
Penumbra: Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 98 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I wanted to like Penumbra. Overture has the early versions of many things that made Amnesia: The Dark Descent and Frictional's following games good - the atmosphere, an interesting mystery, scary chase sequences, sound design, physics system, the works. But it has two fatal flaws. Firstly, the story really goes nowhere in terms of the abovementioned mystery because it exists to set up Penumbra: Black Plague. I knew that going into it, so at worst I assumed Black Plague will be good enough to make up for this (it was not but that's a separate review). Secondly, IT'S NOT BLOODY SCARY. It has scary chase sequences, yes, and I liked them, but those were the only scary parts. Partially because the two non-scripted enemy types in the game are just not frightening. Between their AI not being particularly smart and their animations being stiff they just aren't threatening. But the main problem which ruins the threat and therefore scariness of the enemies is the COMBAT SYSTEM. Now, the melee combat is beyond clunky, so it doesn't really make the enemies not scary. What does is (spoiler-text'd to preserve potential enjoyment of ppl who haven't played yet) [spoiler]that the combat also works thru Frictional's physics system. Pick up ANY rock or larger object and you can stun-lock any enemy in the game until they die, they ragdoll and you can stand over them ready to bash them back down as soon as they get back up.[/spoiler] This makes hiding from them feel tedious rather than scary. Sure, I could choose to avoid the obviously easier and faster solution to the problem of a patrolling monster in favour of hiding to "preserve the dread", but then my immersion is completely gone. I'm no longer Philip Buchanon, sneaking thru an abandonded mine with a bunch of mutated animals. I'm a guy in front of a computer consciously making the game harder for myself by sitting in a corner doing nothing, waiting for the dog enemy to fack off somewhere else. The other half of the game, the puzzles, isn't exactly bad, but it also isn't anything to write home about. Besides the obvious physics puzzles like "remove rocks from a crate so you can move it out of the way" it feels like a point-and-click adventure at times but in 3D and with (thankfully) no moon logic. Lastly, a technical problem. If you have multiple monitors the game locks to 1.0 gamma no matter what you set in the settings, which further detracts from the scariness bcs it's too damn bright. The fix is to download a fan-made patch and run the game thru a BAT file provided in it (it works for all 2,5 Penumbra games despite being made for Overture, you just need to change the EXE name in the BAT file with Notepad++ or a similar program). This nukes Steam overlay integration, and in order to lauch the game via the BAT thru Steam you need to add a command in the game's properties window. The silver lining is there's no other stuff like achievements or cloud saves it could break. All in all, I love needing to download community patches to preserve an essential element of a non-abandonware horror game. I would reccomend Penumbra: Overture (and the Penumbra series in general but that's smth to get into under Black Plague and Requiem) on a sale if you have an archeological bent and want to find out where Frictional Games started. Otherwise, just stick to their output from 2010 onwards.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 99 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Totalmente data, mas ainda um clássico! sendo pai de amnesia é redundante de dizer que a trilogia penumbra foi essencial pra que pudesse nascer um dos jogos mais importantes do terro. Voltando ao principal, o jogo tem vários problemas, seja de gameplay e compatibilidade com hardwares mais novos, sendo quase que obrigatório jogar em resoluções baixas, sem contar a chance do jogo sequer abrir, já a gameplay... como sendo um antecessor do citado anteriormente, praticamente todas as mecânicas nasceram aqui, tirando apenas o combate que é tenebroso, a lanterna sendo basicamente inútil em comparação com bastão de luz. Onde ele brilha são nos puzzles, complicados e nada intuitivos (nem sempre sendo uma coisa boa), a história apenas começando aqui abre portas para a sequência, atmosfera incrível, mas os cachorros acabam tornado a experiência muito maçante, pra época é perdoável, mas merecia um remaster ou patch corrigindo coisas básicas OU UM REMAKE, ainda vale a experiência
Классика, дала корни всем частям амнесия!
I presumed this would be a primitive and simple game that I'll go through before getting to Frictional's later games, but I was wrong. The game is genuinely impressive in so many aspects - the lighting, the atmosphere, the sound design are all excellent. The story is also good (though the delivery was confusing sometimes) and I especially loved the story of another character whom I'll not name (you'll know if you finish the game). The combat can be clunky but I got used to it eventually - enemy variety was sparse but okay considering the length of the game. I want to reiterate how much the game oozes atmosphere - I took screenshots throughout the game and just walking through and interacting with everything in the game was super immersive. Finally, there were some good scares, but I think the highlight for me was just walking around and exploring - the quiet parts. Highly recommended, though be ready for some jank.
e igual amnesia, só q com menos gráficos, inimigos mais imbecis e um protagonista que teve a genial ideia de ir pra puta que pariu da groelandia procurar o papai q tava desaparecido a mais de anos. nota: 10/a parte dos vapores que saem do chão é o verdadeiro inimigo.
Penumbra.
♥♥♥♥♥♥♥♥ хоррор даже не буду объяснять
very fun but i had some issues with the resolution as this game is very old. but a good game still.
A Fast old-fashioned survival horror worth to be played. a great classic
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Players by region
Where this game's players are, estimated from review languages.
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