
The acclaimed strategy game from the creator of X-COM. Fight tactical battles on procedural maps against a foe that adapts to your tactics. Manage diplomacy and economy on a global scale. Research, explore, overcome. Now includes Steam Workshop support for mods!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.2Kreviews | 73% | — | $3.5M |
| $29.99 | 990ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很多内容都可以看到XCOM的影子,但凤凰点最大的问题是平衡没做好。XCOM2也是整合多方势力后一起打败强敌,而凤凰点没法整合三个势力,因为三个势力的观念普遍不认可对方,凤凰计划原来也是属于联合组织的,因为各种原因组织衰败了,变成了小势力,这个也是可以的,无非就是增加游戏难度,但你把科技发展和资源生产强行绑定三个势力,这个就不是增加游戏难度了,是属于大概率的天崩开局,游戏中的敌人进化速度非常快,科技跟不上的话,打得特别吃力,伤亡也很大,最重要的是每一次战斗消耗的资源是很大的,没法自主生产资源的话,会出现没有弹药用的尴尬情况,加上中后期战斗强度一上来,装备会被打坏,更加加剧了资源的消耗。而且还有一个致命的问题,重新激活基地需要很多的资源,而没有基地就没法监测出巢穴,巢穴不尽快破坏掉,会使得敌人进化速度越来越快,最后三个势力打不过敌人,玩家也打不过敌人。而科技方面也是没做好平衡,耶利哥是高火力的代表,但科技也就初级水平,前期敌人没出厚甲,没有远程攻击手段,耶利哥有很大的优势,但中后期,敌人甲很厚,有远程攻击手段了,耶利哥的武器火力并没有增加,只是碎甲能力更好,作用有点但很鸡肋,射杀一个敌人需要大量的弹药,群殴敌人才行,但敌人的数量只会越来越多,以少胜多会越来越艰难。平衡议会的科技主要是渗透,但没有发展出破甲能力,中后期根本打不动敌人,麻痹科技倒是方便抓俘虏,但俘虏并不能转换成资源,除了能提取突变基因,一点用都没有,相当于平衡议会的科技只适合内斗。安努教会反而是最好的科技,生物科技可以改造人体,又省掉了装备,而且生物改造后,近战能力爆表,还能防灵能,远程武器也是针对护甲的,不是病毒穿甲直接减血,就是生物菌溶解护甲。但敌人能不断进化,同样的生物路线发展,安努教会却停留在初步改造上,不能通过敌人的基因研究出更好的改造也不能进行改良,而且改造很粗糙,只能分三大块进行改造(头部、躯干和手臂、腿部),按这种基因层面的改造水平,应该是能改造更多部位,左右手、眼睛、耳朵、口腔、表皮、肌肉等等,敌人可以左手机枪右手盾牌,我们就必须是整个躯干和手臂一样,顿时落了下层。而技能方面也没怎么好,被动技能没几个,主动技能消耗意志力多,很多技能需要看人品,不能自主训练,但招兵又消耗很多资源,很难撑起局部的战斗。飞行器也是个很大的问题,作为完全的运输工具,数值是固定没有改良的,但游戏中后期又是三个势力互殴又是潘多拉进攻,没有三四个飞行器,压根救不过来,导致玩家需要经常去偷各个势力的飞行器,既然交易都开放了,关系也好到分享科技和资源了,为什么不能交易飞行器呢················总之整个游玩体验很不好,完全就是为了硬核而硬核,唯一拿得出手的就是弹道系统,XCOM系列的游戏,是越做越好,瑕不掩瑜的。凤凰点是金玉其外败絮其中,完全没法比,完整版勉勉强强可以玩了,但有的DLC设计很离谱,你启用了反而给自己添堵,质量还比不上MOD。刚发布的时候,玩了20个小时,死局两次,玩不下去,完整版重新玩了一次,准备打到结局了,又玩崩了··········真心不推荐玩。
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为XCOM的精神续作,能看出来凤凰点有着原制作组这批人很多改进的想法的,然而好的意图并不能自动落地成好的系统。例如基地建设和养成方面,基地和队员的数量都大量增加了,操作变得繁琐的同时在深度上做了减法,导致经营玩法变得非常折磨。开放地图探索任务是非常好的一个设计,但是剧情的确实让地图变成了满屏清问号,明明如果多塞一些任务线进去的话会更好地塑造一些角色,后面DLC加入的任务仍然很扁平,减弱了不少趣味性。载具系统也属于比较鸡肋的存在,车子的可升级性比人员差了太多,在机动上也不算灵活,前期用过之后很快就落灰了。任务重复性可以算是战棋类游戏的通病,凤凰点在这方面只能说不好不坏。 值得夸赞的是弹道系统,瞄准和独立子弹让战术终于不是简单的看概率,这一点无疑是进步。三个阵营三条科技树也在前期有更多的打法选择。由于主创先上EPIC的选择和言论在这么多年之后才玩上了凤凰点,但总的来说还是一款值得一玩的战棋游戏。
норм
[quote=author]Известная стратегия Phoenix Point от создателя X-COM выходит теперь в полном издании, которое включает все дополнения, обновления контента, улучшения игры за все четыре года разработки.[/quote] В декабре 2020 года это была сырая. но перспективная игра. К маю 2021 года. когда вышло длц на так называемый воздушный бой, стало понятно. что такой она и останется. Не игра. а кладбище не реализованных идей. Сейчас, в 2026 году вышел в 1.0 какой-никакой, но глобальный мод (и он даже развивается в 1.5, где изменения оригинальной игры будут очень существенны), я бы мог даже порекомендовать игру если бы не один забавный баг. Баг оригинальной игры. Иногда, или у некоторых бойцов. из рюкзака пропадают дублирующие предметы. Вторая граната. вторая аптечка и так далее. Я думаю, он всплыл из-за борьбы с другим багом. когда бесконечно перетягивая экипировку между бойцами на миссии эту экипировку можно было дюпать. В какой-то момент это пофиксили. но видимо последствия остались.
Phoenix Point by itself is a good xcom-style turn-based strategy with global map elements. With Terror from the Void mod (more like a patch) it's even better. If you want to play some old school xcom, you're in the right place. Just don't forget to get the TftV mod which simply improves everything. With that said, the TftV requirement is a bit silly, devs could fix a lot of the gripes people have with the game so that they shouldn't go to a mod to fix them. There's also plenty of bugs and crashes, as well as performance issues (full screen/minimize for one). If you are willing to bear the game crashing from time to time and you love xcom series, I highly recommend Phoenix Point. Also music is bland. Fix please.
Muito bom
It is a crime that after 7 years there is still no sequel for this game, just as how it is a crime after 10 years there is no sequel to X-Com 2 Phoenix Point at least the one i'm playing with all it's DLC is one of the best X-COM like game i have played in awhile, i got it on a disscount and safe to say i would definitely be willing to pay it's Full Price. Hoping one day Julian & the Snapshot Games team can work on Phoenix Point 2
JOGO DE ESTRATÉGIA SENSACIONAL
I highly recommend it (I bought it at EGS and played over 100+ hours). For me, it's better than X-COM 1/2.
Well this is the new standard for my turn based squad tactics game, Chaos gate was good this is great.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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