
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What a fantastic game! Perennial Order oozes quality and charm. Do yourself a favor and buy this game. It's a meaningful and beautiful experience.
Too bombaclat fokin guud!!
Haven't finished it yet so will add later, but I've really enjoyed what I've played, this game has incredible style and soul. It clearly lives up to a genuinely passionate team behind it. Also the gameplay has been pretty sick, but again haven't finished things.
Perennial Order is not just a game — it is a work of art. It is a horror game with RPG elements, wrapped in stunning visuals, atmosphere, and an incredibly strong presentation. You can play it solo or in co-op, but either way, once you finish it, you are left with that rare feeling: “Yes. I did it.” And do not think this is some simple, linear game. Not even close. Perennial Order is a full gauntlet of complex, brutal, and memorable bosses that demand not just reflexes, but intelligence, skill, and stubborn persistence. You cannot just casually push through the story here. Every fight has to be earned. The story also deserves special praise. It is carefully crafted down to the smallest details. At times, it feels less like a game and more like a film that you experience firsthand. I was interested in every dialogue, every NPC, and every little interaction, because the world genuinely pulls you in and refuses to let go. And yes, if anyone thinks horror games are no longer relevant, Perennial Order proves otherwise. The game flows beautifully from start to finish. Every boss is its own challenge. Every story twist keeps you engaged. It feels like stepping into another world, and it is a world worth seeing through to the end. It was difficult. The kind of difficult that makes your palms sweat while your controller starts twitching in your hands. But it is absolutely worth it. This is one of the best controller-based games I have ever played.
Perennial Order is definitely a co-op focused action game, but I played it solo and still had a great time. I really enjoy the art and atmosphere. It's creepy and depressing and everyone looks diseased. This game gets called a "soulslike" a lot. It does have some things in common with those games like an emphasis on dodge rolling to avoid damage and a challenging difficulty, but it doesn't have RPG elements like increasing certain stats with your level. Instead you obtain items that can give you different actions to use like a lot of "metroidvanias" I've played. You can also find materials in the world to upgrade your weapon with the blacksmith. There are additional pieces of equipment called vestiges that you get in co-op mode, but I have no experience using them and can't comment on how they affect gameplay. While it's true that if you get hit once you die, that doesn't make the game brutally difficult because you respawn very close to where you die. You definitely have to spend some time learning the attack patterns of bosses to avoid dying a lot, but it's enjoyable to do so. Speaking of bosses, there are a lot of them and they have a great variety of attack patterns. I especially liked the chess-based boss and though he can be really tricky it's a fun encounter. This is a great game for boss rush enthusiasts like me. As for the story, you play an undead plant/human hybrid who is charged with cleansing a diseased post-apocalyptic world. It's a bit cryptic like the Dark Souls games. Most of the lore you learn is through items and from what this one woman tells you if you give her parts of the bosses you defeated. I enjoyed this game quite a lot. While it doesn't take too long to finish, there is a lot of enjoyable action to experience. I highly recommend this game.
This is a great unique challenging game... best played with a friend. Although you can go it alone, it creates its own sort of challenges. I really enjoyed this one with my brother. 10/10.
Excellent game. More content than I expected, interesting well designed bosses, really makes good use of the one hit death mechanic, art is gorgeous. My only complaint is that the music was a little generic, but there's still a couple notable tracks in the OST
Me parece uno de los mejores juegos Boss Rush que he tenido el placer de probar, el apartado de jefes tiene la cantidad justa para que los disfrutes sin llegar a ser repetitivo, y por lejos, el elenco de batallas mas creativas que pude jugar, por supuesto, no todos los jefes mantienen una mecánica revolucionaria pero se pueden distinguir fácilmente uno del otro. En el apartado del combate, es justo a la hora de armar el equipo, sin embargo, terminaras decantando por 2 ramas; críticos o ataques básicos, se puede jugar con las habilidades como eje principal, todo en función de que tan bien esquives, porque los usos de las habilidades y el esquive se rige bajo los mismos usos recargables durante la batalla. En mi caso termine la primera mitad del juego con críticos junto a habilidades, y por la segunda mitad, con básicos mas dos pasivas que potenciaban el golpe sencillo. Como consejo final, realmente es necesario tener paciencia durante el inicio del combate, cada Boss juega con diferencias marcadas; ritmo y mecánicas remarcables. No obstante, esto mismo le da su encanto al juego, y mas con tremenda dirección de arte, espléndido. Nota: Soy jugador habitual de juegos de mesa de estrategia, pero nunca volveré a pensar en los tableros de ajedrez de la misma forma. ¿6 reinas? No gracias.
