
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
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About
Welcome to Phonopolis, a new puzzle adventure hand-crafted by Amanita Design, the indie collective behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only person to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.

With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.

Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 78 reviews with recorded playtime.
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The good: Beautiful stop motion game. Visually and audibly very appealing. Great dubbing from the narrator. The bad: First playthrough took me 2,5 hours. There are 3-4 good puzzles; the rest is middling at best. The game either holds your hand or doesn't explain enough. I'm missing the freedom to explore the city and find my own clues. This game just serves you the plot as the amplions tell the citizens what to do —no space for your own ideas about where to go or what to do. Overall, brain-absent gameplay.
Amazingly creative game, super cool art, great world they built and all out of cardboard no less! I really loved the sounds, music, and creativity in all parts of this game. After playing machinarium first this is a huge step up and really amazing how seamless all the animation and parts of this game are, super duper polished and feels like an art piece more than a game, amazing how they made the graphics look the way they do. I liked the small details and personality they put into the world, like in such a small city they packed in so much in the characters and design of each aspect the people in the world around you interact with. I do wish they went a bit more into how the loudspeakers came to be or how they affect people, but you know this isn't little nightmares or whatever. Very fun and creative puzzles, they naturally fit into the world and were really fun to figure out, I never felt super frustrated I was usually just not being creative enough or piecing things in an out-of-the-box way, even if I was stuck it was pleasant to hear and see the game's graphics and music. I hope they keep making stuff like this. Really cool to experience, I looked forward to returning to the world and playing every time I left the game.
Il lavoro di Felix è ripetitivo e alienante. Insieme a lui ci sono dei colleghi che stanno frugando tra dei mucchi di rifiuti e che subiscono lo stesso trattamento dal megafono, che li costringe all’obbedienza. Da notare che non ci sono interazioni umane tra i personaggi sulla scena, ma solo l’adesione meccanica al sistema, priva di qualsiasi emozione o partecipazione. La differenza la fa il giocatore: l’unico agente libero della scena e l’unico in grado di dare un indirizzo al protagonista quando sarà fuori dall’influenza dei megafoni. Ad avviare la storia, che poi è il racconto di una presa di coscienza, sarà un incidente: spostando il macchinario, Felix finirà in una buca. La caduta, una metafora dell’inizio del suo risveglio, gli farà scoprire il dipinto di una cantante lirica, personaggio centrale nell’evolversi della storia, e un grammofono che, quando attivato, accende le luci di un vecchio teatro in stile ottocentesco e fa partire uno splendido canto che il protagonista definisce una “nenia”. Recensione completa: https://simonetagliaferri.substack.com/p/phonopolis-e-lossessione-delle-dittature
Só diversão e quebra-cabeças bem criativos
Я эту игру ждал с 22-го года, если мне не изменяет память! Что отмечу: - идея и реализация игры отличные, но загадочность вокруг героини Рахель и фигура главного злодея не раскрыты, финал разочаровал - головоломки в меру, большая часть для меня была увлекательна(особенно в плане музыкальности и юмора) - чудесные переходы в качестве снов методом рисования красками, красота! - Томасу Двораку низкий поклон за качественный саундтрек, кто увлекается винилом обязательно к покупке! Amanita Design, продолжайте творить и радовать, люблю вас и спасибо вам большое! <3
proper Artwork with clever puzzles from Amanita design again, well done!
画风很有特点,解谜还算新颖,但是结局有点仓促,结尾的那四个音乐解谜真是没啥必要,有点枯燥 但整体看不影响是个有趣的游戏 (我在给资本家当牛马的时候玩儿的,晚上没有关电脑退出才有40多小时,嗯。。。
Otro maravilloso trabajo de Amanita. Está lleno de detalles y mecánicas interesantes y satisfactorias que debéis experimentar. ¡Abajo con el líder! Mi opinión más pausada en Todas Gamers: https://todasgamers.com/2026/05/28/analisis-de-phonopolis/
EPIC
Absolute cinema.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +6 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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