
Lose yourself in Phoenix Springs – a modern point-and-click set in a mysterious neo-noir world. It begins with an investigation: find your brother Leo. You already know where it ends.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 275reviews | 88% | — | $69.4K |
| $9.99−50% | 13ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
五小时通关,感觉要再来五小时才够玩...通过词条与词条的联系推动剧情的玩法非常之唯心(我喜欢),演出也是非常之惊人...!但动画闪得太快台词也念得太快,很有氛围但我个人完全反应不过来。整体玩下来有点像看了场电影(and英语听力)...剧情其实也挺好猜的,很实验性质的小品游戏,一款精装小零食。
Leo Dormer, my little brother... Very cool, Lynchian adventure game. Stunning visually with an experimental electronic soundtrack. Using concepts to interact with the environment instead of a traditional inventory works really well and leads to a bunch of interesting interactions. Everything in the game, including dialogues is narrated by the main character, voiced by Alex Anderson Crow and she does a fantastic job. Pacing suffers a bit in the second half as the environments get more sprawling but it counters that with characters and concepts that make you ponder the meaning of what's happening. Highly recommended.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Phoenix Springs delivers a deeply unconventional point-and-click adventure that blends psychological storytelling, surreal imagery, and investigative gameplay into an experience that feels both mysterious and intellectually absorbing. Rather than focusing on traditional detective drama filled with action and straightforward twists, the game embraces ambiguity and atmosphere, creating a slow-burning narrative that constantly challenges the player’s understanding of reality. Set in a strange neo-noir world filled with decaying architecture, cryptic conversations, and isolated figures, the game follows journalist Iris Dormer as she searches for her missing brother. What initially appears to be a personal investigation gradually transforms into something far more unsettling and philosophical. One of the strongest aspects of Phoenix Springs is its remarkable visual identity. The game uses hand-drawn art with bold color palettes and minimalist environmental design to create locations that feel dreamlike and emotionally distant. Every area carries a sense of emptiness that reinforces the loneliness surrounding the story. Instead of relying on detailed realism, the environments are designed almost like abstract paintings, allowing the player to focus on mood and symbolism. The unusual presentation gives the game a unique personality that immediately separates it from more conventional adventure titles. Even simple scenes leave a lasting impression because of the careful use of lighting, shadows, and surreal compositions. The story itself is intentionally fragmented and mysterious. Iris is not portrayed as a typical heroic protagonist, but rather as someone emotionally detached and psychologically burdened by unresolved trauma. Her search for Leo leads her through a series of strange encounters with individuals connected to the enigmatic Phoenix Springs community, a place that seems to blur the boundaries between science, spirituality, and obsession. As the narrative unfolds, the game explores themes such as memory, identity, isolation, and the human desire to escape mortality. The dialogue often feels cryptic, forcing players to interpret meaning through subtle details rather than direct exposition. This approach may frustrate players expecting clear answers, but it also makes the experience far more memorable and thought-provoking. The investigation mechanics are another standout feature. Instead of collecting physical objects and combining them in traditional adventure-game fashion, Phoenix Springs focuses heavily on gathering ideas, names, memories, and psychological connections. Iris organizes information inside a mental framework that acts almost like a web of thoughts. Players use these clues during conversations and exploration to unlock new perspectives and discover hidden truths. This system feels refreshing because it turns investigation into a process of interpretation rather than simple item management. The puzzles are designed around understanding relationships between concepts, making the gameplay feel more immersive and intellectually engaging. Atmosphere plays an enormous role throughout the experience. The soundtrack complements the unsettling tone with ambient music and subtle audio effects that constantly create tension without becoming intrusive. Silence is often used just as effectively as music, making certain moments feel eerie and uncomfortable in the best possible way. The pacing is deliberately slow, encouraging players to absorb the details of each environment and conversation. Rather than overwhelming the player with constant objectives, the game invites reflection and curiosity. This methodical pacing allows the emotional and psychological elements of the narrative to gradually build over time. Phoenix Springs also deserves praise for modernizing the point-and-click formula without abandoning what makes the genre appealing. The interface is streamlined and intuitive, avoiding many of the frustrating design choices commonly associated with older adventure games. Interactions feel natural, and the game rarely wastes the player’s time with unnecessary complexity. At the same time, it still demands close attention and critical thinking, rewarding players who carefully observe dialogue and environmental