
Persha and the Magic Labyrinth is a new kind of puzzle RPG that combines 3-match puzzle and dungeon RPG. Control the main character "Persha," a young girl, to solve the mysteries of the tower and catch your nemesis "Rock"!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
かわいいペルシャちゃんを操って、塔をクリアするパズルゲーム。 ベースになっているのは定番の3マッチゲームだが、普通と違うのは主人公が盤面にいて、敵と戦わなければならい事。1ターン毎に敵が動いてくるので、ピースをそろえるのか、自分を動かすのか戦略がいる。 時間制限はないのでゆっくり考えられるが敵が移動する事で盤面が変わったりしてこちらの思惑が乱されたりなかなか難しい。 各面にはミッションがあり、クリアすることにより使い切りの特殊能力が得らるが、所持数の上限もありこちらも戦略が問われる。 マッチ3RPGにありがちなレベル上げの概念はなく力押しは難しいので、エンディングを見るのは結構大変だが、面が進む毎に新たな敵やギミックが出てきて飽きさせない。 ただ、敵やギミックの存在のせいで3マッチゲームの爽快感が得られにくいのは難点。 UIに若干不満があり、カーソルの初期位置が毎回主人公のいる位置に戻ってしまい、連続してピースを動かそうとすると不便。設定で変更できると良かった。 また、マップ中に空白のマスがあると、カーソルがそのマスを飛ばして移動する事が出来ずに回り込まなくてはならず、一本道のようなマップでは特に不便でしかたなかった。 ミッションによっては運要素が強すぎる物があり、リトライできると良かった。コンティニューはあるが、その場からの続きであり、やり直すにはその塔の最初から始めないとならないのはストレスが溜まる。 不満点もあるが完成度も高くパズルゲームとしては楽しめる。全面クリアするにはかなり時間がかかり、やりこみ要素もあるので、価格に対する満足度は高いと思う。
マッチ3が好きなので購入しました。ですが、挙動が全体的に遅いです。 ブロックを消した後、落ちるスピードも遅い、連鎖もゆっくり。。RPGで言うなら、主人公の移動速度が遅くてイライラさせられるのと同じです。キャラも可愛いし、ロックを追いかけるという斬新なシステムはいいのですが、遅いため逆にストレスが募ります。 マッチ3好きな身として、これは致命的な欠陥だと思いました。マッチ3風味の「RPG」なら許せますが、これがパズルなら許せない。
Purrsha and the Myagic Labyrinth -Nyarabian Nyaights-... Okay no I can't do an entire review like that. Regardless, this is an interesting take on Match-3, where you control a character on the playing field. You can still swap any two blocks that make a valid match, but you can always move Persha one tile, so you are never in a situation where you have no valid moves. Of course, you might not WANT to move Persha; since you can never be in a situation with no moves, the lose condition is Persha losing all her health. Once you collect enough keys (by matching them) a timer starts, and you have to move Persha to a specific tile or you also lose. There's a decent amount of strategy to it as you can either move Persha towards the goal tile, or move it towards her by swapping it, removing tiles under it, etc. You need to figure out how to safely move - or how to safely tank hits, since you can have up to 1 shield that will block a hit for you. Enemies start simple but get little twists in their behavior. Each floor of a tower also has an objective, initially hidden, which gives you a one-time powerup of some description. Some will destroy tiles and damage enemies, others give you buffs, some convert pieces. The base game is relatively easy but there's also a B-Sides mode with much harder objectives. It's not terribly long but it's not terribly expensive either, good for a nice little puzzle game.
