
Immerse yourself in the shadows, where danger lurks and every step leads you further to the edge of madness. Navigate the neon-lit streets as robo-detective Philip Log and search for Jenny Montage, the automated femme fatale, in this gritty post-apocalyptic saga.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Hebrew, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
(Note: Gametime does not include the 1 hour playing the limited time available(?) demo and the save carried over to the full game) Retropolis 1 was a game I only recommended one deep sale. It was enjoyable, had great aesthetics, but very expensive for less that an hour of gameplay. It's a slightly silly Noir mystery in a world of robots that never leans too hard into the ridiculousness. I quite enjoyed the story presentation - which was quite impressive for such a small dev team. It's also a very comfortable VR experience that's easy to play seated and feels like a classic point and click game. Retropolis 2 continues the same story and feel, but is also over 4 times as long as the original. The game, however, is front-loaded with more puzzles. Chapters 2-4 are more cinematic, but a bit light on the puzzle content compared to the first chapter. The quality of the puzzles, however, are consistent and good. For experienced tradition adventure gamers, the difficulty is about medium. For players new to adventure games, there's a full walk-through available by devs. So, you'll only be stuck on a puzzle for as long as you want. (Note2: The game was quickly patched and these issues have been fixed.) At launch, there are some bugs. Another review mentioned the character model being partially shown in front of your view for a few sections of the game. I had the same experience - annoying, but still playable. I played the game fully for one ending of the game. As a nicety, the game offered to let me return and make a different choice. The game, however, always crashes when using an item on an electrical plug. So, I've technically finished the game, but I'm unable to finish an alternate ending. I'll be waiting for a patch to finish it. Beside a few technical issues, my only other complaint would be the price. 25 bucks (20 for introductory sale price) is a bit high for a 4 hour game. It's still a quality indie title, with a great sense of humor and excellent presentation. Let's just hope there's a quick hotfix for the game-breaking issue.
Full Walkthrough: https://youtu.be/GKDsqmy8W7U Gameplay: Good Graphics: Good Music: Very Good Story: Very Good PC Requirements: Fast Game Time: 3 - 5 hrs Quest 2
An excellent adventure game, fun from start to finish with great humour appropriate for all ages. It's a seated game so its perfect if you're new to VR and still getting used to it. I'll add this to the games I recommend to everyone. The first game was a taster, this is the full product. Both are very reasonably priced so it's worth getting them as a bundle and playing them back to back. Then you can join me in waiting for the next one.
Ретрополису прям пошло"на пользу увеличение масштаба истории до сиквела, и дело даже не в возросшей в несколько раз продолжительности по сравнению с 30-минутным оригиналом, а даже сама вселенная обросла какой-то "осязаемостью", и уже не выглядит как просто очередной ретрофутуристичный киберпанк, даже юмор робовселенной с соответсвующими шуточками про курительные болты стал более остроумным, этому способствуют довольно запоминающиеся персонажи, которые могли бы стать полноценными интернет-мемами, особенно "Mister Magician", Betty-1 Betty-2, или "шлагбаумный" чел, а их low-fps анимации всё ещё прекрасные, на уровне качественного мультфильма.. эх, если бы сиквел не вышел в эпоху уже огромной просадки Виар-индустрии после хайпа 2020-ых годов, прям похожая ситуация с собратом в жанре [url=https://store.steampowered.com/app/2096570/]Fisherman Tale 2[/url], правда там у ребят хотя-бы был издатель, а тут полноценное искусство вообще практически никто не заметил.. Вообще я не вижу проблем сделать тут non-Vr режим, игра бы всё равно прекрасно смотрелась, она достойна гораздо большей "базы игроков", правда несмотря на дущешипательную развязку, игру решили оставить с открытым финалом.. вот это очень обидно, учитывая что на продолжение уже и шансов то нет. Сами головоломки же требуют от вас максимальной внимательности уже с первого уровня игры, и остались такими же тягомутными, если вы не воспользуетесь гайдами (хотя совсем асбурдных решений тут нету), всё же у нас классический point-and-click квест, а значит мы снова стоим на фиксированной точке в комнате и вытягиваем свои длиннющие руки, только теперь есть инвентарь, шляпа, наше полноценное отражение в зерклае, и возможность вертеть механизмы на 360 градусов, единственное что бесило, что игра не даёт даже чуть-чуть наклоняться (если хочешь что-то рассмотреть), а сразу просит перенастроить вас положение, и первый раз я встретил баг путаницы левой и правой руки: если вы во время игры положите свои контролеры на стол на пару секунд, то всё, вам поможет только перезагрузка.
