
Peregrino is a dark isometric survival adventure where you explore a cursed forest by day and manage your caravan by night. Gather resources, hunt deadly creatures, upgrade your caravan, care for your companions, and lead them through the vast wilderness in search of New Eden.
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About
Peregrino is an isometric survival management game where you must cross a cursed land, making the life-or-death decisions necessary to survive your path toward paradise.
Enter the sinister land in-between, prove your faith, survive the profane abominations that guard it, and navigate the shadows where every tough decision defines your own path to salvation.
Brutal Survival Management
Scavenge, hunt, and fight to survive in the cruel land in-between. Manage scarce resources to sustain your journey, secure your camp, and prepare for nightfall, when the divine custodians of New Eden begin their hunt.
Gruesome Horror Journey
Face grotesque, profane, and nightmarish abominations, divine custodians who test your worthiness. Combat alone won’t save you. Faith will be tested as these horrors grow stronger after dusk, but so do the rewards for those who endure.
A Journey of Lost Souls
You are not alone in these woods. Scattered throughout the forest, you will find pilgrims, each with their own story and unique requests. Help them navigate their path and discover their ultimate fate. In this world, every encounter is a piece of the puzzle in your quest for New Eden.
Your Bastion Against the Night
The caravan is your home and your only defense against the encroaching dark. It is a vital sanctuary where you can take refuge and prepare for what lies ahead. Upgrade your crafting stations to unlock more powerful gear and essential items. The deeper you go, the harsher it gets and you will need the best equipment to survive.
Risk, Reward, and Craftsmanship
Choose your path through the forest carefully, manage your inventory, and extract with your loot before it’s too late. Resources are rare and space is limited. Decide what to take, what to leave, and how to transform scraps into vital tools, weapons, and supplies.
A Grim 19th-Century Vision
Immerse yourself in a haunting world inspired by gothic horror and religious folklore with a hand-crafted, grim 19th-century aesthetic. Each playthrough is unique, shaped by the people you meet, the horrors you face, and the choices you make.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1] 差强人意的朝圣之旅 [/h1] [quote]关注小红瓶,回血在当下点击关注[url=https://store.steampowered.com/curator/45932802/] 小红瓶游戏评鉴组[/url][/quote] [i] 我害怕森林,尽管它养育了我。 我觊觎光明,尽管它保护着我。 我寻求印记,尽管它们并非我该拥有的。 因为我并非为寻找天堂…… 而是为配得天堂。 [/i] 《Peregrino 朝圣者》是一款暗黑风格的等距视角生存冒险类游戏。我们将扮演一名朝圣者,以信仰为盾、以光明为矛,带领商队穿过危机四伏的森林,向着[b] 新伊甸 [/b]不断前进。白天探索四周、在森林中进行“搜打撤”、收集对生存至关重要的物资,晚上与考验信念的怪物进行殊死战斗,开辟前进的道路。巩固对抗黑暗的堡垒,邂逅形形色色的朝圣者,见证他者的最终命运。而你,能否在道路尽头得到救赎? 游戏大体可分为收集资源与生存战斗两个部分。为了在危险的森林中不断前进,我们需要尽可能多地收集资源、制作工具与烹饪食物。值得注意的是,这个收集并非是瞬间完成的,而是需要等一个短暂的读条,若是在期间有任何行动都会打断收集。本作似乎十分偏爱小游戏——剥皮要玩小游戏,砍树要玩小游戏,挖土还是要玩小游戏……实在是让人有些疲劳。说回到收集,游戏还带有一定的背包管理要素,所有素材都会占背包格子,怎样摆放最省格子、能够一次性装走最多的物资?这就考验我们的空间管理能力了。 至于生存战斗的部分,主角拥有常规的体力条限制,不管是加速跑步还是翻滚躲避都会消耗体力。敌人种类有限,分别是人、狼与触手,掌握对应的攻击模式后很容易无伤击败。武器则分为近战和远程,远程的弓箭需要站定设计,此时移动会变缓慢。但好消息是攻击范围很大,用来打先手很合适。再次提醒,因为有体力条限制,想马拉松脱战可是相当困难的,因此请时刻关注血量与耐力。 需要特别说明的是,游戏的优化实在不尽人意,轻薄本(能够最低画质流畅游玩双影奇境、只狼等)开最低画质后,人物行动时如同一团马赛克,森林场景中的草地也被换成了类似黑白棋盘的地砖,看上去很是出戏。此外还有UI抽搐(是真的在抽搐)bug以及文本错误等一系列问题,这边不一一赘述。 总体而言,《Peregrino 朝圣者》是一款欠缺打磨的作品,希望早日更新与修复上述问题。 欢迎加入:[url=https://steamcommunity.com/groups/xiaohongping] 小红瓶游戏评鉴组[/url] 助您回血!
