
Perennial Order is a 2D plant horror boss rush with challenging one-hit-death combat. Set in an atmospheric Dark Age world plagued by nature-infested horrors, explore a lore-filled and eldritch land alone or in two player co-op, all in a realistic painterly style.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 802reviews | 93% | — | $356.4K |
| $7.99−60% | 186ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 99 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun gameplay, good writing, cool world design
Sick Aesthetic, Cool bosses and fun co-op hell yea
Hidden gem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +2 more
| $19.99 |
| 50ratings |
| 84% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great soulslike , really unknown and underrated
I think out of any souls-like game I've played, this one tops them all by a huge leap. It feels nice that it isn't constantly depressing like other souls-likes, there's sort of an off-beauty to everything. Plus dying to and retrying to beat a boss just feels so much more tolerable in this game than other souls-like games ive played. Also, love the painting art style this game has to it.
Not a good time to relax to when you have unfair fights like the Grandmaster and bridge crawler. Sloppy with a nice art style.
Неплохая графика, задумка и в общем игра имеет свой вайб. Прошёл на все достижения и прочитал всё что возможно) Единственный минус - возможны в основном незначительные баги в коопе и при использовании инстинкта "ответны удар" (никому его не рекомендую, только если вы хотите получить достижение или мазохист.)
Great game, played it with my partner and we had a lot of fun! All of the fights felt unique and we both played around with different setups. [spoiler] Felt really dumb when we realised you're meant to parry the knight, not dodge. [/spoiler] Recommend it for any two players that want a more challenging co-op experience where it doesn't feel like one player is meant to be more experienced than the other. But even if you die, you can still help
This game is fantastic. Played through it initially with a friend, and it's such a blast. Then played through it solo, and it's still a great game. Mechanically, this game functions like a boss rush, but without too much rush. There's some exploring to do, npc's to talk with, lore tidbits to find. That said, there aren't any in-between/additional enemies outside of the boss fights, and that's just fine. The bosses are all designed exceptionally well for both a solo and co-op experience, and provide a good challenge through the tried and true souls-like die and die again method of pattern recognition. Being killed in one hit makes you (and your partner) really pause to consider the best moments to attack and when to hang back, and what types of mods to equip for a particular boss. The design of the game itself is just so gorgeous and the pov/angling of the camera is unique I think for a game like this and didn't feel overdone. I cannot recommend this game enough for anyone who's a fan of souls-likes or boss rushes, and would strongly recommend you check it out if you enjoy playing a somewhat challenging game with a friend.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $356.4K | 473 | 68% | $19.99 | |
| $356.3K | 976 | 89% | $14.99 | |
| $356.5K | 1.3K | 96% | $14.99 | |
| $356.3K | 727 | 75% | $17.99 | |
| $356.3K | 1.2K | 90% | $4.99 | |
| $356.2K | 555 | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $144.4K | 333 | 68% | $24.99 | |
| $25.6K | 177 | 72% | $4.89 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $3.2M | 16.8K | 91% | $11.24 | |
| $8.8M | 21.9K | 89% | $17.99 |