
Factory Engineer is a factory simulation game which is about creating a huge automated factory by building production lines to create products and make money. Start with simple products,make money,unlock technologies then create the most sophisticated products.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is just bare bones. This game more feels like it was designed as a university homework project. It's not fun, you really have no goals, it's just build whatever, for whatever reason. The game was made simply for a quick cash grab from the creator. Just feels bland with no character to it or flavor. best to stay away.
factorio but worse
I can't believe this isn't marked as Early Access anymore. This needs so much more work done on it before it's remotely playable. Tutorial explains almost nothing. Research costs are extreme. UI is bare bones. Basically zero settings, just resolution and audio. Scrolling with WASD is way too fast. I could go on and on. Just pass on this one, it's unlikely it's going to be updated at this point in its lifecycle.
Why is the scrolling so fast
내가 알고있는, 자동화 게임 중에 가장 재미없다.
I enjoyed this game, it's fairly easy, relaxing and although it's far from perfect I feel some of the reviews are a little harsh. This game does look like Big Pharma but the game play is quite different. Besides, I've completed Big Pharma and absolutely loved it, would it be such a bad thing if more games were like it. In Big Pharma you raise and lower the concentration of ingredients which you then combine to make drugs while competing against the AI. In Factory Engineer you import raw materials to make intermediate products which are then used to make and sell finished goods. You start off with only a few simple products to manufacture but as you research more technologies many more products become available that are much more complicated and require many components to complete them. That's as complicated as it get, you don't need to worry about economy because everything makes large profits. Research is also simple, rather then send products off to be sold you send them to a research lab to gain research points and you're not up against any AI opponents. This lack of depth could be seen as a pro or a con depending on how challenging / complicated you like your games. Initially your product lines will follow one product to the next. Technologies like Teleport are useful to cross product lines. Eventually for the more complicated products you'll need to research Global Inventory which will allow you to store products. You can then dedicate rooms to producing just one basic component which you can then ship out to numerous rooms making the more advanced products. To achieve 100% you need to sell a quantity of 100 of 8 different products which took me 24 hours to do. The game does includes scenarios but because there are no achievements relating to them I was not inclined to bother with them, which is a shame, I would have happily spent more time in this game if that was required. There are flaws. There is very little data on what you have produced. The Items Database doesn't show many items per page because each item uses a lot of wasted space and yet you have to click on each item for more information which could have fitted in the wasted space. When you have a lot of machines it's difficult to keep track of what they are making, an icon on them would have been useful. When you do click on a machine to see what it is making, you have to click again for more information which would have been better coming up initially. Scrolling around your factory is too slow and I experienced a serious lag once all 12 rooms were full of moving machinery and conveyor belts. In summary, it’s a basic product line simulator. For me Big Pharma was a 9/10, Factory Engineer is a 6.5 but as a fan of the genre I had fun with it.
absolutly not worth the money, its basicly a 5 dollar game put into a 20 dollar package
Factory Engineer is a sandbox production-chain simulation in which you build your factory, import stuff, produce goods and export them. The gameplay is as pure as it can be, but the production chains get really complex and can be quiet challenging (for me at least ;-)). Unfortunately, you have to learn most of the mechanics of the game by trial and error. The tutorial teaches you how to build the basic product and that’s it. After that, you will be told to watch videos. There were many aspects of the game, like research, recycling, storage and some tools I never used – none of these were mentioned in the tutorial. Mix that with complext production chains and you get a steep learning curve, which will probably cause people to quitt he game in frustration. In the end, I „finished“ the game (100% steam achievements, which includes producing the probably most complex good in the game), and I had a decent time doing so. But while I had fun with the game I cannot really recommend it - especially not full price. If you like these kinds of games and look for a niche pick, I would instead try Production Line : Car factory simulation (basically the same game with a little more theme, better UI and more information) or Big Pharma (the most polished game in this genre, that I have played).
不好玩,传送带还有很多bug,经常卡住
I enjoy factory building and automation, but this game just feels bare bones. Scrolling via wasd is way too fast, and causes screen tearing on my monitor, the ui doesn't feel scaled to my resolution, the game doesn't really do anything well, and I'm pretty sure this game which feels realy early access has been long since abandoned, as the last update was 2017 or 2018, with the most recent news being adverts for their recent games (maybe they did a better job on those, idk). Do yourself a favour and avoid.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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