Поначалу она интересная, но спустя часа 2-3 ощущения странные. Будто игра является не такой какой её задумывали. Скучно.
Me ha encantado el juego y la estética de él, Si que es verdad que la dificultad de administrar recursos y el de combatir es alta, que a veces puede llegar a frustrar, pero considero que es parte buena del juego, cada avance en el juego se siente muy satisfactorio y llega un punto al final que escalas rápidamente,
Доволі не погана гра. Хто любить виживалки та фарм, підійде)
겜은 재밌는데 사물이 로딩이 안되고 있고 맵 기호 잘못 그려진것까지.. 겜은 재밌는데.. 엔딩까지 보고 팁을 남기자면 자원수집보다는 탐사를 많이 하세요 어차피 매달린 시체 활쏘거나 상자,통 구르기로 부수면 가공할 만한 자원 많이 나와요
I love that I can drop off items and fast travel at a lamp post. It makes inventory management super easy and takes a ton of anxiety away from traversing through the land. I wish the days were longer, only slightly, especially since every single action chips away at daylight. It would be helpful to elongate that amount of time. I really enjoy it. It's good fun.
Im enjoying this game. Maybe its because I like the fact that it isnt just "Ah. yeah i know all your timings, your movements, theres.... 20 of you. None of you are touching me." Assassin's creed style. -It has a callback to resident evil's old camera prior to 6 (which made me quit the series before 6 was out), but it is done in such a way as to not be hindering. It adds to the suspense because you WILL hear when something is in proximity. The trick is he just default pissed in my cherrios ? Or does he actually see you. I wont give you any hints on what I noticed about enemy behavior and sound, but its a clear indicator, and its meant to fool you (IN A SUSPENSE GAME?!!!!??). Ive only used about three melee weapons (poop sword, good club, and stay down club), but so far you dont feel like some all powerful being. Even when it's day, the canopy casts enough darkness to fool with your eyes. I am actually taking my time to be honest, looking for all the stuff, trying to get my gear upgraded, etc. I like the atmosphere. I guess I've always been a sucker for Lovecraft/Poe ish troupes. The game picks up pretty quick if you've played alot of games... and understand that you arent the badass here... that dodge is used for a reason, and there is no parry. I would suggest getting it on sale, get out a stop watch, and stop at 1:55. I figure if you dont like it by then, you'll know. Pro's - Camp Upgrade/weapon upgrades - Pretty well done sound track. Is Darth Vader coming? No, its not that good, of course, but they choose well. - I ran into a really dark part of the forest. The Camera kept getting blocked by what I can only recognize as fur., Like if bigfoot stood infront of the shot your dad was trying to take of you at your peewee game, except bigfoot towers over yourfather, you cant see him, and for some reason you're looking through your father's eyes. It didin't scare me, but it was unsettling, and a good touch. - Im so used to combat where you just get the swing in 10 minutes and then you just kind of stop blocking NPCs because you realize they're all going to be dead before your HP reaches 0. Here? Nah. Ima fill your homie with arrows, and then one for you, roll.... you get the idea. You actually feel like a human. You're not some killing machine that isnt touchable, and its okay if you like that, just so we're clear. We all played DOOM. -The loop is essentially "how far can I get this time, gotta leave on time after sleep, make sure I have everything I need." and Im sure someones reading it saying you dont need alll that and they're in 2 classes of people 1. I suck at mechanics, and I dont feel like putting up with them and 2.I Dont need the mechanics to win. Cons: -Limited