
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Awesome!!!
可以说《机械迷城》在当年也是让一大批玩家迷上了这种点击推进剧情的玩法,进而让一大批玩家爱上了这种游戏类型,也就是在前段时间,制作组的新作《喇叭之城》也是端上来了!整体在内容叙事和内核上有了很强的特色张力!目前也是steam特别好评中! 《喇叭之城》依然是故事驱动的点击式解谜冒险,通过玩家点击让主角去这里区哪里,同时我们还可以操控游戏场景中的各种物品,可以激活机关,亦或是控制物体上下摇摆什么的都能做到,主角也是莫名多了一个世界之外的大手233, 在叙事方面这里就不过多剧透了,可以说是一部相当优秀的作品了,不过整体属于也没什么很大的反转,属于也是比较平淡的叙事那种,世界观是城市由独裁领袖统治,他依靠遍布全城的喇叭持续洗脑民众,让所有人各司其职地服务于宏大工程,而主角意外间获得了一个耳罩可以帮助他隔绝这些喇叭噪音,从而让其可以重新做回自己,审视这个世界, 值得注意的是,蘑菇社在本作中首次加入旁白配音,可以说作用很不错!既交代世界观、刻画主角内心变化,也会在玩家卡关时给到提示,可以说是很不错了!但是有一说一,本作的关卡密度有点太大了,基本上玩家全程都在解谜,玩的真的是炒鸡累我感觉,甚至于很多时候都得穷举解谜,这个我就不知道是不是我自己的问题了,我笨笨的wwwww, 对很多夸赞本作的玩家来说,也是《喇叭之城》最有别于其他解谜作品的一点,也就是它直白到近乎尖锐的政治隐喻,从玩家第一刻进入游戏开始,玩家便能感觉到一股强烈的围城感,底层民众被喇叭洗脑、不知疲倦地劳作,中层官员看似执掌秩序,实则终日昏睡,最高层的"前卫"阶级未被控制,却在剧院里娱乐至死,可以说是刻画鲜明无比了,当然我个人很喜欢本作的结局,走了一个刘督统,又来了个黄四郎,真好似世代王朝, 在我看来主角这种得到屏蔽外界声音的耳罩才有种:“我”对于这个失语时代下勇敢说出“今日方知我是我”的觉醒感, 在这个AI产品、AI内容盛行的时代,说真的大伙早就已经在营销、交流的洪流中被卷的不知天地为何物了,《喇叭之城》的上线就像是蘑菇社和主角一样戴上了耳罩,潜心用十年时间,把瓦楞纸的奇迹固执地搬上了电子游戏屏幕!从游戏内涵和制作角度来说,本作的美术与音乐配合得自然圆融,用轻松幽默和黑色幽默包裹住时代题材,但可惜还是游戏时长少,主题探索不够深入,“性价比”有些低,总之还是安利给点击解谜爱好者。 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was a fun game with a pretty cool art style. I love every game by Amanita. There are some unique puzzles here. Ultimately it felt a bit too short. Still, worth playing.
Еще один шедевр от Amanita Design! Благодарю
An absolute masterpiece in visual design. The aesthetic of this game hooked me right out of the gate. The puzzles are super fun as well; most can be boiled down into a simple process of elimination, but the sheer joy of just messing around with things and seeing what happens only grows old in the final act, when a few of the puzzles feel a bit too nonsensical. Absolutely worth it at full price, if even only to support the truly unique type of artistry that goes into rare games of this kind.
只能说是精品,延续了机械迷城的精致感,解密难度不高,有点对电波,但价格有点贵流程短。
game chơi hay
ai严父
Великолепная! Визуальный ряд, головоломки, музыка, управление, всё идеально сошлось. Получила невероятное удовольствие. Спасибо создателям этого шедевра!
Amanita design back at it again with the most unique point and click style game. This is an amazing looking and sounding game, can't wait to get the album on vinyl! I'm so intrigued with the puzzles in this one. They are logical puzzles but not in a typical way. This time the logic is based on the cause-effect of different movements and interactions. This is really something I haven't seen yet. All and all I'm again amazed, nothing but positive things to say. An easy recomendation to all types of gamers and especially for people that don't play games. Amanita design are masters of creating experiences that gamers and non gamers can experience an both have an amazing time.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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