
Embark on a grand adventure in Phoenotopia! An action-adventure puzzle platformer inspired by the great classics. Meet charming townsfolk, brave the dungeons, and thwart evil in your quest to save your family.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 26 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.9Kreviews | 83% | — | $906.5K |
| $19.99 | 119ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I recommend this beautiful pixel-art game
存档点很少,基本上前中期没用过,关键节点不给存档点,一个小时白打,按键轮盘手柄设计奇葩
2026.26不死鸟传说:觉醒 Phoenotopia: Awakening 极其出色的2D横版类塞尔达 我玩过许多类银河恶魔城游戏,这类游戏中的佼佼者,大多会有优质的探索体验。但是玩的多了,自然也不只是那些顶级作品了,其中也不乏那些平平无奇,有些公式化甚至是凡庸之作。 但类塞尔达设计相较之下有着很高的设计门槛,玩法交互方面要给玩家流出足够的自由空间。相应的,这类游戏自然是少之又少。不死鸟传说,就是我心目中对类塞尔达设计的完美诠释。 游戏有着极高的玩法自由度,玩法底层是基于常识的联想设计。比方说有个机关需要重物压着,那触发方式除了用箱子压着,角色占着,也自然可以用炸弹按着。在此基础上,自然也就有了炸弹延时控制机关的玩法。 游戏本身的主线设计没有强引导,也没有任务清单。但游戏世界、各个NPC会给玩家海量的信息提示,比方说南边的林子里藏着一个鱼塘,哪里有着怎样的传说等等。在探索地图时,我或多或少总会发现某些短期内无法触及的引力锚点,抑或是可以动脑思考,找寻到其他的解题思路。 游戏同样做了类似时之笛的音乐解谜玩法。除了那些固定的演奏曲目,本作还有各类场景提示的音乐解谜。比如给出音符数字对照关系的二进制解谜,场景提示音符形状/颜色/数独等各类解谜设计。比较印象深刻的是沙漠里的一个机关的解谜,我第一时间并没有找到答案,我的解决方案是用长矛扎台阶到达高点,而官方的设计是笛子根据下方提示演奏正确顺序触发机关伸出台阶。类塞尔达最具魅力的就是这种多角度的解题方式。可能有时候玩家的思路没能与作者的官方设计对上电波,但合理的操作或者各种灵光一现的小巧思又很好的解决了这点,最终殊途同归。 有关本作的评分其实我很犹豫,最终还是给了bangumi标准的10分。 游戏并非完美,原因有二: ①手感拉跨,下劈攻击、加速跑、空中转向的操作手感有些难受,虽说我很快上手习惯也并不认为这是什么严重问题,但总归有些疙疙瘩瘩的; ②没有自动存档设计,游戏是严格的手动存档,死了就从上次存档的地方重新来过。这种设计本不是什么大问题,但游戏后期难度提升时,大段跑图却鲜有存档时,就开始难受了。试想一下玩个半小时结果资源耗尽无法补给突然暴毙,虽说读档时资源会回到先前的状态,但这半小时却只留下记忆与经验,一切都得重头来过,你是否会像我一样选择关闭游戏暂时先别玩了? 但即便如此,不死鸟传说也是大多游戏无法企及的高度。这种细枝末节的小问题,在游戏的整体设计与海量的内容下,其实也是无伤大雅了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America, Japanese, Simplified Chinese, Korean
| $4.99−75% |
| 49ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 41ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
通关就行了,远离全收集,支线是又臭又长,一点提示都没有,每个支线都是换着法的来回跑
神中之神
8.5/10分 十分可爱的类塞尔达冒险游戏,拥有类型丰富解密支线。前期的战斗十分困难,但随剧情或支线解锁的各种武器也逐渐改善了战斗体验。缺点是有关跳跃高度的解密容错太少,尤其是后期获得火箭靴后,在狭小地形需要助跑跳在最高处浮空的情况,从你摁下浮空到角色进入浮空有明显延迟。可惜最后结局还有好多没有交代的事情。
剧情和解密都做得很好,但是小游戏有点太多了,而且很多小游戏看熟练度和运气而不是解密,导致完成后没有解密成功的满足感,只有被机关恶心到的感觉。战斗做的中规中距,最高难度差不多就跟普通类银河恶魔城的难度一样了,其他难度没碰不了解,由于收集物有点多懒得玩第二次了。总的来说,一款不错的游戏。
Has a lot of soul and care put into it, but sadly not very good in some aspects that are essential in its genre. movement is slow and slightly clunky, combat doesn't feel good but is also incredibly hard. lots of sidequests with no in-game map or quest system. Several cases of ambiguity in puzzles and dialogues which made me have to backtrack in vain, even look online in case the game was broken (it indeed was once). I don't enjoy the saving system either. It's playable, as you can see per my hours played, but it's not very good. I'm a silksong/dark souls/nine sols player btw so don't come at me with git gud. getting good is fun when it feels rewarding
Ce jeu aurai pu être super si ce n'était pas pour des décisions atroces durant les combats. Les options de difficultés sont principalement des options de gameplay and les vrais problèmes sont surtout au niveau des contrôles et des ennemis. Certains boss ont des attaques extrêmement punitives et difficile voir impossible a esquiver. C'est vraiment dommage car le jeu est excellent au niveau des énigmes, des personnages, de l'exploration et juste du reste mais le combat est tellement injuste que ça bloque et gâche le reste du jeu. Au final malgré le fait que ça aurait pu être un superbe jeu je peux juste pas le recommander tellement le design des combats a été foiré, dommage j'aurai aimé le finir.
购买前先注意,1.这游戏没有云存档;2.这游戏dlc买了之后强制下载一个bgm播放器,找不到卸载窗口气笑了 以及游戏前期一堆文字内容灌输,记忆力不好的人可能逛两圈npc就忘记要做什么了。 前期弱指引的情况下,逛大地图有可能没跑新手洞窟,而是跑去左侧蜜蜂林里走到桥之后劝你反走回去新手村。气笑了 以及操作手感不太顺手,能接受以上情况的话,我勉强推荐,不然就等着坐牢了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3K | 50 | 78% | $3.74 | |
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| — | 0 | — | — | |
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| $2.1M | 5K | 86% | $19.99 | |
| $1M | 9.2K | 97% | $6.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $906.6K | 2.1K | 89% | $19.99 | |
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| $907.7K | 2.8K | 89% | $7.99 | |
| $908.1K | 4.6K | 89% | $6.79 | |
| $905K | 737 | 75% | $17.99 | |
| $904.8K | 2.5K | 84% | $24.99 |