
Take control of Piko, our hammer wielding heroine, as you bash things up with a big hammer in this cute Anime-styled 2D metroidvania-inspired adventure! Uncover mysteries! Beat the bad guys who do naughty things! Explore the Piko Piko world with her floof fox friend!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para os brasileiros pensando em comprar isso, minha análise: - O jogo em si não é tão ruim. Muito potencial e é até que divertido. Várias habilidades e até que um sistema de luta legalzinho. - Os sprites do jogo (gráficos) não são ruins, poderiam ser melhores no entanto, adicionando mais detalhes e mais jogo de luz e sombra, mas isso pode ser ter sido uma escolha de arte individual do criador do jogo, o que eu não julgo. E no fim das contas, a arte é bem bonita, então está tudo bem. Infelizmente, existe bastante contras: - A história do joga é confusa e a tradução é bem bagunçada. As vezes dá para entender o que os personagens estão falando ou o que eles tão se referindo, porém as vezes você simplesmente fica perdido. - O jogo possui bugs. Existe algumas conquistas da Steam teoricamente impossíveis de você conseguir pegar por conta de bugs. Ou seja, você não consegue "platinar" o jogo. Eu digo teoricamente, pois há uma ou duas pessoas que já disseram que já conseguiram ultrapassar a barreira (bugs) que impedia eles de conseguir a conquista. Mas não há detalhes suficientes para saber como, e uma das pessoas que ultrapassaram esse obstáculo disse que conseguiu pegar a conquista na base da sorte, tentando de novo e de novo. Ou seja, os bugs impedem você de conseguir a conquista da maneira correta. - Por conta da tradução e da falta de instrução, você fica perdido no jogo bem facilmente. Tendo que se movimentar pelo mapa aleatóriamente até conseguir algum diálogo ou até chegar a uma boss fight. Não só isso, mas os controles são estranhos, você ataca e pula com botões como Z ou X. Em falar em botões, o jogo obviamente não te instrui a como fazer quase nada no jogo. Eu não sabia que tinha algumas habilidades depois de muito tempo no jogo. Na verdade, eu nem sabia que eu conseguia acessar essas habilidades em primeiro lugar. As vezes nem sabia que tinha elas. Ou seja, em resumo, o jogo é bem incompleto. Não leve a mal, o jogo tem potencial, o que é o mais frustrante. Pelo o que parece, o criador já abandonou o projeto e não haverá atualizações. Ou seja, os bugs ficarão e a tradução meia boca também. No fim de tudo, a minha experiência com o jogo não foi tão ruim, a frustração veio mais para o final. Pois eu estou sem saber aonde ir e meio que eu já abandonei o jogo por conta de estar perdido e eu não consigo mais ficar vagando por aí perdendo o meu tempo. A história, no entanto, é divertidinha. Basicamente uma garota que vive em um mundo de martelos que quer mostrar para os outros que, mesmo o seu martelo sendo de brinquedo, ela pode ser forte. (E sim, você bate o martelo de brinquedo na cara dos outros, um som de brinquedo até sai do martelo). As boss fights até que são legais, por mais que razoavelmente fáceis. Nota que eu daria? 5/10. Esse jogo realmente merece estar neutro.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is a rough gem, the character Animation, Music and Character controls are all of high quality, the characters are pretty adorable waifus material, and it's a party time if you like Anime references, The level design had been improved in the full release and the some of the more unfair bosses where nerfed to a more proper difficulty curve, more areas, enemies and powers where also added in the full released, and it's a massive improvement over the beta version, the game does not feature much of a story and it seems just an excuse for different game play scenarios as it's a light hearted comedy. overall this is a good game despite it's flaws and i'm sure the sequel will be a massive improvement as the developer gets more experience and improve his own workflow and avoid the same pitfalls. also that intro OST is stuck in my head and it won't go away. also Nyan best waifu
バグだらけでまともに完成しても無いのにリメイクが出るそうです。 金集めしてるだけですね クリエイターとして誇りを捨てたらロクな物が出来なくなるって実例ですね
this game is incredibly broken and easy and way too expensive for what you get (and even zoyt could beat it)
супер скучный и кривой кал. не ведитесь на визуальную схожесть с rabi-ribi, потому что единственная схожесть это аниме баба с молотком
很久以前关注的游戏出正式版了我居然没发觉……!! ……但是玩了一会感觉体验并不佳。 不知道为啥似乎没法用手柄,键盘的键位也比较难受,至少俺真的已经习惯不了上下左右键控制+空格跳跃了… UI和引导也做的很粗糙,以及虽然有中文但中文字体看着很难受,字很大很模糊,有种考古上个世纪的汉化作品的感觉(…) 目前遇到的boss都能无脑平A连死,不知道往后会不会有什么变化。 为什么只玩了十几分钟没有继续玩呢,因为碰到一个无限循环对话的恶性bug玩不下去了…md都正式版了这河狸吗(嚎叫) 目前来看除了画风很可爱以外基本一无是处,蹲蹲后续会不会有更新改进吧…
Fun at its base, but very glitchy and made with questionable design decisions. Not sure why they thought not explaining what any pickups actually do, but, well, that was certainly a choice they made. Honestly wouldn't recommend unless you have a craving for some low-class doujinsoft jank.
