
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Classical case of style over substance. 7/10 for visuals
I've heard some people say this might be Amanita Design's best game yet. It's tough to say if it is, but ♥♥♥♥ me it is definitely up there for sure. It's one of the best games this year so far, that's for sure. Thanks for another banger, Amanita.
Selon moi le plus exceptionnel jeu de Amanita. Avec la meilleure DA, qui n'est pas sans rappeler lumino city, et la meilleure BO de Floex selon moi. Des énigmes bien pensées, et surtout un propos sur le totalitarisme, absent des autres jeux, et qui fait du bien. Seul bémol : le poid du jeu qui reussi à être plus volumineux (en Go) qu'un jeu comme Outer Wilds, alors que c'est un point & click. Bref foncez ça vaut grave le coup. J'ai fini en 3h mais je suis rapide sur ce genre de jeux. Il vaut son prix.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've probably recommended every Amanita Design game and this is not an exception. A lovely art style (see making of) is bought alive with beautiful animations. The music is stunning as always, not the best soundtrack from Floex but still it felt fresh and I need to listen to the OST. Story is pretty simple though but feels a step towards to more serious storytelling. I also liked the puzzles a lot. Unlike other AD games, this lacked the hint book but I was still able to solve every puzzle. I might have missed clues to some of the puzzles because it took some trial and error to pass them but none of them are too complex: eventually you'll get them through. All in all, you can feel the love poured into this game. Phonopolis is pretty short but the stunning audio visual puzzle experience is totally worth it.
Nice puzzles, nice graphics, nice voices :)
艺术品,解密个人感觉不算特别简单无脑,有点小难度,正合适的会卡你一小下,享受
Typická Amanita. Phonopolis je často srovnáváno s Machináriem, nutno podotknout že Machinário má přece jen náročnější hádanky, ve Phonopolis je většina hádanek ve stylu kombinatoriky. Nejedná se o úplně typickou klik-and-point adventuru, spíše o interaktivní animovaný film, proložený hádankami. Ve Phonopolis se není moc kde ztratit, a tak je postup poměrně přímočarý a jediný zákys, který hrozí je píše na hádankách, ale ty povětšinou nejsou nijak moc obtížné. Příběh je moc pěkný trochu ve stylu George Orwella.
一场4小时的定格动画,请不要把喇叭之城当作解谜游戏那样认真对待。 -----------主观带部分剧透------- 美术比较独特,看宣传片喜欢可以直接入……但我是想来玩解谜的就稍微差一点点意思,谜题游戏稍微偏简单无聊,而且比较偏离大主题,效率至上、操控、强制与自由这些元素更多的表现在环境描写上而没有通过游戏变得感同身受,卫兵追捕到一家两口那一段就很棒,喇叭出问题了男女主人不得不做另一半常常被命令的事,这一段解密与主题结合的就很棒;至于有趣的谜题……怎么说呢毕竟谜题总量就那么几个……所以就显得有趣的也少,三人跳舞和取灯泡做布丁都很好玩,歌声这一元素几乎就没表现了,最后boss战的解密我看来就是被优化了,中间不少解密与剧情都可有可无的样子。 补充一点,本作里几个重点谜题都相当的……费工时,就是玩家根据不同步骤可能会有很多种表现,他们全做出来了!!!一般的解密游戏只要步骤不对就会没有任何表现,但是喇叭之城就想着他们要全做出来,这个工作是非常费力不讨好的,玩家很有可能对上脑电波轻松过掉谜题,那么整个游戏就特别短小且无趣,因为80%有趣的部分都在“错误”里,玩的时候最好的状态就是轻松一点,难得糊涂,耍宝玩咯。
好玩, 初中还是小学的时候电脑光碟上面玩到的机械迷城, 一直很喜欢这种2d解谜. 不知道会不会有全成就攻略
不愧是機械謎城團隊的作品,遊戲畫面非常精緻細膩,而且裡面也有非常多的細節。 可惜遊戲時長偏短,希望可以推出續作!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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