享受命悬一线的刺激感,掌握敌人的每一个招数。 [h3]永恒秩序 Perennial Order[/h3] 虽然本作的上手难度其实是比较高的,容错率就是零,一点失误都不能有。 但是,你也有完全无敌的闪避机动,配合上比较前期就能拿到的取消后摇直觉,只要你掌握了敌方的出招,就基本是稳赢的,别贪。 我挺喜欢这部游戏的,当我看到这游戏的安利时,你只要一次受伤就会直接死亡,想着应该是很难很难的游戏我甚至可能会打不完弃坑,拉上狱友一起开荒才发现游戏的失落感比想象中小很多,游戏的重击手感不错,伤害也高,大部分情况下除了初见杀你都死在BOSS的二阶段甚至三阶段,那种只要再稳一点下一把就能打赢的感觉很难产生挫败感,只会让我继续一次又一次的举起刺剑,当然可能只对我而言是这样的。不过BOSS的血量大多数其实都不多,毕竟你一击必杀,放个血牛上来游玩体验会很糟糕。要说体感上最肉的BOSS那就只有教会五人众了,每一只血量不算特别高,但要打整整五只。。。 游戏里最喜欢的BOSS就只有深渊了,本身并不难打但战斗氛围我很喜欢,在伸手不见五指的场地里提防不知会从哪钻出来的巨型蜈蚣,,顺带一提这只似乎是唯一一只死后有跳脸杀的BOSS。 最恶心的BOSS原本是想给宗师或者爬桥兽的,一个满地图大运+零帧起手冲刺小兵,一个纯输出检测,打不够伤害就死,,但直到最后一位重量级登场我才决定了,,前面那俩好歹有不错的演出能看,最终BOSS就是纯恶心拼运气,逆天组合一大堆,什么花苞定身,精灵剥夺,不知道从哪个世界飞过来的剑术大师,糊住你整个视野的深渊,一把抓住除了重击能解除的死控,再搭配上别的什么飞雷神,无情大手,马蜂,基本就拉闸了,所以最终BOSS基本比的就是运气,更何况二三阶段就是纯频率加强,逆天组合出现的概率变得更大,还能怎么办,直接气笑。 抛开最终BOSS的战斗体验,游戏整体我打的还是非常爽的满分十分能给个8/10.游戏里有很多的组件可以让玩家自由组合,我是轻击稳扎稳打型,我狱友是过蓄暴击只打爆发型,其他还有反击流,技能流之类的组合,羁绊模式下还有独特的羁绊遗念,死了也能继续为队友发力,输出还不低,所以队友就算早早嗝屁了也不会少太多输出,不会像隔壁茶杯头那样一个人打双倍血,以及游戏死亡后会直接复活在BOSS房门口,不用三百六十五里路。 至于游戏的剧情还是比较好懂的,不过大概也没啥人在乎吧,只要看到血流成河而玩家是刽子手就足够了(不是)但剧情就这么完结了还怎么出第二部啊————我想玩第二部。。。
Fun little romp where you beat all kinds of bosses into the ground. Highly recommend to all boss battle lovers. Couple bosses stand far above others, and few have attacks that I personally hate [spoiler] like that ♥♥♥♥♥♥♥ grab attack, jesus christ [/spoiler], but none of the bosses get too grating and fall pretty easily even without any upgrades.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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