
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 331 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A short and delightful game. The art design is a treat throughout the entire playthrough. The puzzles are also very intuitive yet playfully tricky at times. They've really cracked the code at making puzzles enjoyable for everyone.
真是一场对未来主义的盛大致敬……直接把我送回到了1910年代那个百家争鸣的时代,每一帧都可以分析半天各种致敬,我懒得在这罗列各种流派了,本作把各种经典的现代艺术进行童趣化的改造然后构成了一座繁复精巧的玩具屋,真是让人目不暇接。 未来主义经常和法西斯联系在一起,主要是因为在未来主义的家乡意大利艺术家们公然支持进步、速度和暴力,美化和宣扬战争,《喇叭之城》大量使用未来主义的图像似乎也是为了表达这一概念,在光鲜的外壳之下,这是一座充满威权和控制的城市,这主题倒是回归到了《机械迷城》,但我却没有当年那种惊艳的感觉,毕竟过去了快20年,出问题的也许是我吧。 玩家一上来就会用喇叭来操控周围的角色,想想其实是个挺讽刺的做法,游戏的结局也延续了这种讽刺感,颇有种犬儒主义中年人的味道,反正反抗也没啥用,最后能自己安然自得的听听鸟叫就不错。 和传统的PnC不太一样,很多谜题要解决的是一个排列组合问题而不是顺序问题,就导致没那么容易靠穷举来减少选项,实际玩起来有点像摆弄一个精致的音乐盒,但讨厌的是对于关卡目标的提示很模糊,经常就不知道该干什么,很需要对上设计者的思路,否则就会被卡住半天都进行不下去。 玩完之后感觉有点无聊,中间有几个关卡的交互做的很有意思有一点“玩具感”,但大部分都干巴巴的,让人想要跳过,哎,也许真的是我自己的问题吧,和2009年不一样这个时代所有人都变快了,享受不了这种慢悠悠的乐趣了。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 334 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely painful to downvote such a passion project, but this game is clear step back in every aspect, other then visuals and sound. Very short both in lenght and scale, tiny cliche story, easy, yet contrived puzzles.
I thought a game based on Futurism would have a bit more to say so ultimately found the game a bit of a hollow experience. It's very pretty though and the papercraft/stop motion is lovely. Also the main character is the whiniest lil nerd I choose to believe he died in the prison. Kind of like in Wolfenstein 2 how after a certain point everything is going too well and it starts to feel like an imagined dream occurring split seconds into BJs death you all know exactly what I mean.
I think Amanita outdid themselves. Outstanding design, cool music, funny puzzles and always relevant topic.
Как я могу нажать «не рекомендую» игре от Amanita Design? Но в данном случае мои высокие ожидания испортили впечатление. На один раз потыкаться в этих декорациях-головоломках интересно, смешно, мило. Финал отличный. И конечно же очень красиво сделано. Сюжет вроде бы есть, а вроде бы нет, уж больно мало его и он простой как три рубля. Это жирный минус для игры, ради которой даже членораздельную речь добавили. И такие же головоломки и в целом уровни, которые не хочется перепроходить. Хотя я ачивкорукоблуд и всегда любил за это игры любимой студии, они всегда манили вернуться. А тут скорее интерактивное кино по ощущениям. И кино получилось слабеньким, к сожалению.
👌
Some puzzles are a little clunky, but overall one of the most enjoyable games I've played this year. A wonderful aesthetic which should be celebrated.
В гри дуже крутий візуал. Непогана наївна історія. Пазли в основному добре зроблені, але деякі ну прям дуже рандомні і просто потрібно рандомно підбирати комбінації дій. Як на мене це єдиний мінус цієї гри
Bello come sembra. Assolutamente imperdibile. Il miglior titolo di Amanita insieme a Machinarium.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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