
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
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About
Welcome to Phonopolis, a new puzzle adventure hand-crafted by Amanita Design, the indie collective behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only person to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.

With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.

Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 78 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Na to jak jsem se na to těšil, tak si hru neužívám, nehledě na to, že na český dabing u české hry jsem musel čekat ještě déle. Buď jsem prostě hloupý nebo hra je příliš tupá, propadám šílenství v těch puzzlech, které nedávají pro mě absolutně žádnou logiku, spíš pokus omyl a sakra náhoda u mě, už jsem chtěl sahat po youtube jak to mám dělat. Zlatá hra Creaks, to jsem si užíval od začátku až do konce, ale tohle? Jak kdybych hrál poldu a když si nevíte rady zkoušíte milion možností a nakonec to byla taková kravina co vás ani nenapadla. Samozřejmě to dohraju a udělám všechny achievmenty i s nervama, jsem přeci hloupý a rád hraju hry na všechny trofeje, ikdyž mě to nebaví.
Je to samozřejmě [b] kruté a nespravedlivé[/b] , ale pokud steam umožňuje hodnotit pouze binárně, tak se musím přiklonit na temnou stranu síly. Očekávání bylo obrovské, ale po dohrání jsem poprvé z nějaké hry od Amanity zklamaný. [b] Pár hádanek je skvělých[/b] a už jen za ty by si hra zasloužila lepší hodnocení, ale přijde mi to tentokrát nějak málo. Paradoxně nejsem moc nadšený ze vzhledu hry, kde grafické elementy ač [b] byly vytvořeny v reálném světě[/b] , tak ho ale nepřipomínají, takže to, že existují opravdové pomalované kartonky, mně nedává žádnou přidanou hodnotu.
Such a fun aesthetic, so much love and care has gone into this game. I could listen to the narrator all day.
太短了
Amanita Design reste encore est toujours le meilleur studio de point & click !
Play this game if you are a fan of Amanita Design as a studio/are appreciative of artistic value. Floex as always delivered AMAZING music for this game, and the art within the game is outstanding. That being said, if you are expecting a game like machinarium, you just wont get it. Although machinarium had some hard puzzles, they each had logic behind them. Phonopolis unfortunately has many puzzles in which I was sitting for up to half an hour on and ultimately had to search for a tutorial. Another complaint of mine is that some puzzles just end up being very repetitive (such as the puzzles in the grand finally). Finally, I wish there was a "save" button. I had gone away on vacation while in the middle of the game and all my data had been wiped and I had to start all over. Overall, I would still recommend this game, but it still doesn't compare to the masterpiece that machinairum is.
This game is absolutely gorgeous with a fantastic score as well.
Excellent p&c game everything is fine with this game
Banger
A gem! The art style, the animations, the audio and the quirkiness of the puzzles are all fantastic. Love playing a game that allows animation to take time and be played out fully - truly giving life to the characters. 5/5
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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