clues. It successfully captures the spirit of classic narrative-driven adventures while presenting ideas that feel contemporary and experimental. Despite its many strengths, the game is not without flaws. Its abstract storytelling occasionally becomes so vague that certain scenes lose emotional impact. Some puzzles rely heavily on interpreting obscure connections, which may leave players confused or stuck for extended periods. The narrative’s refusal to provide clear explanations can also make parts of the experience feel emotionally distant. Players who prefer straightforward storytelling and traditional gameplay progression may struggle to connect with its intentionally surreal approach. However, these elements are also part of the game’s artistic identity, and players willing to embrace uncertainty will likely appreciate the experience much more. What ultimately makes Phoenix Springs special is its confidence in pursuing its own creative vision. It does not attempt to imitate mainstream cinematic adventures or rely on nostalgia alone. Instead, it creates a haunting psychological mystery that feels deeply personal, artistic, and emotionally layered. The game trusts players to interpret its symbolism, connect its fragmented ideas, and uncover meaning on their own terms. Combined with its striking art direction, immersive sound design, and innovative investigative mechanics, the result is a memorable adventure that stands out in a crowded indie market. Phoenix Springs is not designed for everyone, but players who enjoy atmospheric storytelling, philosophical themes, and unconventional mysteries will likely find it unforgettable. It is a bold and imaginative reinterpretation of the point-and-click genre that prioritizes emotional resonance and psychological depth over accessibility. Even when its narrative becomes difficult to fully understand, the experience remains captivating because of its commitment to mood, style, and thematic ambition. Rating: 8/10
Знаете, это как когда вы спустя двадцать лет после выпуска сидите в баре с одноклассником и, как это ни удивительно, учитывая, что десять лет не виделись, что-то увлечённо обсуждаете, и его доводы вполне резонны, и даже интересно, а потом он бахает седьмую текилу, и дальше, ну, чувствуется, конечно, что правильные вещи говорит, но понять это уже нельзя, и вы просто полтора часа прикидываете, как и когда будете запихивать его, продолжающего бормотать, в такси.
The art style is nice, and is what got me interested in the game in the first place. The rest of the game, however, doesn't hold up. Maybe these artsy stories just aren't for me, but by the time I reached the oasis, the game was just dragging on and on and on, while throwing pointless drivel at me every time I dared talk to any of the (numerous) useless NPCs. If you liked the game: good for you. Me, I'd like a refund on the past 8 hours of my life. Rating: ★★☆☆☆
modern classic point-and-click. perfect little sci-fi novella with a beautiful, murky water presence
[h1]Ein surrealer Pop-Art Traum[/h1] Angezogen hat mich in erster Linie der satte Pop-Art Stil und geblieben bin ich wegen dem surrealen Vibe, der mich an Filme von Yorgos Lanthimos oder David Lynch erinnerte. Gameplay is sehr simples Point-and-Click und nicht weiter erwähnenswert, da alles andere deutlich im Vordergrund steht. Die Story ist phantastisch mysteriös und der Surrealismus zieht zum Ende hin deutlich an. Das Voice Acting, das zwar nur sehr dürftig eingesetzt wird, ist absolut perfekt und passend ausgewählt. Die Inszenierung/Komposition war stellenweise beeindruckend filmreif. Und je weniger man über das Spiel weiß, umso besser. Klare Empfehlung! Man darf nicht erwarten ein geradliniges Adventure in Phoenix Springs vorzufinden. Die Story [spoiler]ist teils kryptisch und wird fragmentiert dem Spieler präsentiert, ohne sich jemals vollständig zu offenbaren.[/spoiler] Das mag für manche frustrierend und unbefriedigend sein, aber ich fand es wirklich großartig. Neue Erkenntnisse sind ausreichend richtungsweisend um nicht stecken zu bleiben, aber werfen gleichzeitig weitere Unklarheiten und mysteriöse Informationen auf. Und am Ende sitzt man da und philosophiert in sich hinein - über die Realität, Erinnerungen, und die Sterblichkeit aller Dinge.
Very interdasting
beautiful. a barely-lucid dream. difficult to explain and impossible to spoil. found myself crying and can't articulate why. an aside, but it's fascinating how the same games/pieces/""content""/etc gets fed to the same audience via the same monopolized digital storefront so you get complaints of "ambiguity" and the dreaded "artsy" by people who wouldn't last a day in the rain
Very different from previous adventure/story/visual novel style experience I have had before. The mind space nouns are your inventory and you are expected to piece the story together along the way. Would recommend to anyone looking for a story dealing in isolation and alienation while seeking a less conventional delivery.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $30.4K | 84 | 90% | $19.99 | |
| $19.1K | 53 | 92% | $12.49 | |
| $10.2K | 74 | 84% | $9.99 | |
| $5.4K | 29 | 83% | $15.99 | |
| $1.9K | 27 | 96% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $69.4K | 483 | 89% | $6.99 | |
| $69.5K | 126 | 100% | $13.99 | |
| $69.5K | 488 | 54% | $7.99 | |
| $69.5K | 181 | 90% | $14.39 | |
| $69.4K | 1K | 87% | $3.99 | |
| $69.4K | 414 | 85% | $5.99 |