
An anti-social roguelike for the ages. Humans may be social creatures, but you sure as heck aren't! Use a variety of items and abilities to ensure your "survival" against hoards extroverted people. Be persistent, and keep your distance. No violence required.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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I get it little white dude, I really do. I wish there was a checkpoint, as the levels are quite repetitive and the upgrades don't feel substantial. The game is still good overall, especially for a free game.
This game is nice. Kinda short once you actually get the right build to beat it, andi think the message it was trying to convey didn;t really work, and i would have liked keyboard controls, but its charming, the iteams are all solid and the music was simple and nice to listen to
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is completely underated and amazing, having the design of hand-drawn games and the feel of binding of issac, yet having such a charming rouge-like feel. if you like undertale or binding of issac, you have got to play this game. and it's FREE!
Este juego lo descubrí gracias a un VTuber llamado Rig VTuber y me llamo la atención. Es un juego bastante entretenido y con una historia bastante buena, he jugado 2 runs y he podido llegar hasta el capitulo final en la segunda. El gameplay es divertido pero le falta poder jugarlo con mando y una opción de cambiar los controles. Gran juegazo.
bastante bueno el juego, para estar de chill esta muy bueno ,saludos a baby plum
Çağlar boyunca anti-sosyal bir roguelike. İnsanlar sosyal yaratıklar olabilir ama siz kesinlikle öyle değilsiniz! Dışadönük insanlara karşı "hayatta kalmanızı" sağlamak için çeşitli öğeleri ve yetenekleri kullanın. Kalıcı olun ve mesafenizi koruyun. Şiddete gerek yok.
Very good game
Me dio mecánicas, me dio dibujo, me dio autosuperación, me dio dificultad, me dio enojo, me dio historia, me dio jefes, me dio música, me dio arte, 10/10
"Personal Space" is a badly made game making fun of introverts (that's not nice), but the flimsy veneer aside, this is just a lazy (almost joke tier) action avoidance game where you just avoid other people. There's a bit of narrative as the developer pokes fun at people who aren't extraverted. What do you do in the game? Just run around and avoid stuff and read some badly written VN text. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. The developer chose not to do the job of a real game developer and create meaningful bespoke levels, narrative based gameplay progression and so on. Instead, they decided that "Procgen IS content!" and lazily tried to use procgen algorithms to create infinite, samey, repetitive, soulless levels, because that's a lot less work. As a result of this poor decision, the game gets tired and repetitive almost immediately. Developers must learn that procgen is a terrible substitute for creating real content. It should not be used as "ez-mode" for content creation, as the developer tried to do here. This was made with the godawful "GameMaker Studio" construction kit/toolset, which is popular amongst amateur developers because it handholds you through making really crap 2D games that you can publish for $100 on Steam Direct. This lets you pat yourself on the back for pretending to be a real game developer, which explains why GameMaker Studio is responsible for so much ignored garbage on Steam. GameMaker Studio has never really been used to make a truly successful game, but that doesn't stop people from trying and failing. It's a particularly bad game engine that can only be used for making low quality 2D products. Like this. You can't make a silk purse out of a sow's ear, as the old saying goes. Another reason this particular game wasn't successful. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 7 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? What's the verdict? I think you should give this one a miss. Although it's free, your time and storage are valuable resources, and the market is filled with superior options.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.