
Become Phoenix Wright and experience the thrill of battle as you fight to save your innocent clients in a court of law. Play all 14 episodes, spanning the first three games, in one gorgeous collection.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best KR #94, worst CN #95 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Sep 8 → 14.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 35.7Kreviews | 98% | — | $13.5M |
| $29.99 | 5.6Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1541 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ho conosciuto questo gioco diversi anni fa grazie a uno Youtuber americano abbastanza famoso. Non ho mai avuto i soldi per giocarci ma l'anno scorso l'ho comprato e Ace Attorney è un gioco tremendamente sottovalutato ma estremamente consigliabile. La trama ti colpisce, i personaggi principali sono comprensibili e piacevoli, i secondari sono compatibili con il caso e il loro design e i nomi americanati sono spettacolari. Per quanto alcuni provochino disgusto o odio sono creati esattamente per quello, riescono ad incanalare le emozioni nei casi e nei personaggi con una estrema perfezione che ti fa rabbrividire al solo pensiero. Il fatto che Phoenix Wright sia diventato un avvocato per quel motivo e che si sia trovato il suo migliore amico d'infanzia come rivale è una dinamica stupenda. Maya e Pearl sono due aiutanti piacevolissime, senza dimenticarci di Ema, Gumshoe o persino Franziska e Godot, nostri antagonisti ma che lasciano il segno. Ogni caso ti coinvolge, bisogna usare il proprio cervello e spremere le meningi stando attenti alle conversazioni per capire e per riuscire a vincere il caso e rendere innocente un accusato che nella maggior parte dei casi ha solo avuto sfortuna di essere lì. Più si va avanti e più la storia diventa complessa e interessante. Che dire ragazzi e ragazze, assolutamente consigliato. Ha più di 20 anni e va avanti per un motivo. Se avete 30 euro da spendere spendeteli nella trilogia iniziale, risparmiatene altri 90 e spendeteli nella trilogia di Apollo Justice e in Ace Attorney investigations. E poi prendetevi the Great Chronicles. La definizione di poveri ma felici.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 11.25/day in the week to Jul 21 → 19.4/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, French, German, Simplified Chinese, Traditional Chinese, Korean, Spanish - Latin America, Portuguese - Brazil
| $29.99 |
| 2.9Kratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Vai tomar no cu que historia foda do caralho, to xingando de felicidade essa porra. ABSOLUTE CINEMA
THE Greatest visual novel ever made and a good 80 hours of my life well spent.
Jugué la trilogía original hace muchos años en la Nintendo DS, y al ver que finalmente pondrían traducción latina para estos juegos, era boleto obligatorio para jugar esta colección una vez más, por supuesto en el sentido de la traducción se hizo un trabajo impecable, especialmente con los chistes, los juegos de palabras e incluyendo modismos latinos en algunos personajes para volverlo una experiencia muy disfrutable. Solo eché menos en esta trilogía que arreglaran algunas cosas de los juegos originales que siempre fueron algo molestas, como el que a veces no se pueda ir de una localización a otra sin antes pasar por otro lugar antes o que haya diálogos que reemplacen otros en los días de investigación y no puedas volver a leerlos, creo que era la oportunidad para eso y no lo hicieron. Aún así debo decir que lo de los guardados fue un acierto ya que a veces la lógica del juego se vuelve una tortura, gracias por eso. Aún con sus detalles, jugar esta trilogía y que además tenga acceso a una traducción latina, lo hace para mí un videojuego demasiado recomendable especialmente si te gustan las novelas visuales o puzzles, ultra recomendado y ojalá traduzcan al latino los demás juegos de la saga.
