
You are Marie, a cyborg mercenary dropped into the rot of a post-Soviet city of corruption and opportunity. Shoot, sneak, hack, climb or talk your way through alt-history cyberpunk Poland in an immersive sim where every problem has multiple solutions and every rooftop is reachable.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Sep 9 → 2.43/day in the week after.
About

Peripeteia is a cyberpunk immersive sim set in alternate-history Poland – a first-and-third-person game mixing shooter, stealth and RPG mechanics with an unexplored setting and original ideas.
You are Marie: a cybernetic mercenary in a post-Soviet city full of corruption and opportunity, where nations, factions and ideologies clash. You will use your wits, tact, and raw violent nature to complete tasks shrouded in conspiracy and mystery. Logic, skill and ruthless cunning win the day in an interactive world – but when that fails, a loaded gun and the ability to climb virtually anywhere, will suffice.
Levels so vast they take hours to explore. Every tower, sewer, rooftop and basement is real and reachable. No quest markers. No correct path. If you can see a ledge, Marie can grab it. Forge your own routes with a sabre jammed into a wall or a well-placed crate. Get lost. Find something no one else found. That's the point.
Over 100 weapons – Cold War surplus, prototype rarities, stolen NATO hardware. Every magazine, every bullet, every attachment exists as a physical object in your inventory. Strip enemy weapons for parts. Transfer your gear between missions. Build your stash in Marie's basement. Plan your loadout or improvise when everything goes wrong.
Hack terminals. Possess enemies. Manipulate factions against each other. Sneak through the vents, talk your way past the guards, or come in loud with a stolen PKM. Every mission is a sandbox. Your choices determine who lives, who dies, and whose flag flies over the city.
Marie is living military surplus – powerful but not invincible. Manage your implants, ration your energy, scavenge what you can. The city doesn't care about you. Its factions will use you and discard you.
An unforgettable soundtrack featuring Sewerslvt, Ed Harrison (Neotokyo, Deus Ex: Mankind Divided) and a dozen other amazing artists. Drum and bass, atmospheric ambience, breakcore. Post-Soviet brutalism rendered in the grit of the early 2000s with modern lighting. Rain on concrete. Every second of this city sounds and looks exactly as dark as it should.

An immersive sim for people who think the genre never got the sequel it deserved.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 86% | — | $2.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 329 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute ♥♥♥♥♥♥♥
spaßiges game, viel zu erkunden
Мари жена капец
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 329 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loneliness and innocence, you and I were never friends
peak
приклольно
没有那么有趣,很大很空,美名其曰高自由度却更像是单人gmod服务器
Esse jogo tem um enorme potencial no futuro, o mundo se parece como um sonho lucido, uma atmosfera muito boa que me lembra muito o conceito de megaestruturas, a vibe dele me pegou muito, tem muita coisa pra se falar desse jogo, a gunplay é divertida, os cenários sao legais, apesar de precisarem de um pouco mais de polimento e detalhes, são legais porem totalmente vazios, vou falar das quests e da gameplay em geral Quests: Muito boas, sem marcador sem alguém falando exatamente para aonde ir, absolutamente nada, me lembrou muito Vtm:Bloodlines. explore o cenário, converse com npcs, entenda suas ideias e objetivos, etc, quero dar enfase na missão "Reclamation" que mudar totalmente seu jeito de jogar e entra num clima mais de terror, deixando de lado toda a ação e modo fodona da personagem, extremamente criativa e muito boa, com certeza a minha favorita. Tem alguns pontos negativos que eu acho, exemplo, personagem A não se da bem com personagem B, e você pode fazer quests para ambos, ao escolher lado A por exemplo, na logica lado B não ficaria dboa com isso e se tornaria seu inimigo ou cancelaria a missão, mas não, você pode sim jogar para os dois lados e concluir ambas quests, o que eu acho meio sem graça por tirar aquele sentimento de "Putz será que eu fiz a escolha certa", mas ainda tem muito chão pela frente, talvez na 1.0 todo isso seja mudado, tem outras coisas que eu gostaria de ver na 1.0, algo como pontos de habilidades, por exemplo, um personagem bom de lábia é bem maneiro em um Immersive Sim, pois adicionar novos dialogos e pode facilitar quests, bom que nem eu disse, tem muita coisa que vai mudar até a versão final Gameplay: Eu gostei da parte das armas, são legais, bem feitas, o gerenciamento de inventário também é muito bom, lembra a maleta do Re4 Original, nada mais satisfatório do que deixar todo inventário arrumado, agora um ponto gritande e que precisa ser resolvido é a IA dos inimigos, é muito ruim, papo de acontecer de uns 10 inimigos se juntarem no mesmo canto pra procurar você, aconteceu uma cena aonde eu estava em uma parte superior a eles, e aconteceu que isso quebrou a ia de todos os inimigos da área que se juntaram abaixo de mim e ficaram olhando pra cima, foi engraçado porem essa mente colmeia deles fica chato com o tempo, o jogo tem muitas armas e isso é muito bom, porem metade do tempo você vai estar usando um AK47, Uma Spas12 e uma pistola, por serem as armas mais comuns, aconteceu de eu descobrir certas armas apenas no modo arena do jogo, porque em game não cheguei nem a ver o nome delas kkk Nota Final: Pra que não sabe Inglês ou tem um Inglês pessimo igual ao meu, no GitHub você pode encontrar um programa chamado "Auto Translate" ele traduz em tempo real, também funciona para qualquer jogo feito em Unity, sobre o jogo, é um excelente game que me diverti muito, espero muito que alcance mais pessoas, se torne famoso e um baita immersive sim de respeito no futuro
ИИ - тупой Инвентарь - тетрис Музыка - такое се Паркур - прикольн Сюжет - полное, ничего не зацепило и дропнул.
goat
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.6M | 4.6K | 86% | $24.99 | |
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