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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Phantom 3D is a spiritual successor to early maze based 3D games of the 80's such as 3D Monster Maze or Maze War. Like those games it has a pretty simple gameplay loop in which you must collect treasure and find a key and exit to get out of the maze, however there is a timer counting down that once it reaches the end a phantom will enter the map and head directly for the the player. You can get scrolls that will increase your time limit and can be used to push the phantom away once he spawns on map. If the phantom catches the player he takes your soul and you get a game over. The game features a bunch of more modern bells and whistles that earlier 3D maze games did not have, like random item spawns and map rotation and a pretty intuitive level editor which can be used to create your own maps that you can then play and insert into the different campaign play lists that the game offers or make your own. As usual for Graverobber Foundation games the game contains an awesome soundtrack that I enjoy immensely and together with the environment ambience creates an atmosphere that earlier 3D maze games were not really able capture. I always ending up buying this guys soundtracks of course. This game is even more niche than the devs last game and I would only really recommend it for people who have a fascination or nostalgia for the very specific era and genre of video games the game is attempting to recreate. I like that sort of thing but I could imagine someone might find it boring if they just buy the game without knowing what they are getting into. It is very cheap and reasonably priced though.
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This reminded me of playing Wolfenstein 3d all those years ago, running around a maze of vaguely samey walls trying (and completely failing) to memorize the level layout, then dying to a soldier who was standing a little to the left right behind me when I entered the room, but which I didn't see It's a game of coffee break maze escape, you're thrown into a maze, have 30 seconds or so to find the key and the exit (once the time limit runs out a ghost appears that is hunting you, you can still walk around but outmaneuvering the ghost while trying to orient yourself and find the exit is pretty tense). Some of the mazes are easier to memorize, but when they have wall segments that you can run around fully, its hard to get your bearings Each level is randomly selected from an existing pool of levels, so even if you start one of the campaigns (or whatever those are you chose when you start), you can't really learn to beat it properly. Items like extra time, points and keys are also randomly distributed around the level, so good luck with that [b]Cons[/b] Confusing (lack of any kind of map really hurts) Extremely tight time limit [b]Pros[/b] Confusing Short runs Great soundtrack [b]Suggestions[/b] Leaderboard or any kind of score taking Some kind of map, even if only a limited one Legacy mode with grid-based movement [b]Odd things[/b] Moving in a straight line feels faster than turning and moving, there's this kind of momentum that makes these moments feel like you're stuck in a swamp trying to run
As a fan of the Demon Lord/Dragon Ruins games, I wanted to play some of the developer's earlier stuff. This is a very proto version of what those games came to be. It's pretty fun but very simplistic. However, that being said, it's not to different from similar games I played way back in the day. It's fun for what it is and the level editor is pretty neat.
A bare bones version of a 3D maze game. Very old school, very simple, very repetitive. Audiovisual presentation is great in it's simplicity, as per usual with games from Graverobber. There is something meditative about wandering the identical hallways looking for the key and the exit, but there really isn't much in the way of substance. For a buck or two, it'll give you an hour or so of content. A couple of runs is what I had in me. But, if the old original 3D maze games from a bygone era is REALLY up your alley, and you don't mind the repetition, then you have quite a few maps to play around with. Even DLC map packs and a level editor.
For a game that's a couple of bucks. This is not too bad. Sure, the level editor is very limited and you can complete the campaign in under a hour or less. You can easily dodge The Phantom if you just go around him when he gets close. This is like the only horror game where you can customize your surroundings. In other games, the developers just either make you have to code your own or they aren't targeting horror audiences. So, since this is the only game like that out there, It's definitely something to buy if you can't code or are looking for a time killer with just barely any replayability, which stinks but I guess no game can last forever
Inside of Phantom 3D, there is a level set nicknamed "Coffee Break" and that is a perfect descriptor of this game. It's a charming little minimalist maze game that serves as a good distraction when you're looking for a simpler gaming experience, with lots of original music to accompany it as well. You can grab the complete experience including the map packs and music for around five dollars during a good sale, and while you're see all there is to see within half an hour of playing, it's a good "fire up whenever" game if you really like mazes. Inoffensive, charming, and cheap; I recommend it.
Es divertido y desafiante.
Played with HoloISO (SteamOS 3) If you remember, or have heard of, 3D Monster Maze in the Sinclair ZX81 days then you'll know exactly what to expect. I'm sure I had something similar on my old Amstrad CPC. One of the 12 Amsoft games given away with each machine. Sultan's Maze? Basically this is an old school 3D maze made to run on modern hardware. It's nice to have in the library for old time nostalgia.
It's pretty good.
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