Great sequel to a good (but short) game - it's much, much longer, lots of varied puzzles, different environment (including a police station). Art style is simple, but very consistent and stylish. A must play for adventure and/or noir fans.
Both Retropolis games are unique one-of-a-kind experiences that deserve much more attention than they're actually getting. The way they bring the classic 90's point-and-click adventure gameplay to VR in a robo-futuristic noir environment is absolutely exciting. The original game, while being only an hour or two long, managed to tell its story and left us wanting for more. Never Say Goodbye comes as a more complete and gameplay-rich experience which might take 6-8 hours or even more. There are some enjoyable puzzles to figure out, some adorable characters to meet along the way, some neatly humorous dialogs to spice things up, and - obviously - a mystery to uncover. It all worked very well for me and I will keep my fingers crossed for another sequel as the ending kind of implies one. On a technical side, I did not run into many issues with the game except for a single, but rather frustrating one: "Please return to the play area" message is popping up all the time (probably, 50 times or so in a single playthrough). Had this problem in both Quest and Steam versions, using different headsets. I had a great time playing both Retropolis games multiple times and it pains me to see how little activity is happening here on Steam: only 23 reviews and a few discussions? What is wrong with you people? This game is a masterpiece and I hope the series is not getting abandoned that easily.
La suite directe du 1er pour un jeu indé qui recrée une aventure point n' click à 1ère personne en VR (à faire assis, sans aucun déplacement) dans des décors stylisés simpliste. Une bonne histoire de 'détective noir' rétro-futuriste nettement plus longue & dense que le 1er, toujours porté par ses dialogues en anglais plein d'humour & un focus sur plus de puzzles & d'énigmes cette fois-ci. Un très bonne suite qui est plus complète que le 1er... (sous HTC Vive Pro 2)
Played with Quest 2 + Virtual Desktop (Windows 10) : perfect compatibility The sequel to Secret of Retropolis! And it's great! They kept the concept of the first game, and made more of it! More levels, more story, more puzzles, more noire detective ambiance, more Philip, more Jenny Montage! The VR point and click gameplay still delivers! The game still has its unique personality, and the 3D painted visuals are still top notch. I still love the 3D cutscenes.
A fantastic sequel that expands on the point-n-click gameplay and keeps the cheeky private-inspector shtick rolling. Puzzles now span multiple rooms in a logical way that never gets overwhelming. Interactions are simplistic (point, move, and twist objects from a static point), but it’s all comfortable and intuitive, which is important for VR. Conveniently, there’s an official walkthrough that was helpful for the one time I had overlooked an item. Otherwise, I found the pacing of the puzzles to be spot on. The story also takes you in some interesting directions, so each chapter feels distinct from one another. Given the concise stakes of the narrative and the infusion of comedy into the dialogue and puzzles, it’s easy to get invested in how things will turn out. Although, I’d say the first game is required reading for this sequel. The use of Quill in the game's visuals and animation presents a novel style that fits the comic book noir aesthetic perfectly. There’s a certain handmade feel to the art, characters, and cutscenes that I don’t think I’ve seen around too much. I’d love to see whatever detective tales that this broken-hearted city of mysteries has yet to tell and it’s criminal that this game hasn’t gotten more attention months after its release.
Like the first game, retropolis 2 is a very charming experience. I love the new improvements to the characters, the story is much better then retropolis 1 and the soundtrack is very good. I'd recommend this game to anybody that has played the first one
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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