Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
Mine gems, collect Pickaxes and discover treasure filled Biomes in PickCrafter! PickCrafter is an incremental idle craft clicker game that lets you take control of a pickaxe and dig deep into the biomes 💎 Even while idle or offline! Just start tapping to mine. Upgrade Legendary Pickaxes, collect all the blocks and gear, and unlock all the Biomes 👑 Digging for gold has never been more exciting! Tap to start, then upgrade your Artifacts and Abilities to mine deeper, faster. Download now and start mining for gold in this incremental idle crafting clicker game! How far can you dig? ⛏️ PickCrafter FEATURES ⛏️ Idle Clicker Gameplay ⛏ Tap: Swing your pickaxe and Mine all the 3D blocks! ⛏ Swing: Break blocks this way too! ⛏ Mine: Earn PPS and craft blocks! Incremental Upgrades ⛏ Hopper collects blocks while idle or offline! ⛏ Use Abilities and Artifacts to boost your Strength ⛏ Mythical Blocks and Machines help you! Upgrade Your Pickaxe ⛏ Craft and upgrade your Pickaxes ⛏ Defeat bosses, craft their special items and earn Trophies! ⛏ Prestige to reach new heights Idle Mining ⛏ Earn resources even when you're not playing ⛏ Daily Rewards - enjoy cool bonuses from the Daily Reward system ⛏ Over 90 achievements to unlock ⛏ Battle with your friends and rank up on the leaderboards ⛏ No internet connection necessary ⛏ No need for mods, launcher, or PE PickCrafter is the incremental clicker idle game for fans of endless fun. Tap the day away digging for gold, diamonds, amethyst, and more! Find companions, and craft items to boost your PPS - get digging today! A great game for people searching for mining games. Download now to unleash your inner miner in PickCrafter! Join your PickCrafter friends on Discord https://discord.gg/pickcrafter Need help? Visit our support page https://fiveamp.com/pickcrafter/support
PickCrafter: Idle Mine Clicker has grossed an estimated approximately $52.1M on Google Play.
About approximately $52.1M gross, estimated range approximately $13M to approximately $208.5M — roughly approximately $31.7M net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $13M – $208.5M. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No pace to show right now. The store's ratings total went down over this period. Stores remove ratings as well as adding them, so the change in the total does not show how many new ones came in.
Pace estimated from the game's recent rating growth (our daily snapshots) at its own installs-per-rating ratio — a momentum signal, not a reported install count. No revenue pace: the spend per install behind our revenue figure is a lifetime average, not a daily one.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $52.1M | 584.2K | 96% | Free | |
| approximately $52.1M | 13.5K | 76% | Free | |
| approximately $52.1M | 26.5K | 89% | Free | |
| approximately $52.1M | 331.6K | 96% | Free | |
| approximately $52.2M | 217.6K | 89% | Free | |
| approximately $52M | 236.6K | 88% | Free |