
Phantom is a hard sci-fi survival game. It is very different from other survival games; the player is a robot rather than human. At the same time the game has a pure physics-based construction system, which makes survival and fighting become very fun and different.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
2021年鞭尸
又等了一年 还是没更新 果然还是放弃了吧 曾经我也认为无论如何 就算出来的时候不那么好 你们应该也会一直更新吧 哪怕是一点点 细小的更新 16年的时候 我玩着你们的demo 玩了无数个夜晚 我也幻想着一步一步来 尽管那时候我已经玩过太空工程师 可是我还是选择期待你们 那时候一天一天上你们的官网等待着更新 等待着新消息 去论坛看什么时候登陆steam 等啊等啊 等着你们慢慢发key 等着你们更新 17年底你们被骂惨了 我没有说话 18年初 你们说要重大更新 我又相信你们了 等啊等啊 已经19年了 我不会再等了 我不会再选择相信你们了 如果说你们真的觉得扯大话吹牛批 拿着国产和几个演示就可以收割一波的话 对不起 我真的不想那么好欺负 请不要再欺骗我了 请不要再给我任何希望了 请不要想起这款游戏吧 已经放弃相信你们的3年粉丝 再见
我想问 铁轨在哪 建超模式里就以前试玩版的东西 还有一些垃圾 剧情模式我不想说什么 看以后能发展个什么样吧
365天的期待,凌晨6点的坚守,万人质疑声中的据理力争,只为看到你们最后成功的那一刻,你们背叛的不是我们玩家,而是你们自己,已然3年过去,简介里的承诺一个没有实现,开发者的态度一点没有改变,回看3年前的无人深空是什么样子,3年过后,Hello Games已经带着涅槃重生的无人深空自信的踏入了次世代,而你们却已经成了永远挂在耻辱柱上受人唾弃的那坨大粪。当你们放弃的时候有想过凌晨6点守在电脑前只为首发的玩家吗,你们有想过在初期遭受质疑的时候为你们辩护,相信并期待你们的玩家吗?我感到了一丝凉意,更多的是讽刺,和我为我那该死的98块钱以及以前充满希望的热情感到不值。失望,这是我唯一想说的,我不会说幻烂,也不打算讲它哪里不好玩,当我坐在电脑前准备写这个评论的时候,我的头脑里只浮现了两个字,失望,失望在我的标准里是最低的评价,它代表你们连基本的尊重都不会得到,而这是你们应得的。
幻:我们只是没钱上太空而已!
SUCK MY ♥♥♥♥!
2019.05.06 甚至连网站和论坛都关了,我也死心了,没有第一时间退款换来的就是这么一个结局! 我现在只希望您和您的制作团队可以滚出游戏圈!
千万千万别购买 制作组已经跑路 此游戏什么都没有 是真的什么都没有。
我行走在无边的沙漠中,思考着制作人想要传达给我的哲理与思想,以及制作人决心拯救中国游戏界的决心与抱负。 最后 我放弃了思考。
The idea of the game is great and that is why I gave it a thumbs up. Perhaps one day in a year or so this game might be really fun to play. As it is...It's lacking in a few things. So if you like the idea and want to support them I would consider getting the game while it's on sale. For the developers: There are serveral things that could be done to improve Phantom: 1. Fix the english so everything can be read in english. And you can skip on the swearing it doesn't make it funny or realistic, whichever one you were going for. 2. When you start out the game in the desert you start deep in a pit filled with junk, I would suggest that you either (1) make it so no robots spawn until you get out or (2) make it so the robots won't attack buildings. Let me explain further. The robots only come at night, but they will stay forever unless you destroy them and they are extremely hard to destroy even with a constant stream of power. That being said not only will they attack you, but they will attack and destroy anything that you have built, making it nearly impossible to play the game. 3. Make day and night more obvious. Make the switch between them almost instantly and make it really dark at night and really bright during day. Either that or add a in game clock. Consider making the day longer then the night. 4. Consider making it possible to upgrade your robot rather then just the cosmetics. Like make it possible to extend your robots battery life by making it possible to build a battery backpack. 5. The robot damages itself too quickly from even the smallest of things like bumping into something or falling from a small height, 6. Consider making the robots weapon untility tool run of a different source of power, thereby making it possible to use it without consuming your robots personal energy. In my opinion your robots personal power should be only used by walking and running. 7. Consider adding in quests as a way to help players get started and to make the game more fun. When inside the pit help the player by adding quests that take the player to the items within the pit that are neccessary to start building (Battery, Solar Panel, etc). 8. Lastly, the pixalation effect that occurs as you get towards the end of your power makes sense, however it starts at about half way. In reality like what I said above you should have way more power normally and the pixalation effect shouldn't start until you reach the last quarter of your power.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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