
This is the time of guilds, wizards, warriors, blacksmiths, tailors, scribes, alchemists, woodworkers, animal tamers, brewers, traders, traitors and murderers. The Second Era begins!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $106.1M | 586.8K | 84% | $14.99 | |
| approximately $107.8M | 118K | 60% | $44.99 | |
| approximately $57.5M | 111.7K | 81% | $19.99 | |
| approximately $38.7M | 53.1K | 79% | $29.99 | |
| approximately $15.6M | 31.6K | 66% | $29.99 | |
| approximately $13.5M | 30.7K | 78% | $24.99 |