
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu adamların kölesi olucam
流程偏短,解密没什么意思,很多纯靠匹配和猜。 与其说是玩游戏,不如说是在看他讲故事。 如果你是想玩解密来的,建议等骨折,或者右转机械迷城。
I expect a very "Amanita" experience when this studio releases, and Phonopolis for me delivered in tons. It is an exploration adventure, that is a work of visual and auditory art in itself, with clever puzzles. The story may seem "simple", kind of like how Machinarium was a "fairly simple story plot". The story may be familiar in a way, but what truly sets this "version of that story" apart is how the studio treats its storytelling in general. The world is so conceptually imaginative and we are given just enough lore to understand what is happening to this strange city, but not too much, so we don't focus on it and instead enjoy the sights and incredible machines! The art is stunning, the whole city feels like a giant puzzlebox, the music of Floex is impossible to resist. I was very immerced throughout. I especially liked how the solutions to some of the puzzles were so creative i was laughing, pure joy. The best puzzle for me was the water performance. Amanita has another very short game that is a musical "pop-up" exploration adventure, but in Phonopolis they took it to another level. Short game, but I was I was surprised to see I didn't even get half of the achievments, so that's one more playthrough for me. I plan to take my time enjoying the music and the details. Thank you Amanita team for this game and for all your hard work.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 334 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
:)
Глубокий смысл, отличный визуал, интересный геймплей. Рекомендую =)
Как я могу нажать «не рекомендую» игре от Amanita Design? Но в данном случае мои высокие ожидания испортили впечатление. На один раз потыкаться в этих декорациях-головоломках интересно, смешно, мило. Финал отличный. И конечно же очень красиво сделано. Сюжет вроде бы есть, а вроде бы нет, уж больно мало его и он простой как три рубля. Это жирный минус для игры, ради которой даже членораздельную речь добавили. И такие же головоломки и в целом уровни, которые не хочется перепроходить. Хотя я ачивкорукоблуд и всегда любил за это игры любимой студии, они всегда манили вернуться. А тут скорее интерактивное кино по ощущениям. И кино получилось слабеньким, к сожалению.
还记得与蘑菇社相识已是十几年前的事情了,那时我还是第一次在其他平台接触他们的第一部作品《机械迷城》,当时小小的心灵被震撼到了,画面的细腻,流畅的动画,深邃的内核,一直深深影响着我,如今16年过去,他们依旧延续着那个独属他们的风格,不由对此感到敬佩,不亏是老一辈能工巧匠的技术和精益求精的追求。 那么就让我们一起来看看这款蘑菇社2026年最新发售的新作《喇叭之城》吧! 首先简单介绍《喇叭之城》是一款Amanita Design(蘑菇社)手工风格解谜冒险游戏。 游戏主线流程大约在5h左右,整体解谜难度偏中上。 游戏核心主题为“反乌托邦”,剧情上在这座城市中人们都被喇叭催促着生活,我们将扮演一位名叫菲力克茨的垃圾清理工在一次垃圾清理过程中发生事故,意外获得了一个耳罩,摆脱了喇叭的掌控,由于摆脱喇叭工作而被通缉,之后遇到三位同样被通缉的演奏家,再他们的请求下去营救歌唱家瑞秋,并推翻领袖的喇叭统治的故事 在《机械迷城》发售17年之后,蘑菇社依旧延续自己独特的风格,在画面观感依然表现十分优秀,尤其在色彩调配令人心旷神怡,场景设计上则采用手工硬纸板绘画风格,全部都是由手工制作后再通过设备扫入建模,可谓业界独一份,玩一个少一个。 解谜方面有着工作室的小巧思,可圈可点,虽然有部分有感到困难,但并不会影响游戏体验。其中最让我感到有趣的是管理处拿取通行证那关,通过解谜让四位官员随着方向转变来完成通行证制作,随着通关后,你会感觉谜题设计的巧妙绝伦,体会到设计师的小巧思。同样关卡还有不少,比如扳手关,电梯关…… 当然也有几个解谜关卡设计上参差不,有难以理解的槽点,就比如布丁关,服装道具关,实在很难发现谜底在哪,可能是因为我对音乐不太敏感,有些解谜会涉及音乐的变化来解。 本作是那种“玩一款少一款”的类型游戏,非常值得推荐游玩! [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote]
В гри дуже крутий візуал. Непогана наївна історія. Пазли в основному добре зроблені, але деякі ну прям дуже рандомні і просто потрібно рандомно підбирати комбінації дій. Як на мене це єдиний мінус цієї гри
Bello come sembra. Assolutamente imperdibile. Il miglior titolo di Amanita insieme a Machinarium.
I thought a game based on Futurism would have a bit more to say so ultimately found the game a bit of a hollow experience. It's very pretty though and the papercraft/stop motion is lovely. Also the main character is the whiniest lil nerd I choose to believe he died in the prison. Kind of like in Wolfenstein 2 how after a certain point everything is going too well and it starts to feel like an imagined dream occurring split seconds into BJs death you all know exactly what I mean.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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