
Phonopolis is a story-driven puzzle adventure set in a hand-painted 3D world made of cardboard. Solve a wide variety of playful puzzles and help Felix end the Leader's oppressive influence in a resonant dystopian city inspired by avant-garde art.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 29 → 7.57/day in the week after.
Reviews, worldwide (the counter carries no country): 4.5/day in the week to Jul 19 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to Phonopolis.
A new puzzle adventure hand-crafted by Amanita Design, the studio behind Machinarium, Creaks, Samorost and more.
In the dystopian city of Phonopolis, life is orchestrated by omnipresent loudspeakers that dictate every aspect of people’s existence. Citizens, bound by the authoritarian Leader's commands, work in unison to achieve his grand vision. Soon, the Absolute Tone—a tone so strong that it would strip every citizen of their humanity forever—will be heard…
By coincidence or perhaps by fate, young dustman Felix becomes the only per son to consciously recognize the threat. Now, he must try to stop the Leader from indefinitely making every citizen a mindless servant. Loosely inspired by the works of Karel Čapek and George Orwell, the story of Phonopolis explores themes of social manipulation and individualism, but keeps the overall experience playful and light-hearted.
With Felix becoming immune to the commands, you’ll be able to take advantage of the loudspeakers and use them to solve puzzles involving other characters. Other times, you will interact with the cardboard environment in surprising, often unexpected ways—turn walls, shuffle floors, control various machinery or tear paper curtains. Each puzzle is carefully integrated into the world and presents a different challenge.
Metaphorically referring to the utopian, totalitarian model of society, Phonopolis is a city built of actual cardboard. Capturing the nostalgic charm of classic stop-motion films, every piece of any building, every character, and every frame of any smoke or flame is hand-painted on a piece of paper, then digitized for use in the game’s 3D world.
The art style is strongly influenced by avant-garde artistic trends of the interwar period such as constructivism, futurism, and suprematism, and their societal impact as a tool of propaganda. The distinct visuals come to life with music from Tomáš Dvořák aka Floex, composer of soundtracks for Machinarium and Samorost 3.
Story-driven adventure game set in the dystopian city of Phonopolis
Hand-painted 3D world made of cardboard
Traditional 12 FPS animation reminiscent of classic stop-motion films
Wide variety of puzzles integrated into the paper-built setting
Music by Tomáš Dvořák aka Floex (Samorost 3, Machinarium)
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
垃圾游戏
Phonopolis isn't too short. 3/4 hours of an incedibly well made game is much more better than a longer but not so neat one. One of the best 2026 games so far, oh and it's made by humans. No matter how much it costs or how long it lasts, Phonopolis is a gem
Once in a while, a game is made so you can keep believing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech*, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +7 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An excellent game! Beautiful artwork and interesting story. The puzzles are just right. Yes, they maybe challenging, but aren't too hard or so obtuse like in some other games. The music is fantastic too. Add the little animations and the handmade feel and you got a real charmer. Not a long name but; really, when you got that much personality, you don't need to be that big. Size isn't everything, especially when it packs a punch in one good blow. Beautiful game! Highly recommend if you're into point and click puzzle games.
Атмосферная увлекательная игра с запоминающимся видеорядом и чудесной музыкой. Спасибо разработчикам за это приключение и верность своему стилю.
В этой игре кайфово все. Каждая головоломка ломает тебе голову, но при этом тебе очень приятно и ты просишь еще. В некоторые моменты ты просто не понимаешь, как такую игру можно было вообще придумать. А саундтрек...как вишенка на панкейке с подливой, великолепно дополняет антураж происходящего. Словами не описать, нужно играть.
I wish I could've played this in one sitting but no matter, it was still a wonderful game. Phonopolis' art direction is incredibly unique and charming, but it is not just for appearances. Taking note of the whimsical sound design and slight imperfections in the visuals is a key part to the clever puzzles that make up its gameplay. There were a couple of moments I found myself stumped on a puzzle, but each time it was due to my own ability to pay attention to the cues laid out before me. The overall story is also gorgeous. Never would I have thought the fall of authoritarianism could be communicated through a video game with an art style as playful as this. I highly recommend!
Пройшла нещодавно Phonopolis від Amanita Design і просто не можу не поділитися враженнями. Вони завжди робили дуже душевні ігри, як той самий Машинаріум, але тут візуал — це просто щось неймовірне. Усе виглядає так, ніби світ реально склеїли з картону та паперу власними руками. Через цю покадрову анімацію гра здається настільки живою, що постійно хочеться доторкнутися до екрану. Сюжет теж зачепив. Ми граємо за звичайного хлопця Фелікса, який живе в місті, де місцевий диктатор хоче всім промити мізки (когось нагадує...) через гучномовці. Звучить ніби трохи похмуро, але насправді гра дуже світла, мила і з купою доброго гумору, як і всі проєкти Аманіти. Головоломки приємні, не душать, усе клацається і вирішується дуже інтуїтивно. А ще цікаво, що тут вперше для студії є людська мова. Закадровий голос дуже класно коментує події, наче тобі читають інтерактивну казку на ніч. Музика і звуки теж просто чудові. Зрештою, якщо шукаєте гру, щоб розслабитися на пару вечорів, відпочити душею і зануритися в щось дуже красиве — щиро раджу. Це прям стовідсотковий шедевр,як і всі ігри від цього видавництва.
Amazing! There were incredibly distracting and fascinating hours with this game.
A joy to look at all the handpainted art, and the soundtrack is AMAZING. I haven't played a point and click adventure in a long time, as it's not typically a genre I lean towards, but this has certainly gotten me interested in the genre again. Thank you Amanita Design for all you work on this!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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