is gray. Even the good choices have negative ramifications, and when I have the help information turned off (where it indicates which dialogue choices are “benevolent,” “cruel,” etc.) I rarely am able to determine which choice would actually be considered the “good” one. The game world - its history, lore, gods, factions, and even equipment flavor text - is so rich I thought for sure it had been drawn from an existing canon of some sort. Nope. These guys invented it for this game. For the statistical nerds, character builds offer incredible depth and variety and copious tooltips help make sense of what it all means. For those who’d rather just adventure through the excellent story beats, lower difficulty settings and automatic party leveling are there. You can enjoy this game at any depth you like. I suppose PoE shows its age in comparison to the full 3D engines of BG3, Solasta, and similar games, but for anyone who had even a passing affection for the classic isometric RPGs of days gone by, this is an incredibly well-done revival of the genre. I hear talk that PoE2 is even better. I can’t wait.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.3M | 4.1K | 73% | $59.99 | |
| $11.3M | 79.1K | 78% | $7.49 | |
| $11.3M | 13.9K | 60% | $39.99 | |
| $11.3M | 10.9K | 92% | $24.99 | |
| $11.2M | 11.1K | 90% | $24.99 | |
| $11.4M | 28.9K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6M | 9.9K | 87% | $29.99 | |
| $283.9K | 2K | 89% | $5.99 | |
| $5.8M | 31.5K | 86% | $7.49 | |
| $7.9M | 44.3K | 83% | $9.99 | |
| $1.8M | 2K | 73% | $34.99 | |
| $1.3M | 3.6K | 94% | $14.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Polish*languages with full audio support
Hours played at review time, across 903 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of the last western fantasy RPG before the DEI apocalypse. Turn based mode was an awesome unexpected surprise and an instant reroll.
好玩!
Kawał porządnego, staroszkolnego RPG z nowym trybem turowym (który mocno polecam, bo zabawa w aktywną pauzę i kolejkowanie działań bywa tu naprawdę chaotyczna, gdy mamy 5-6 towarzyszy do ogarnięcia). 20h gry za mną, fabuła póki co nie powala, ale czyszczenie map i robienie kolejnych wyzwań/misji jest całkiem przyjemne. Z pewnością już teraz mogę powiedzieć, że nie jest to cRPG dekady, ale jest naprawdę dobrze. Z plusów to na pewno wiele klas, ras i możliwości wyedytowania bohatera, sporo wyzwań (w tym czasami jakieś wstawki logiczne), zróżnicowane lokacje i duże możliwości walk (na wiele sposobów). Do tego ogrom itemów do zgarnięcia (wiele śmieci, ale to na plus - o czym za moment), możliwość gotowania czy craftowania. Ciekawostką jest fakt, że doświadczenie zdobywamy tu za eksplorację i poznawanie świata oraz przeciwników. Czyli kilka pierwszych starć z jednym przeciwnkiem odkryje przed nami jego słabości, a także da trochę doświadczenia, ale kolejne już nic nie zmienią. Gra nastawiona jest na eksplorację i wykonywanie misji, a nie bezmyślne grindowanie - i to jest, moim zdaniem, mocna zaleta. Pokonani wrogowie na mapach nie respawnują się, więc nie ma potrzeby ponownej walki przy backtrackingu (który jakiś bardzo duży tu nie jest). Dlatego też pieniądze zgarniamy głównie z misji oraz sprzedaży śmieci - mamy nieograniczony "schowek", do którego trafia cały loot, więc można brać wszystko jak leci i potem to sprzedawać. Z minusów na chwilę obecną to fakt, iż te wszystkie klasy/rasy dają w sumie tylko po 1-2 punkty do wybranych statystyk i w sumie więcej różnic nie ma między tym wszystkim (lub na ten moment tego nie odkryłem po 25h gry). Umiejętności zdobywamy tylko podczas awansu postaci (kupując wybrane talenty z puli), a w przypadku magicznych postaci - dodatkowo z grimuarów, ucząc się z ksiąg (za pieniądze). To jest fajne, ale finalnie na 10 aktywności, może 1-2 są sensowne. Mam wrażenie, że jest tu dużo "śmieci", z których ciężko skorzystać i walki przez to wyglądają cały czas tak samo (lub podobnie, gdy trzeba coś zmienić przez odporności przeciwnika). Ale to w sumie subiektywna wada. Gra jest w języku polskim, tłumaczenia są dobre, jest kilka smaczków z innych gier. Na ten moment mocno polecam, zwłaszcza gdy dodali tryb turowy. Całość to ponoć 60h gry + drugie tyle w DLC (The White March 1 + 2). Jeśli już kupujesz, bierz z DLC, bo dodają one lvl cup, nowe klasy i parę innych ciekawostek, z którymi warto grać od początku. Polecam (do max 50zł za komplet Definitive Edition).
Great game if you love isometric RPGs. **What I loved:** - Visuals - Itemization - The maps and areas - The core story idea and the whole souls arc - The scale of the game - The stronghold you get to upgrade **What I didn’t love:** - Too much text and lore. I actually like dense lore, but this felt bloated. - Repetitive combat. Walk into room → 8 enemies. Next room → same thing. It got old. - Soulbound items. The idea is cool, but upgrading a bunch of them turned into a chore. Too many options started feeling like not enough. - Companion conversations. Most of the time they just lecture you with history instead of actually bonding. Almost no real romance or meaningful personal connection. - Underused engine. When they fully lean into the animated + text “choose your adventure” moments, it’s ♥♥♥♥♥♥♥ great. They just didn’t do it enough. **Verdict:** Recommend it only if you’re already hardcore into this style of game. It’s long, and by the end (especially with the expansion) you’ll start drifting in and out. The expansion itself is excellent though.
Für mich persönlich ist das hier der einzig würdige Baldurs Gate Nachfolger. Hätte man auf dieser Basis den dritten Teil erschaffen, wäre es der Triologie würdig gewesen! :') Der Stil, die Atmosphäre, Steuerung und vieles mehr. Ein großartiges Spiel. Ich hoffe es geht hiermit auch in Zukunft weiter.
로딩을 제외하면 정말 잘만든 CRPG
Adding turn based mode (which is really fun) 11 years after release is crazy. It's been years since I last played and this is still one of my favorite RPGs ever.
This game is decent overall but I can also see why so few finish it, and why the second game sold worse A lot of mechanics and plot threads have no reactivity. Your stronghold is poorly implemented and not integrated with the rest of the game, it's a weird silo. The crafting system wasn't well designed, you mostly can't touch it until very late in the game. Characters do not react to or recall each other's personal quests, so revelations that impact each other's lives go unaddressed. There's also the typical "Act 3 slump" where you can really feel diminished attention and time went into the ending area. The story and world are fun, and I like some companions (others are very flat) I reccomend it overall, but if you're just looking for a reactive game, don't expect miracles - If you do quests in the wrong order your immersion will be shattered, etc.
Si te gustan los CRPG con historia densa y muchas horas. Esta es de los mejores
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.