No lo jugue mucho, pero no me gusto mucho como se sentía el movimiento del personaje, y me choco mucho la falta de presentación y objetivos del juego.
While I avoid doing reviews of games I haven't beaten yet (edit: I beat it, check the edit below), I feel like I want to do for this one. The game has been... kinda of a slog to play, and it's being a bit painful. I'll explain as to why I'm already writing this review, but I'll try to update it once (if, that is) I beat it. The game is... very glitchy. It's rather sad that even after leaving Early Access, the game is still at this state. In the first 1 hour of the game, I already managed to get stuck three times, having to go back to my last save point, clip on the ground, and all sorts of shenanigans. I even found an exploit that if you use a dash ability and jump before it ends, you can do three jumps, instead of just two. I will be honest, these glitches can make the experience more interesting, even if it wasn't intentional by the Devs. The clipping, the exploiting, and stuff. Outside the glitches, the game feels polish too. Sound effects are too loud and has a poor audio balance. Certain enemies has explosives that all destroy at once, causing a loud sound. Collecting coins from chests at the same time causes a really loud "pick up" sound effect. It's not very nice when you are a Headphones user. The combat is also a little bit to be desired. Sure, I just started, but it feels... empty. I like the Duck Tales-like mechanic where you can pogo, but it's still a little stiff to use. There is also several abilities that you... just unlock? There's no explanation when you get them, how you get them, etc. I got some secret items on the first hour but I don't even know what they do, if they do anything. Only later I found out you can do a hammer slide. Uuh, hello? Since when? Games don't necessarily need a boring tutorial to explain how to use things. You can achieve that with clever level design, platform placement, enemy placement, and so on. Quick drawing on the background are also great to explain how things work, they don't stop the game just to explain you stuff, you can quickly see and know what to do, provided that it's clear. In fact, this game does this, having some stuff on the background, but only at the very start. Later on, you just unlock things without knowing. You can pause the game, and see a section of things you can do with the controls, but some of them aren't even available from the start. I wasn't aware I could double jump on the start of the game. Do I really can or did I just unlock without knowing? Same thing for a projectile based attack that just... happened to unlock itself. Oh, and I almost forgot. When you are about to load a file, the default option is to "delete" the file, having you to press Left before actually loading the file. Rather evil, though I don't know if it just deletes the file entirely on the first shot. The vast majority of games have the default cursor to be at "Load File", not "Delete". That's just straight up bad design. The "Music Volume" and "Audio Volume" are mixed up on the Pause screen, and, it's not really a volume controller, it's just ON or OFF. I suggest turning off the "Music Volume" (that means, the game's sound effects), because the loud noises are very painful. Disabling it still causes "audio artifacts" to play, probably because of the audio files being loaded but being muted on the fly. Dialogue "scroll" audio still plays even while disable. It's a shame, because I really dig the pixel-art style, and the adorable dialogue artwork. It's a game that does have cuteness attached to it, and you can pet a cat too, but... the travel hasn't been smooth sailing so far. I still plan in beating it, but I prolly won't be changing my rating, we'll see. [hr][/hr] Edit: Welp, I already finished it. Man, what a shame. This game had a lot of potential but... it just feels like it was glued with duct tape. There is so much wrong with this game, and it just... ended. I'm usually pretty neutral and positive even for glitchy or games that the majority believe it's bad, but this ain't it, chief. The story made basically no sense, I probably followed an unintended path, because things started to happen without any concise order. There's also a couple more things. There was supposed to be a hidden boss fight that it just straight up does not work (went there twice, no dice). There is a minigame that straight up does not work. Many things in this game just doesn't work at all. Why is there several slots of different characters if I only had Nyan available, your companion? What is the use of the different Nyan's abilities if they provide nothing at all? It doesn't seem that it affects anything on the field. There is a Boss Rush mode that I didn't bother trying it out. By the looks of the achievements I haven't obtained, there was supposed to be more in the game that it seems I just didn't do. After the final boss, the game instructed me to "press any button", so I did, and got stuck in one of the places I previously visited. Restarted the game, and I was back on my last save before the final boss. Have no idea if I beat it again, it would work this time. Only 4.3% of players (at the time of writing this review), got the achievement for finishing the game. That is a shocking number, honestly. Unless the Dev comes back and actually fixes, or rather, completes the game, I absolutely cannot recommend this game. It's in a horrendous state. It's a mix-and-match of gobbles thrown together that it barely sticks to the wall, and I hate to be so negative while reviewing games. It's sad, because it had potential, the artwork is nice, the pixel artstyle on the gameplay is okay, but... mechanically, it's really really bad. It seems that the Dev is working on another game, but I don't know if it's a remake or a sequel. I was unable to check the dev's Twitter because welp, I can't visit Twitter on Brazil right now, so I don't know if there's anything there about that other game.
Forever unfinished, avoid
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