Changes the 3-match with a refreshing mechanics and addictive gameplay. Witches are well renowned for carrying a cat with them at all times. They were magical and mischievous, but the majority of them vanished after people began hunting witches. However, some of them survived and formed a group led by a black cat named Rock. While most people dismissed them as harmless, one girl felt they needed to be stopped. Although the game appears to be merely another match-3 puzzle, it contains several interesting elements. The goal is to ascend the tower by solving ten puzzles. Every puzzle has the same goal. First, you need to match the needed amount of keys to summon the black cat, and then move the main character across the grid to catch it. The appearance of the cat activates the move limit, which means you must get to the cat before it reaches zero. Your character can only move one tile at a time, but she can go anywhere and take as long as needed to decide the next move. You can also move any tile on the grid you wish, as long as the swap results in a match of three or more tiles in a vertical or horizontal line. This removes them from the grid and drops the remaining tiles, occasionally resulting in a key match and summoning the cat sooner. You will receive awards based on the type of tile you matched. First type are blue cat eyes that can show how to summon Magic Cats. There are sixty different cats. Each puzzle has one, and summoning it requires you to do a specific action, such as kill a number of enemies, reach a specific tile, or something else. This action is unknown so you can find it by chance or buy it with cat eyes. This only needs to be done once as this will unlock the cat for all future runs. Magic cats can be employed at any time, but only once. It’s advisable to use them because you don’t get anything for keeping them until the end. The other tiles are shields, which stop one damage; walls, which prevent enemies from seeing you; bombs, which destroy everything around them, including you; and coins, which replace keys once you summon the cat. The final tile is a red or black fluffy ball that grows into cat enemy after a few turns. They move along with you and will attack if the next turn lets them reach your tile. You can easily get rid of them by swapping places with them, blowing them up with bombs, or matching them as part of three red tiles. However, fresh enemies appear on a regular basis, rapidly filling up the grid. New varieties appear as you go closer to the top, and each tower has its own enemy types. Some need to be hit twice, others can attack diagonally, You have three hearts and three lives to defeat the whole tower. The grade in the end is determined by how many coins you collect, and it resets when you lose a life, but it does not really matter unless you care about achievements. You can always replay a tower. The tenth level is a little different because the turn restriction is activated immediately and the black cat begin hunting you. The goal is to hit it three times and win. Once you have defeated one tower, you will need to complete five more to reach the end.
A very solid, well polished, clever and strategic take on the Match-3 format. This is the first new Match-3-Meets-Adventure type game I've enjoyed in a long while. Very well done.
https://youtu.be/qRsFbQ4jIC4 Despite being functional as a match three game there is not much depth past the surface level offering.
It's fun, addictive and stupidly cute. I love it~
cute match 3 the second half is exponentially more difficult
Дешево и сердито, в стиле современного BeXide. Да, корявый английский перевод. (это уже классика студии, как-никак). Да, походу, они взяли за основу логику из Toro and Friends: Onsen Town (там, где в туннеле происходит обрушение крыш). И, так по списку... Срывать покровы можно бескончено. Но, это всё не отменяет того факта, что игра тупо веселая и залипательная. Рекомендую хотя-бы попробовать.
[h1]游戏介绍[/h1] 《佩露夏与魔法的迷宫塔 -阿拉伯夜喵篇-》是一款由BeXide Inc.制作并发行的带有三消玩法的解谜类休闲游戏。故事中佩露夏因遵循老师的教诲,于是准备抓住宿敌路克,但路克十分狡猾,所以就需要玩家的智慧来帮助她跨越重重困难。 [h1]游戏的体验[/h1] 本作的玩法看似是三消,但实际上在三消玩法的基础上增添了很多新的内容,于是在闯关中就需要精打细算,每一次消除或者位移都会影响后续的攻略。故事的关卡主要是通过爬塔来抓住宿敌路克,每一个塔都有十个关卡,需要玩家逐一攻略,通关的主要目标则是将主角佩露夏移动到宿敌路克身边即可,但召唤路克需要消除一定量的金钥匙,所以有时需要把握时机,来好好运用此机制。除了主要目标外,每个关卡还有隐藏的任务,即魔法猫的获取,但任务完成方式大多是未知的,最直接的方式就是通过猫眼石来进行兑换,这样就可以更好规划关卡应该如何完成,当然有时我们也会在未知的情况下完成任务,所以这就看各位的选择。以我的感受来说,魔法猫还是尽可能的去收集,这将对后续的关卡有着很强力的辅助作用,比如打boss和需要一些特殊消除方式的时候,甚至能救回你的命,虽然每只猫只能用一次,但效果还是很强力的,而且有些任务的完成也是需要前置的魔法猫的,所以猫是越多越好,但上限是五个,这就需要把握一些猫的使用时机。然后关卡方面除了一般向图外,有些图还会有一些特殊机制,所以在过关中就需要注意,以免对自身造成损伤,比如有火焰的格子,下来就是路克的小弟,这是可以对主角直接造成伤害的怪,所以尽可能用颜色相同的方式去消除,因为后面有的怪一次死不了,直接攻击不是很好的选择,或者等他们还没出来就去清理掉,这样就可以减少后面的威胁,当然场景的其他东西也可以利用,比如通过炸药桶的爆炸或者叠盾抵伤害的方式来消除他们也是可行的,所以需要玩家根据情况随机应变。最后主角的移动不受三消机制的影响,有时可以利用走位来促成接近路克或者消除怪的效果,所以游玩时也可以去利用这点为自己获取优势。 [h1]游戏的总结[/h1] 总的来说,本作可能是我玩过得比较有趣的三消游戏了,既好上手又有新的机制,体验起来乐趣满满,推荐给喜欢三消玩法的休闲玩家。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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