
Escape the clutches of friendship and social expectations in this top-down puzzler about living with social anxiety.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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不知道该怎么形容这游戏,社恐模拟器吗? 虽然看上去挺有创意的背景,但真的玩起来就不怎么样了
that was amazing. it felt just like real life. i ignored my phone. turned on my objective marker. bounced from friend to drinks to friend weaving through suffocating crowds of d bags waiting for the darkest moment to assert my presence, remind myself i have a happy place to go to, or just run like hell the first 5 seconds stressed me out, seeing those globs of tofu get all red and start to surround me. then i noticed i was blue and that everythings a game and it took me back to high school when i saw everyone in the hallways as just some thing to dodge. on the street and at work. obstacles and spatial challenges. video games are always paying off the cooldown places, the pockets of air, are so natural. it was getting really dense at the office party and up in the corner i saw a room with a sofa. i have gaming instincts like where a fully cooked turkey might be hiding in a dungeon wall but ive never felt one of my real life senses go off about how comfy and relaxing a couch would be right now and when i got there the game had the same thought wrapping me in a huge blue circle this is why video games are the most important thing we have ever created. aside from in real life where we screw it up all the time, games are the only place where we can play with our feelings. songs and books and films help us understand them. games help us use them the musics really fun too. i think you should include one more quote to live by 'everyones super dumb and wrong about everything' ~ duh
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Neutral Not bad, but i'd like to see a more finished game...
脑洞很大,但是有点难。
⡴⠑⡄⠀⠀⠀⠀⠀⠀⠀ ⣀⣀⣤⣤⣤⣀⡀ ⠸⡇⠀⠿⡀⠀⠀⠀⣀⡴⢿⣿⣿⣿⣿⣿⣿⣿⣷⣦⡀Play it! ⠀⠀⠀⠀⠑⢄⣠⠾⠁⣀⣄⡈⠙⣿⣿⣿⣿⣿⣿⣿⣿⣆ Juegalo! ⠀⠀⠀⠀⢀⡀⠁⠀⠀⠈⠙⠛⠂⠈⣿⣿⣿⣿⣿⠿⡿⢿⣆ ⠀⠀⠀⢀⡾⣁⣀⠀⠴⠂⠙⣗⡀⠀⢻⣿⣿⠭⢤⣴⣦⣤⣹⠀⠀⠀⢀⢴⣶⣆ ⠀⠀⢀⣾⣿⣿⣿⣷⣮⣽⣾⣿⣥⣴⣿⣿⡿⢂⠔⢚⡿⢿⣿⣦⣴⣾⠸⣼⡿ ⠀⢀⡞⠁⠙⠻⠿⠟⠉⠀⠛⢹⣿⣿⣿⣿⣿⣌⢤⣼⣿⣾⣿⡟⠉ ⠀⣾⣷⣶⠇⠀⠀⣤⣄⣀⡀⠈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇It's good ⠀⠉⠈⠉⠀⠀⢦⡈⢻⣿⣿⣿⣶⣶⣶⣶⣤⣽⡹⣿⣿⣿⣿⡇es bueno ⠀⠀⠀⠀⠀⠀⠀⠉⠲⣽⡻⢿⣿⣿⣿⣿⣿⣿⣷⣜⣿⣿⣿⡇ ⠀⠀ ⠀⠀⠀⠀⠀⢸⣿⣿⣷⣶⣮⣭⣽⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⣀⣀⣈⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇ ⠀⠀⠀⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
Small and simple, which is alright for a free game. While there isn't much to it, it still immerses you with the sound changes, making the player feel the anxiety of their character. Some things are a little annoying, like how the phone shakes. And some things I wish were improved, like camera angles, story, and character interaction. The core gameplay, however, is well done.
Sosyal kaygıyla yaşamayı konu alan bu yukarıdan aşağıya bilmecede arkadaşlığın pençesinden ve sosyal beklentilerin pençesinden kurtulun.
It's cute. I like simple games, and this was pretty simple.
Boring gameplay with a tiny story
"Personal Space" is one of literally thousands of student projects infesting Steam. It's from University of Utah in the USA. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. The students decided they could get a passing grade by hamfistedly tackling the somewhat serious issue of social anxiety with a poorly done student homework demo. Very constructive. This game is basically a top down action avoidance game but instead of stealthing around sight cones, you're avoiding going near too many people. Social anxiety is a serious issue that some people suffer from and it's really a disservice to everyone when it's approached badly in the same way this homework assignment does. Trying to address serious issues such as mental and emotional health through the medium of video games is misguided and can be harmful. While it's plausible to suggest the intention was noble, this can do more harm than good. The "developer" here is not a professional in areas of mental health and social problems, and when they use video games to pretend they are, this is not only utterly ineffective, it can be harmful. It's my opinion that it's improper to use video games to address mental health issues. Apart from the harm such hamfisted attempts at addressing social problems can cause, this offers zero benefit to PC gamers. People suffering from health issues or other social problems should seek out professional help rather than going to crap shovelware video games attempting to get attention/fame by exploiting such problems for their own benefit, as is the case here. The graphics aren't great, really basic low poly primitives, the visuals for the game were phoned in over the space of an afternoon. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. It would be unethical for students to try charge money for their homework assignments, so you don't have to pay any money for this. But you'd still have to spend your time downloading this, and "time is money", as they say. There's the other problem, too... as a student project, this wasn't made for gamers. There's no requirement for them to polish and balance the game properly, all they need is something to show the faculty so they can get their grade and move on. Let's once more ask... why is that good for gamers? It's obviously not delivering a solid product. Yet here it is, on the store page, and here you are, reading my review for a student demo that's going to waste your time. While genuine amateur developers who made real products get ignored because they have to compete with this stuff. In some ways, this deluge of student projects on Steam is harmful to everyone. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 3 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. Given that this free student project won't count toward your game collection or add any achievements, and because it's not really a full game and more of a homework assignment, it's not a worthwhile download.
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