While PW:AA is a gem, and the amount of GOOD can never justify posting a negative review for this trilogy, to ignore the low lows would be unfair, and let me tell you, in some episodes the mental fatigue gets rough. The first game had a really strong start: [list] [*][b]The ol' classic vibes were immaculate;[/b][/list] [list] [*] [b]The cheekbones were hurting;[/b] [/list] [list] [*][b]The new quirky characters were always fun to meet and get to know;[/b] [/list] Plus, the investigation parts awakened the [b]Trigger Happy Havoc[/b] nostalgia (I know it should obviously work the other way around, but well, I played Danganronpa series first, and why not glaze Kodaka for drawing inspiration from Shu Takumi and crafting his own extraordinarily creative series?) Then there's the localization/translation with the name puns included, worked wonderfully! A polished English script up to a certain point (some grammar made my brain go boom in some later cases, which was not ideal, with how boom my brain was already getting with the growing complexity of the cases). Then, the tricky parts and questionable logic here and there start throwing you off a little. The difficulty feels super random, sometimes you breeze through the case, and sometimes you need to present some really obscure evidence to establish a connection and reach as hard as you possibly can. Frustrating, but more often than not those end up making sense. Sometimes it feels like you have the answer right in front of you, your theory ends up being right, but the journey to get there is so suffocating it genuinely feels upsetting how unfair the in-game world is to our beloved protagonists. Some suffocation and frustration felt worth enduring, but the amount of time spent in the gutter definitely affected the experience in a negative way in some cases. Hours of grasping at straws under constant pressure really do cook the player, as well as the character we're playing as. Definitely felt like too much for too little payoff sometimes. That became apparent in 1-5, the burnout started hitting really early in this case. The drowning, the desperate search for tiny holes in vague, intentionally misleading testimonies was not fun. If the previous cases focused on finding the truth and justice, here - hours of trial gameplay were dedicated to breaking a lying weasel. The massive case with unreliable testimonies, filibustering, and picking apart the statements by finding tiny inconsistencies felt like it was deliberately stretched to advertise longer playtime, while to get to the actual meat and talk about the substance took way too long, with so much time wasted on meaningless yap. Looking back at the notes I was taking at the time - I was cursing the wench who deliberately hid details in her testimony, didn't present all the important evidence. Got me feeling completely blindfolded and laughed at, as the investigation parts were practically devalued. Even though the 1-5 ending was cinema indeed, I honestly don't hear enough criticism about how sluggish and brain-melting the dragged-out trial routine can get in this game. And with how great the high highs are, I feel like these annoying parts get swept under the rug. My expectations were way too high for AA, I'm not gonna lie. I thought this Father of all the brilliant 2000-s era mystery visual novels would be a clean experience, but it's certainly pretty rough around the edges. The examination of evidence in 3d though? The fingerprinting minigame? - great new additions, big improvement of the investigation parts. Unfortunately, the script length and pacing are something I have complaints about. Speaking of gameplay changes, a new minigame (dialogue-focused, but still) is introduced in the second novel, which definitely helps spice things up and make things more interesting. However, Justice For All was hit or miss for me in terms of enjoyability. Here's why. Similar stuff to 1-5 occurred in 2-2: the plot was very intriguing and the murder mystery disentanglement - exciting, however the cross-examinations once again made me lose my sanity with the amount of red herrings, curve balls, genuinely lame tactics and yucky crime motives. The absurd levels of reaching and dealing with unwell individuals in 2-3 though - Tops everything, Bigly. I mean, at least it's universally deemed pretty bad, and in retrospect it's fascinating how after that lowest point of the series Takumi locked the ♥♥♥♥ in and wrote straight cinema 2-4, into peak Trials & Tribulations. Although I should probably mention how tough 3-2/3-3 felt back to back as well: I loved how the cases resolved, but the way they were constructed drained the energy out of me, the marathons were interesting, but understanding the logic with this noggin of mine was quite challenging. Had to take a break before the final case, getting a mental reset and cooling off my overheated brain. Reading through every dialogue, presenting every piece of evidence to every character, and checking all my surroundings was my FOMO in this game, and I felt like sometimes in order to get some character development you really just need to present every stupid piece of junk in your inventory to your pal. I like sniffing around every corner, but I'd definitely just rather make the trials shorter and the bonding longer, personally. And not just by clicking on 15 pieces of evidence, maybe. Feels kinda bittersweet in the end, not really knowing where things stand with some fellas. The deep bonds and brotherly trust formed with some of the allies after mutual support in the most vulnerable moments feel genuine, deep, meaningful, I was very happy with where some of the bonds ended up after all three games. But honestly, I would've loved to connect to these characters even more, and perhaps under less stressful circumstances.
i love ace attorney i wish gay people were real
不愧是神作
只能说经典不愧是经典,好评无需多言
its the ace attorney games, played it orginally on the ds so i had to get it when it went on sale, a must buy and extremly cheap
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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