
A stealth game in which the player explores a small town, breaks into houses, and steals silverware.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
overall short but alright.
An experimental curiosity in stealth. You loot what you can then dump your haul onto the floor of your hideout. It's quite satisfying. Nicking everything that isn't nailed down is fun, messing up lockpicking and immediately dying less so. Get everything in town and haul it home to win; which is funny to think about because if nobody has possessions except for you then I imagine it wouldn't be hard to figure out who took everything.
[h1]A Thief-lite game that costs $3 full-price. You get what you pay for.[/h1] I completed Pilfer in a little over half an hour. The problem with Pilfer is that its systems are TOO basic. A significant percentage of the homes are completely unoccupied at all hours of the day, despite what the description says about "Various NPCs with their own schedule." There's a few NPCs, and if they spot you lockpicking or stealing, death is more-or-less instant. There's no way to get a real sense of where you're visible and where you aren't, and trying to get a sense of when to enter a particular house often amounts to boredly waiting to see whether anyone actually enters and exits. There is some tension when you're lockpicking and not sure when an NPC might round the corner, especially when you've nearly completed your collection of loot. And the game is basically functional. I suppose for this price point, that's enough. Tepidly recommended, provided you buy it at a price point you feel is worth half-an-hour of gameplay.
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Pilfer? I hardly know her
You need to fix the lighting at night indoors but I love the dithering and low anti-aliasing look enough to forgive it.
A tiny steal-em-up with Skyrim-like stealth (explore the town freely, memorize schedules, break into houses, steal everything in sight). Although it has little replay value and a short length, the game has a unique art style that helps its atmosphere in nearly every department. In my opinion, its worth 2 dollars, but only just about.
Stealth stripped down to its essentials. Fun stuff!
I really enjoy this game. Took 40 minutes to find everything, and it was pretty fun. Don't expect a super fleshed out stealth game, but for you what you pay you get a fairly fun little game.
Pilfer ("Chapardeur" en français) est un jeu de simulation de cambriolage dans un petit village médiéval. Le jeu ne présente pas vraiment de difficulté, il suffit de connaitre les routines de chaque habitant pour savoir quand pénétrer dans son domicile et le piller sans vergogne. Pour crocheter une serrure, il suffit d'amener le curseur de la gauche vers la droite, sans toucher les bords (ce qui réinitialiserait le crochetage). Le but est de collecter le maximum d'argent et d'objets de valeur pour les entasser dans votre cachette. Si les mécaniques de jeu sont un peu bancales (notamment la zone de détection des villageois), voire parfois complètement beuguées (comme quand certains personnages dorment debout, nous laissant croire qu'ils sont éveillés), le jeu est néanmoins plaisant à jouer car relativement court. Graphiquement par contre, on est très loin de son grand frère "Thief : the Dark Project", pourtant sorti en 1998. La 3D ultra pixellisée donne un rendu sale auquel on peine à trouver le charme des jeux rétro. Toute la saison 5 de Sokpop analysée en cliquant [url=https://le-sanglier-des-yvelines.blog4ever.com/sokpop-saison-5]ici[/url].
Pilfer is a very casual game that can be completed in under 2 hours by anyone. Simple graphics and game concept make it a fun way to pass an hour. In terms of cost, you get approximately what it's valued at. Overall a good game!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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