
Penumbra: Overture is a first person survival horror game, emphasizing on survival and problem solving instead of mindless violence and gore.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Achei o 'Penumbra Overture' decente. Gostei da atmosfera mas o combate não presta, os inimigos são irritantes de matar, não podemos gravar quando queremos, etc. 5.5/10
Очень добротный хоррор. Эти разрабы всегда умели делать хорошие и интересные хорроры и их первая работа уже показала, что они в этом мастера.
имба игра я обосрался
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 97 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love and hate this game, i love frictional games and have played most of their games on steam, but this one is a bit older and might feel a little more agitating than most, but not in a bad way if you really like this franchise, i just wouldnt play this game again lol but im happy to finish it too.
Коротенькая и не особо страшная игра. При желании можно даже быстрее пробежать. В целом норм.
Игра очень хороша. Она не такая атмосферная и страшная, как первая "Амнезия", но для дебютной игры этих разработчиков она действительно впечатляет. Сюжет и локации мне очень понравились. ⭐️ Оценка: 4/5
Ну пенумбра это классика для хоррор игр.
For the positives: Good physics, atmosphere and voice acting. Inventory is larger than necessary to carry everything you want or need. Interesting setting and story that remind me of Bioshock a little bit. It is fun to explode stuff. Neutral point (which can be either good or bad): this games requires reading notes scattered through out the environment to both understand the setting and the backstory better and to progress in the game. For the negatives: It is not a very scary game, even though it has some tense moments sometimes. The most difficult and annoying parts were the puzzles and some frustrating cheap deaths. This is the type of game where you have to interact a lot with the environment to figure things out - so it can be very confusing. I've got stuck many times, because often times I did not know I was supposed to solve a puzzle (or how to solve it) and thought the game was broken. Adding to the fact that the game is not that linear, I ended up doing a lot of annoying and unnecessary backtracking. Another point is that, in spite of the main story being interesting, it feels underdeveloped, because the game is much more puzzle and exploration oriented rather than narrative oriented. This design choice wastes plot potential and makes the game less memorable. The fighting mechanism is awkward, but since you are supposed to play it stealthily, it shouldn't bother that much. Overall, it can be somewhat enjoyable here and there, but I wouldn't recommend it.
This was really good I enjoyed it more then I thought I would. creepy mine vibes with cool puzzles and interesting story that makes you want to play the next one overall review "Frictional Games been cooking since 2007 10/10 game"
An outstandingly refreshing experience in spite of its age. The plot is an alluring intrigue and the setting an abyssal enticement of dark caverns and concrete corridors deep beneath the desolate arctic permafrost. The gameplay requires engagement from the player in a way that engrosses you on its own terms but it does not make demands in obscurity. The mechanics serve the world they exist in and are realized through the player. Pacing is restrained and well moderated. The premise is simple, remains focused and unlike other games of the genre, refrains from indulging in narrative excesses. It so excellently conveys characters through the scattered remnants of their notes and letters, people whom you will never meet and yet you get to know them so closely, all their fears, anxieties, and anticipations. Lastly, combat in all its clunky awkwardness is the one recurring blemish but one that is easily avoided. That all said, I could not help but draw comparisons to Amnesia The Bunker (it was only after completing the story did I learn they were by the same developers). What surprised me most was how much more entertaining Penumbra is and how much worse The Bunker was in almost every aspect. A difference in release of 16 years, with the latter degrading into a repetitive game loop within a quickly acclimated to space like an experience deliberately made simple, whilst Penumbra pulls you further into its depths and on its own time cultivates an authentic alienation. Penumbra Overture is a compelling testament to deliberately authored atmosphere and physical engagement over procedural stress and scripted contrivances.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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