
Penny Arcade’s “On the Rain-Slick Precipice of Darkness 4” concludes the saga of Tycho Brahe, Scion of The Long Project, and his almost certainly human partner Jonathan Gabriel. The world has been destroyed, but existence extends beyond this mortal plane in the gruesome Underhell!
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Languages: English**languages with full audio support
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Themes across 117 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is all in Hell, all graphics are hell, all characters demonic in some way. Devil worship game. A sad waste of talent and time. Continual dialogue about using demonic power. Must use 666 ELSE CANNOT PROGRESS in battle. There is no theme to save the world it's all hell based. I did like the character art - but characters are changed to "lesser monsters" (poor art) during battle. The dialoge would have been fine if it were not all demonic. Summary: NOT WORTH PLAYING - there are too many games that are aren't devil worship games that are as good and better.
EDIT: I changed my evaluation to negative. While all the positive points below are still true, about halfway through the game starts having less interesting dialogue, more boring stretches (the under-underhell part being particularly pointless) and varies things up in combat a lot less. There was even a boring dungeon (Battlegrounds) where all enemies have exactly the same elemental resistance, which you can't target with any of your character until the end of that section. Now I can't wait to be done with the game, it just feels like a linear sequence of mindless battles where I repeat the same actions over and over. ------------- Original review: Really fun RPG even if like me you've not been a big follower of Penny Arcade comics or haven't played the previous Precipice of Darkness games (the previous one also by Zeboyd Games is recommended though, the 1st and 2nd not so much). The story, characters, world and enemies are consistently wacky which kept me entertained so far and sometimes made me laugh (the fake "translated from japanese" part still makes me smile). The combat system is interesting with several Zeboyd staples such as HP/MP and potions always being at max at the start of every fight. You keep getting new abilities at a decent pace. A lot of battles change the rules to shake things up, so you'll rarely get the impression you're bashing on the same kind of enemy over and over. No random fights, either, and dungeon design is super-simple meaning you're unlikely to have to backtrack. This means you don't get the stressful aspect of trying to get your bearings in a huge dungeon while under constant attack and having to manage your resources - which honestly, can be fun if you're in the mood for it - but it also minimizes the amount of ♥♥♥♥♥♥♥♥ you have to go through to get to the next joke, which is what this game is mostly about. You can hold B on the controller to speed up combat animations, which is very welcome - but thankfully there are very few no-brainer fights. The only thing I don't like is that some abilities such as getting a buff on your first turn, after defending or in similar circumstances aren't displayed anywhere in the UI during battle, so you don't have all the info there to help you pick which ability to use. Also, even if you have discovered the elemental weaknesses of some enemies and meet them again, it still only tells you the number of weaknesses, not which one they have. The game could remember that for you instead of forcing you to take notes if you wanna play optimally (I didn't).
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Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Finished this on XBLIG back in the day. Surprisingly solid SNES-style JRPG. Going with Zeboyd for the latter half of the series was a smart move. Gameplay is a bit of a step-back from the previous episode IMO; I felt the Pokémon ripoff conceit was not as fun as the job system from OTRSPOD3. Better written than the webcomic is these days, but yeah the experience is probably enhanced by having some affinity for Jerry (the pig-like one)'s writing. Edit: Jerry's the bald one! How could I forget. Gabe is the one that's pig-like. ---- Here's a bonus review, for episode 3! Finished this on XBLIG back in the day, which is why I have 0 minute on here and I'm bundling this review with episode 4's. Modest in scope, but what's there is legit great. My favourite out of the 4 or so games I've played from Zeboyd. Throwback SNES-style JRPG with some modern ideas thrown in (like being able to view and affect turn priority). Pretty charming aesthetic too. Would recommend even if you hate regular Penny Arcade strips -- for one, they still kinda *cared* at the time.
terrible.
Not as good as the orignal trilogy, but still amusing.
ye
My 1st time playing this game franchise. Happen to stumble upon a quite a nice one. Appears to be well made so far. Starts out with some catching music and a ridiculous funny plot. The game continues like that throughout the game... and Keeps on giving!! The music is very good and immensive. As for the fights, i have no idea what's happening or what i'm doing, but i just keep on going xD
7/10: The fourth and final part of Penny Arcade's quadrilogy involving elder gods and silly puns. Zeboyd Games has a classic turn-based approach to RPG's that I always enjoy, though it's a bit closer to Pokemon with the whole trainers and monsters dynamic. Penny Arcade's On the Rain-Slick Precipice of Darkness series began back in 2008, and took about 5 years to reach it's conclusion. The first two parts, developed and published by Hothead, were both released that year and were close to the style of the webcomic and had timing mechanics mixed into their turn based combat. Then things went mysteriously quiet, leaving the series potentially unfinished until 2011 when Zeboyd announced they'd be developing episode 3 (and later 4), at which point the series combat mechanics switched to Zeboyd's style, with turn bars and interrupts and 16-bit graphics. Episode 4 is colorful and straightforward, though the environment is still properly otherworldly. Rather than controlling characters like Gabe, Tycho, or Moira like in previous games, you use the monsters you find over the course of the game and equip the characters to them as "trainers" which feels very reminiscent of Pokemon. The game is very linear without respawning enemies so it avoids being grindy, and even on the hardest difficulty dying in a fight means respawning just before the fight. Zeboyd clearly values the players time, but still knows how to offer a challenge for those who prefer a more punishing experience. Despite the in-jokes and references, the underlying narrative is one of apocalypse and doom. The result sometimes feels conflicted, but it's still a good time for anyone who enjoys Penny Arcade or turn-based RPGs.
kinda like the old final fantasy titles continues the story from the prev game veri good 8/10
Maybe it is a good game, but I hate retro jrpg.
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