
PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the black sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
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PERISH is a stylish 1-4 player FPS with a cross to bear. Slay hordes of creatures on the scorched sands of Purgatory and sell their gold-stained corpses to craven priests. Kill magnificent bosses and use the proceeds to gain entrance to Elysium, a place of cosmic revelations.
You are Amyetri, a corporeal spirit condemned to live a shadow life in the halfway realm of Purgatory. Bring an end to your suffering by initiating the Rites of Orpheus and defeating the chthonic deities that dominate your fractious path to Elysium.
Begin your journey with nothing but a broken sword. Only danake, the blood-soaked currency of the underworld, will afford you equipment better suited to tackling the Dismal Lords that stand between you and Elysium.
The revenant creatures of Purgatory are consumed by the same hunger for gold danake that motivates your own quest. Falling to your enemies will cause you to lose your acquired wealth. Deposit your danake in the Pantheon before you die, or continue your run to Elysium and risk losing it all.
The underworld is a lonely place. Muster up to three friends and carve a gold-soaked path to Elysium together. Deploy co-op specific gear and gadgetry to support, defend and revive each other on the perilous path towards eternal oblivion.
Survive the harsh environs of the scorched cliffs of Theseus, the dilapidated temples of Orpheus, and the volcanic foundries of Hephaestus. Navigate crumbling labyrinths, molten lakes of pure gold, and shattered mountains caught in the swallow of Charybdian whirlpools.
The priestesses hold a formidable stockpile of weapons. Use your danake to gear up on powerful crowns and rings that grant the wearer significant advantages on the battlefield. Choose from a plethora of both ranged and melee weapons, then imbue your chosen armament with a host of exciting augmentations.
1-4 player online co-op campaign sprawling across dilapidated temples, volcanic foundries, and ancient shipwrecks
A series of magnificent boss fights against rare and unexplored colossal deities from ancient Greek mythology.
More than 10 handcrafted and ornate javelins, swords, bows, and guns, each with its own unique and upgradeable offensive capabilities
Gratuitous, brutal, blood-soaked ranged and melee combat against enemies with distinctive battle behaviors
Morbid gladiators: enemies in PERISH are unforgiving, and as you travel further through Purgatory, you will meet a slew of enemies inspired by Ancient Greek, Roman, and Christian mythologies
Post-launch support: free updates to the PERISH universe, with strange new enemies and even crazier weapons to play with

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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Le jeu est revigorant, une expérience authentique dans le jeux vidéo que seuls les véritables connaisseurs peuvent apprécier. Ce que j'aime personnellement, c'est a quel point les monstres ressemblent à ce que je croise dans la rue. Vous comprendrez le plaisir qui est pour moi de saisir une épée ou un lance roquette afin de les remettre à leur juste place. Un univers bien rodé et construit. Un grand bravo.
I had a great time playing this game with friends and still check in on it occasionally to see if any updates have been released. Unfortunately, it appears that the developers have discontinued support, and no further updates are expected. That said, the game does offer a solid and at times quite challenging experience. For its current state, I would recommend purchasing it on sale or at a reduced price, as the full price of $20 feels difficult to justify without ongoing support. Overall, I can still recommend it based on the enjoyment I had while playing—at least while it lasted. Fittingly, much like its title suggests, the game seems to have quietly perished.
PERISH is a first-person roguelike shooter that is, sadly, so mediocre in so many aspects that it's hard to recommend to anyone. There are good ideas here and there, but unfortunately, none of them are implemented in a particularly good or fun way. Let me explain: 1. The Gameplay The core gameplay becomes stale disappointingly fast. Each run follows the same level layout and room order, with only minor objective variations that fail to make different attempts feel significantly different. The perk system doesn’t help with this issue. The perks don’t offer major changes and the variety is quite low, meaning you'll have seen more or less everything the perk system has to offer within 3-4 runs. The lack of variety quickly leads to boredom. The boredom is also paired with janky combat and significant quality-of-life pitfalls. The game is a FPS so you’d expect the weapons to feel good, but their handling feels meh. There's no ammo counter or any HUD info for ranged weapons, and melee combat feels like a last minute addition, with encounters clearly designed for ranged attacks. While the weapon variety is okay (from guns to special gimmick weapons) none of them feel cool to use. They range from being bland to being unrewarding to play with. The enemies themselves are quite braindead and there is very little variety. You're going to see the common footsoldier from the first room to the last, with other enemy types only appearing here and there. The worst part is that the enemies aren't really smart, so you're never challenged when dealing with them. 2. The Artsy Stuff The one area where PERISH undeniably succeeds is in its graphics. The game is visually stunning, with distinct and interesting areas that made me eager to see what came next. The enemy designs are also excellent. However, this visual polish is superficial. The areas feel like disconnected concept art pieces rather than parts of a cohesive world. They don't flow together and lack a unifying spirit. Similarly, the enemy designs, while cool to look at, feel generic and forgettable. This is the perfect case study for why a strong, consistent and personalized art style is more important than high-fidelity graphics alone. TL;DR: PERISH might look visually great, but it's ultimately too generic, janky, and undercooked to be worth recommending. The repetitive gameplay, clunky combat, and lack of interesting visual make it a missed opportunity.
дизайнеру и композитору просто премию, лучшие
PERISH er en mørk og stilfull FPS med fokus på samarbeid og risiko. Du og opptil tre andre spillere kjemper dere gjennom skjærsilden, hvor hver fiende dere dreper kan omsettes i gull — en nødvendig ressurs for å komme videre. Kjernen i spillet virker å være en enkel, men effektiv loop: bekjemp horder av skapninger, samle verdifulle lik, og bruk belønningen til å åpne veien videre mot Elysium. Samtidig ligger det et tydelig press i systemet, siden alt du samler står på spill hvis du faller. Spillet skiller seg ut med sin mytologiske setting og fokus på både horde-kamper og bosskamper. Det gir en følelse av progresjon, samtidig som det legger opp til intense økter, spesielt i co-op. Basert på konseptet fremstår PERISH som en spennende blanding av action og risikobelønning, med en tydelig identitet. Hvor godt det fungerer i lengden vil nok avhenge av variasjon og balanse, men ideen i seg selv er solid.
I got this game in a bundle so expectations were low, and it really surprised me, I took the time to 100% it. I would definitely recommend this game on sale. I really enjoyed the variety of guns, the quests to unlock them, and overall the entire aesthetic / lore of the game.
за час игры 3 вылета, два зависания.. игра топ, рекомендую )
It was a fun mindless shooter/slasher to zoom through repeatedly for unlocks. All of the weapons feel pretty good to use except the zeus fingers those felt so bad I didn't bother even unlocking their skill everything else felt nice though even before fully unlocking.
deewdfew
funny
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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