
Haven Moon will transport you to a mysterious world where you have to explore abandoned islands and solve their secrets to find a treasure. In this Myst-like game inspired by Jules Verne’s universe, use your senses and intelligence to find your way through secret passages and curious machinery.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
excellent little point and click game in the spirit of Riven. the experience is short but it has such quality and attention to detail. i love the overall atmosphere of the game, i think of it often.
Absolutely loved it, as a longtime devotee of Myst and all its ilk. Beautiful environments that felt plausible and lived-in as well as fantastical. Puzzles that, for me anyway, did an excellent job of riding the weird line that gave the old Cyan games so much of their appeal--obviously contrived, but also integrated well with the fabric of the world. I haven't found many Myst-likes that do that aspect so well. The game is certainly on the smaller side, but I adored my time with it and felt it was well worth the asking price. Huge thanks to the solo dev for the experience, wish they had more titles to explore.
~5h to 100%. A pleasant diversion in the [u]Myst[/u]-esque genre. Environments are all beautifully rendered (and the sunlight reflecting off metal surfaces is annoying and blinding just like real life!). Puzzles are a little tricky to figure out sometimes, but that's a hard balance to strike. Hints are available in the Guides section. I find the world design and story components very interesting and would have loved to spend more time in this universe. That earns a "Recommend."
Très bon jeu ressemblant beaucoup à Myst. Graphique et ambiance sonore agréable. Les énigmes dans l'ensemble sont de niveau moyen hormis pour ma part la première mise sous tension du télescope ou je suis resté bloqué donc obligé d'aller chercher la soluce pour me débloquer. Une suite un peu plus longue avec plusieurs monde serait la bienvenue. Pour les amoureux de jeu d'énigme, n'hésitez pas !
The game delivers what it promises, A Myst-like adventure that is neither easy nor hard. A must play if you love the genre.
Not worth your time. Sad - it's a beautiful game with a really nice atmosphere. However, there is a lot of pixel hunting and backtracking. Some spoilers ahead. The House valve puzzles are probably the worst offenders for pixel hunting and back-tracking. Turn a valve. What does it do? No indication. Go hunt around until you stumble on exactly what it is that you're supposed to interact with. Turn valve again. Repeat. The second time around, there's no indication of which position you're meant to turn the valve to at all, only the second position is helpful. So hopefully you've chosen correctly, then assuming that you correctly guess that it's changed something in the main area, you have to teleport back to Telescope Island, wait for the animation, make sure the airship route is set correctly, go back to the teleporter, teleport to Lab Island, wait for the animation, go to the airship, take the airship to House Island, wait for the animation, then search House Island to figure out what it is that you're meant to interact with. Even if you correctly guess exactly where it is you need to go, it's still a lot of back-tracking. If you don't guess correctly, you're going to spend a lot of time moving around and checking random things to see if you can interact with them. Like the bathroom that opens up in House, and seems to serve no purpose at all. Without all of this searching and moving around, the game's runtime is very short, and there isn't really much of a puzzle involved. The two main ones are the nuts below the airship station (which is really just observation again, not much of a puzzle), and the electricity pylon puzzles, which are mostly just trial and error. The signal towers and the teleporter co-ordinates are cool, although it took me way too long to figure out that signal strength on the telescope correlated to the teleporters' tilt angle.
Das Ende kommt etwas unerwartet plötzlich. Man könnte so viel mehr daraus machen. Aber dennoch sehr gelungen und spielenswert. Ich wünsche mir mehr davon.
I liked it, but it's very short for the price and there is really no story to it - so honestly a sideways thumb would be more accurate
Completado en julio del 2026 en unas 6 horas, con todos los logros. Había disfrutado de esta pequeña obra maestra en noviembre del 2019, tras haberme dado una verdadera panzada de Myst ese mismo año. Entre agosto y octubre dediqué cada momento libre que pude conseguir a disfrutar de los 6 juegos de la saga Myst, de los cuales nunca había jugado ninguno. Me habían intrigado desde que salieron los dos primeros a finales de los años noventa, pero entonces, el tiempo que me dejaban para jugar con el ordenador mis estudios y otras aficiones que por entonces tenía, lo dedicaba normalmente a videoaventuras point&click. El caso es que en el 2019, al terminar con Myst, busqué cosas parecidas, y di con Haven Moon. Y quedé tan maravillado como ahora en el 2026. La única pega que podría ponerle al juego es su duración, qué pena que no sea más largo. Pero los gráficos, los escenarios, la intriga, los puzzles, el misterio, los efectos visuales, y los efectos sonoros me parecen todos magníficos, me parece casi increible que todo ello sea fruto de un sólo desarrollador. Aunque la saga Myst y Haven Moon los jugué en otra plataforma, no me ha importado comprar éste último en Steam para volver a disfrutarlo, porque en rebajas de verano me ha salido por menos de 6 euros, una verdadera ganga. En definitiva, me parece muy recomendable, y además, muy rejugable, ya que es tan complicado que, pasados unos años, al menos en mi caso, me han querido sonar muchas cosas, pero igualmente he tenido que reflexionar intensamente para llegar al final.
This game is amazing. What a peaceful, beautiful Myst-like experience. I was not prepared for how much a few notes containing the lore of the place , combined with perfect ambience and musical score would affect me. It has been a while since a game has provoked such a good emotional response. When I finished and "THE END" showed up on screen I just sat and watched and thought back on the story and the message the indie developer was conveying through the video game medium, and I just LOVED IT. Well done! It was an honor to play this game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Magical Mic Duel: Senpai, Hear My Spell | $147.8K | 651 | 90% | $6.99 |
| Astral Throne | $147.8K | 265 | 81% | $19.99 |
| Stuck In Time | $147.8K | 1.1K | 84% | $7.99 |
| Survival Nation | $147.9K | 253 | 71% | $29.99 |
| Circle Empires | $147.8K | 3.7K | 89% | $1.79 |
| Ninja Village | $147.7K | 562 | 94% | $8.99 |
Related
| Euro Truck Simulator 2 | $421.6M | 932.1K | 97% | $19.99 |
| Human Fall Flat | $109.3M | 225.6K | 95% | $19.99 |
| American Truck Simulator | $103.7M | 194.1K | 97% | $19.99 |
| DAVE THE DIVER | $90.8M | 139.6K | 97% | $19.99 |
| Slime Rancher | $73.8M | 155.4K | 98% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |