
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First-person aiming system, letting you target specific enemy body parts for crippling effects. Coupled with a complex base management layer—balancing research, diplomacy, and resources. It’s a demanding but rewarding experience overall.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Great story line, fun gameplay
Finished my second playthrough and still loving this game. The setting isn't completely unique, there are lots of moments where I was reminded of XCOM. But the way the story is told? The world is brought to life? It feels immerse and real. And it is different enough to distinguish itself completely from XCOM. The only negative points I have is that, for me, personally, it feels like if some classes are only viable as a second option. Like Infiltrator. The ammo capacity of infiltrator weapons is a joke. And there are no mission types that require complete stealth. Granted, maybe research steal missions could be done in stealth, but I never accomplished that. An Infiltrator who is proficient with assault rifles from the start? That's a whole different story! But all in all only the classes available right from the start (Assault, Sniper, Heavy) feel really viable, while all other (Berserker, Infiltrator, Priest, Technician) feel underwhelming. Yes, you NEED Priests towards the end. To protect your soldiers, to debuff enemies, etc. But apart from that? I'd rather have a Heavy & Sniper soldier with lots of ammo and armor who is able to jump across the map and change positions constantly, than a Berserker with Infiltrator. Yes, the Berseker can attack enemies in melee at first while in stealth. But will he survive the first attack? That depends entirely on luck and the positioning of enemies. Another big part is equipment. Armor and weapons. I REALLY like the research steal and that you have to ally with factions to get their research (or reverse engineer it through found stuff). But why are there so little variants of armor? You have the Phoenix armor/weapons, the Bandit variants and than like one from each faction + a weapon with poison/virus/etc. based on faction speciality and in the end the special stuff. But also just one weapon more. And no assault rifle. Why can't I progessively develop better armor for all classes? This is what I really enjoyed about XCOM, that variance in armor and weapons. Allowing you to fine-tune your builds. Yes, there are mutations and cybernetics. (Pretty cool fresh idea by the way!) But as resources are scarce you can't do that with every soldier. Still, I love this game and hope that some kind of spiritual successor is released in some years.
Great XCOM like game
We need more games like this. If you are a fan of UFO or XCOM this has all you want.
Ok game, small tactical squad, turn based, resource juggling and costly decision making, nothing spectacular, worth a playthrough or two
A great game. Particularly with the, must play, Terror from the Void Mod. Despite some minor issues, possibly my favorite game ever.
najlepsza gra tego typu i oby więcej taki produkcji. dziękuję Twórcom za dobrą zabawę. polecam w 100%.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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