
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
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About
Welcome to Phonopolis, a new puzzle adventure hand-crafted by Amanita Design, the indie collective behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only person to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.

With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.

Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 78 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Phonopolis – это первый трёхмерный проект студии Amanita Design. И, в отличие от других её игр, где персонажи издавали непонятные звуки, здесь используется обычная речь. Действие игры разворачивается в городе Фонополис, которым правит авторитарный лидер. Город усеян громкоговорителями, которые заставляют людей беспрекословно выполнять приказы. Жителям также стирают память о былых временах, и они не видят сны. Однажды главный герой по имени Феликс находит наушники, из-за чего громкоговорители перестают на него действовать. Освободившись из-под их влияния, он пытается свергнуть лидера и освободить остальных. Игра может похвастаться интересным визуальным стилем: всё окружение и модели были сделаны из картона и оцифрованы. Геймплей такой же как всегда у этих разработчиков: нужно ходить и решать головоломки, нажимая на объекты на экране. Получилось достаточно увлекательно. Мне нравятся все их игры, но какого-то сильного восторга они у меня давно не вызывали. Но Phonopolis – это, наверное, первая их игра со времен «Машинариума», которая мне прям зашла. Так что советую.
解密难度适中,购入主要还是因为美术风格,很喜欢这种纸质感,很不错
One of the most beautifully constructed games I've played in a while. I just wish it were a little longer.
Another gem from Amanita Design!! I fell in love with the paper-craft art style and the sound design right away. The puzzles aren't too hard, but they're satisfying to work through, and you naturally want to take your time with them. The whole game feels like a dystopian tale with dreamlike vibes. Everything is made with so much care, and playing it is just pure joy <3
Спасибо Amanita за такие крутые игры!
クリア済み 未トロコン 好みが分かれる ゴリラでもクリアできたが 総当りでクリアしたものが多くあまりすっきりしなかった。
Está divertido
Fajen
Нормикс
Tato hra je mým první setkáním se studiem Amanita Design a wow! Jsem nadšená! Jaká to lahůdka! Celý design hry je neuvěřitelně osobitý, a inspirace kubisty, čapkovými obálkami nebo bauhausovskými kostýmy dělá v téhle "dollhouse" nebo leporelovitém provedění hrozně dobře na mozek. Aspoň na ten můj :Dd Každopádně právě proto si myslím, že je líto, že se nejedná o větší, rozsáhlejší svět, a že mi přijde škoda nápaditých puzzlí a hádanek, kterých mi přišlo, že mohlo být víc, z mého osobního názoru klidně víc jednoho druhu (kromě střílení šipeček a lá arcade hra), například domovní hádanky k tomu vybízely, nebo postupné rozbíjení různých druhů roztopodivných vozidel. Přes uživatelskou experience mi přijde, že příběhové srdce hry stojí na silném tématu a nabízí, jako jiné dystopické světy, místo k zamyšlení se nad otázkou modernity, moci, kolektivní paměti a individuality, a to všechno zabalené do líbivé, hravé formy.
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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