Space, but they add a way for you to expand, and it in my opinion its perfect. Its a survival game, yopu arent going in there a backpack the size of your neighbors.... horse. You have to start to recognize what you'll get frequently (in survival?!) and throw it on the ground for something thats an unknown or more valuable. -There's no skill for parry, block.... its all their timng on your roll back after they initiate attack. No stagger (unless its you getting your mothers cheeks she passed down to you beaten). I make it sound like dark souls, in my opinon... If I had to compare it to anything.... Id say its a much much much much darker version of Don't Starve Together, which I didn't like. Do like this. I don't write these often. I will likely come back and give a final judgement on the game when I finish, because I also understand that even an ending can change things wildly as far as opinions go. Either way, I hope you guys enjoiy it. Happy gaming. Disclaimer on people and the "bugs" they've ran into. I thought enshrouded broke my pc. Nah. My Pc was just broken. people dont know the difference. God then the baby caught fire. kidding Disclaimer: I only have about 15 hours under my belt, so take it with a grain of salt. The only reason I decided to post anything and not just keep looking for my next dopamine hit. The problem with where we are now, is the the younger generations that got their super computers to avoid the console dilemma and have freedom to fix and upgrade...... are now finding out that they should have been learning to do just that. I see all these "Erros, bugs, so glitchy, it runs awful." Two years ago I was running a Alienware Gaming Laptop (I traveled). It had a gpu exterior plug that acted as a second graphics card. It was awesome. It lasted me 10 years, it cost alot of money, but in my opinion, I had no regrets. Here's where Im steering, and one more thing, I know there are two sides to every coin, im simply presenting the other "possibility": At some point, no matter what you do, the components are going to break. Thats how it is. It does not matter (Short of you being in a hardware development department), its going to crap the bed. I kept my baby on life support for two years, blamed everyone else, got a brand new pc when the PSU died.... and realized I had been wrong the whole time.
엔딩 완료 + 도전과제 100%까지 약8시간소요 비추 리뷰에도 그래도 재미는 있다 는 얘기가 많아서 해봤는데, 정말 재미있음. 주인공이 너무 약해서 불쾌할수 있는데, 오히려 그렇기에 긴장감을 놓지않게 되기도함. 다만 번역이 일관성이 없어서 퀘스트내용에 적힌 이름과 실제 템이름이 다른경우가 잦은데, 조금의 추리만 하면 무난히 알수있는수준이라 괜찮음.
Сыро. Постоянный гринд, при чем ладно если бы давали больше времени дня, но нет, постоянно бегаешь туда сюда, с базы и дальше. Каравана по итогу нету никакого, первого и единственного npc я нашел после 7 часов игры, по итогу ничего интересного кроме гринда все тхх же ресурсов он мне не предложил. Визуал в игре очень приятный (наверное единственное что реально хорошо), механики выживания вроде с мини-играми сделаны прикольно, но из-за чрезмерного гринда начинают надоедать. Боевка нормальная?, наверное, могла быть и лучше, разнообразие и интеллект мобов так себе. Для раннего доступа очень слабо, я бы сказал это только бетка, сюжета как такого нет, судя по отзывам все резко обрывается, да и не то чтобы до этого что-то было интересное. Очень сомнтительно сейчас покупать данный продукт, его ещё делать ггодик-два, не факт, что разработчики бдут заниматься.
Szkoda czasu i pieniędzy. Myślałem po zapowiedziach że to może być powiew świeżość w gatunku survivali a jeszcze połączenie z extraction to może się udać, no ale cóż.. Marnie pod każdym względem.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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