Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Easily one of the best games out there for introducing people to VR. Tons of content, huge number of games. It may not necessarily be a game you can spend hours at a time in (though it might be, depending on how much you like arcades), but there's always something to come back to for a quick play. 10/10, would spend 15 minutes yelling at a claw machine again.
I am totally beguiled by VR, I've dreamed of having my own arcade for about thirty years, I've accumulated four machines in the garage waiting for me to build a space. Then, I get a vive, and now My dreams have come true. Perfectly modelled machines which play exactly how they should do, but with amazing score tables including local and worldwide charts, far better than you'd ever see in a real arcade. And how much for this dream come true? Six quid! It's absolutely mental, surely the bargain of a lifetime. I would happily pay £10 per additional machine they added to the arcade, but they're going to keep it growing for FREE! So far I've had over ten visitors to my arcade, and everyone, young and old, has enjoyed it as much as a trip to the seaside. VR was made for experiences like this. It'll keep you fit too, I've thrown more basketballs today than I ever have in the real world. Now, should I take this opportunity to suggest they add a coin pusher/flippa winna next? Amazing work guys.
I dropped like $5 worth of coins into the claw machine and didn't win a damn thing. Just like real life. 10/10
A quintessential VR experience. Pros: - The sense of immersion is excellent - the graphics and physics are great - its one of the few totally kids-friendly VR games that they wont get bored of (possibly ever). Cons: - getting that gold bear out of the claw machine is as tricky as real life In short: get it.
Every bit of the charm of a real midway style arcade, including realistic and challenging coin operated machines ranging from Skee Ball to a Claw machine. A great variety of games to play with multiplayer and leaderboards and a great looping soundtrack in the background that is just as immersive as the room full of machines itself. Pierhead Arcade is an early access title but is fantastic and I can't wait to see what more appears in the arcade in the months ahead.
Playing this is 2021, the controls are very archaic with it only supporting teleport and turning is some weird hold-a-button-and-drag-the-controller motion. But here's the thing, if you own Pierhead Arcade 1 & 2, the games from 1 can be played in 2. Pierhead Arcade 2 is better in every way: modern controls, more games, greater variety, etc. So, my advice is to start with Pierhead Arcade 2 and then if you want to add some extra games to it, buy this game.
[h1]當點唱機接連播到《薩爾達傳說》、《逆轉裁判》的曲目時,丟出去的保齡球頻頻洗溝…[/h1]
Review Edited! This is a VR recreation of one of the old Boardwalk style Arcades from the 80's (or maybe earlier in the case of some of the games). The Games include: [olist] [*] Skee-ball (called Rocket ball) [*] Whack a mole (I forget what it's called but they use dinosaurs and cavemen) [*] a game where you use boxing gloves to punch targets as they swing out in front of you [*] A shooting gallery [*] A crane game (complete with frustration as the crane drops whatever you're trying to get multiple times) [*] A game sorta like Beer Pong crossed with Tic Tac Toe [*] Another game where you hit big buttons as they turn white (avoiding the red ones) [*] A game (Rapidfire) where you toss balls into holes as they light up for varying points (1, 10, 50, 100 I think) [*] (Carob toss) A game where you throw balls trying to land in an urn for 1000 points, and failing that, it rolls into various holes for various points. [*] Bowling (but you only play half a game) [*] a game where you slide weights down a lane which scores points based on where it stops. [*] Some other games that aren't easy to describe quickly [/olist] That's a lot to do. They've got some drink machines that you can now open (though it doesn't show that it's open, you can hear the sound though). After you open the drink you can pour it into your mouth almost like you're drinking it. Kinda pointless but I guess it's there for accuracy. There's also a ticket turn-in booth for prizes. You earn tickets based on your scores. Score really well and you earn a ton of tickets. Score really poorly and you only earn a few. After you turn in your tickets for prizes, there's a "prize corner" where you can store them. All of the games are very "kinetic" meaning you need to use those vive controllers to grab the balls and throw/roll them, and you have to start each game by putting money in the machines. Unfortunately, a lot of these games don't have that realistic feel of actually handling the ball as you roll it down the skee-ball lane. Fortunately you have an endless supply of coins so when you screw it up, you can keep practicing. Of course since you DO have infinite money, the games of chance (like the crane game) just turns into "how long am I going to stand here and keep trying?" You can adjust several settings outside and inside the arcade. For example, you can make it so you're taller or shorter in game. You can turn up the super sampling to make the graphics look better as well as the general graphics quality. There IS multiplayer, so you can easily set up a server and invive friends (provided you have friends who have a Vive). They've improved the movement so that in addition to the circles to teleport into, you can change a setting to allow you to teleport anywhere. The developer is doing a lot of work to improve and this game has changed a lot for the better in the past month or two. I am extremely happy to see that the developer is continuing to flesh out the game. Things I liked about the game: [list] [*] It reminds me of going to Chuck E Cheez and/or Dave & Busters and trying to win enough tickets for a gameboy or something. [*] A lot of the games are really authentic in design and feel (minus feeling the weight of something in your hand and feeling friction as you roll it). [*] It has a lot of potential to be an awesome game when more people own the Vive and can play online. [*] There's a decent variety of games to play [*] Benefits greatly from lots of Room space to move in (but seated or standing is OK probably) [*] You can adjust the height of your player so that either you can feel like a giant, or a midget/child, or accurately refect your own height. [/list] Things I didn't like: [list] [*] Some stuff in the game is more for looks than function [*] There's an Exit game button but it just lets you out of the arcade to the "main menu". [*] I haven't had a chance to try multiplayer. [*] Having to type your name in the local leaderboard every time. Why not let it set a name and just use that... or use your steam name? [/list] I think this is one of those games that unless you actually remember going to play the games in the arcades, you probably won't care too much about it. Watch some gameplay videos before buying so you can make up your mind if it'll be fun or not. It's still pretty physical though so you may wind up burning some calories as you frantically try to throw balls in the time limit. Overall though it has a lot of potential to be great in the future. They're still updating the game and improving it.
It's good, but... oof, there's a bit too much rough stuff for me to enjoy it. I really, reeeeally want to, because I'm all about some arcade fun, but... oof. For instance, the controls are rough on some of the games. I'm playing on the Steam Index. In order to play the Skeeball game, you need to grip the controller. Obviously, right? Well, to let go... you need to let go, but then grip again. It's really weird and it'll make your throw go askew a lot of the time. Also, when you pick up a gun for ons of the shooting games, the gun doesn't point forward. It points straight down. So, in order to shoot forward, you have to hold it like you're holding it straight upwards a la rooty-tooty-4th-of-July-celebratory-shoot-in-the-sky... which sounds fun, but it's really awkward. And there's a sequel out? From my view, his one isn't finished... :/ I may need to get a refund. Sorry.
A lot more janky than it looks.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Geometry Wars: Retro Evolved | $104.9K | 1.1K | 91% | $3.99 |
| Squad 51 vs. the Flying Saucers | $104.9K | 253 | 93% | $5.99 |
| A Merchant's Promise | $105K | 294 | 87% | $9.99 |
| Dead Weight | $105K | 287 | 86% | $9.74 |
| Bloodroots | $104.8K | 298 | 90% | $19.99 |
| OVIVO | $105K | 468 | 90% | $9.99 |