
A cozy, chaotic idle-incremental clicker about growing a civilisation of tiny creatures called Pibbles in a giant tree, set in a post-human world.
Modeled estimate, not a reported figure. How we estimate →
About
Pibcremental is a cozy, chaotic idle-incremental clicker where you grow a civilization of Pibbles in a giant tree, set in a post-human world. Gather resources, build wacky structures and play through special events to push your production to its absolute limits!

At first, there’s just Papa Pib and a tiny tree. Hatch new Pibs, assign them to buildings and watch them generate resources for you. Buy upgrades and grow the tree to unlock new resources and factories.

Every time you spend resources to grow the tree, new quirky buildings will appear. Click, click and click them again to boost your resource generation! Buy passive upgrades for your Pibs and gain more and more resources, even when idle.

Unlock and play through all special events to win even more resources! Or even relics, which bring greater advantages to the buildings they boost.

Gain Prestige points to restart your run and choose powerful, permanent buffs. Optimize your strategy to become more and more efficient with each new run, until you reach the sky.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
开发者是不是玩过糯米团子历代记?
It's like a better version of wizard tower. There are so many creative choices in the world building, that makes you wanna keep going to see it all!
面白かったです。 プレステージを繰り返すのが前提と思うけど購入が1個ずつしかできないからプレステージ後毎回大量のクリックをしないといけないのがキツイです。クリックを減らす工夫がほしい。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil +5 more
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fun incremental game, i haven't finished yet but it's a good game for the price
一般,前期比较拖沓,后期数值暴涨之后呢,又不是很便捷, 钱多了花不完,点手酸,没有提供一键花光所有资源的选择。
现存问题还是比较多的 1、转生太容易,数值的膨胀速度大于转生经验的膨胀速度,导致流程太短 2、似乎存在后期无法再获得能量3000的bug 3、无法批量移动工人,浪费鼠标耐久,且后期有卡顿现象 4、操作的收益过高了,非常不符合挂机游戏的设定 5、除了开局之外几乎无引导(测试版内容之后) 6、成就疑似有bug,制作所有药水后未完成成就
没有纯挂机游戏这么无聊,随机事件变多了之后需要操作的要素也增多,这个度对喜欢低打扰的玩家来说还行
프레스티지를 막찍으면 진행이 엄청느림...데모포함 3시간뻘짓하고 깨닳음. 중요한건 11시쪽 "고고학"-맨위 "세련미"를 우선적으로 찍는다. 프레스티지+1이되자마자 환생하면 프레스티지가 1+1로 복사됨. 거기에 공학-야금술찍어서 고철얻을시 프레스티지 경험치획득. 이후 공학쪽이나 창세쪽 보고 우선적으로 찍어줌. Cu3(파란보석)을 얻으면 배터리-새해결심을 찍어서 효율330%(435%)까지 증가시킴 추가 Cu3은 수액순환기-수액을 할것인가를 찍고 피브1마리넣어주면 "고철50%생산증가" 피블은 고철에 몰빵. 나무4렙부터시작도 찍고하면 2~3분이내 환생가능.
Bought it during discount, cute and worth it so far
This little gem popped up on my personal calendar store page today. I bought it since it seems right up my alley. I've only played for about 2 hours but am enjoying the game so far. I can easily see myself sinking many hours into this.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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