
As professor Finn, you must eliminate all the waves of ennemies send to get you back to the organisation you created but left in a rush. Protect your armory from damages with the weapons at your disposal, buy new ones and upgrade them with the money you collect from your frags.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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[h1]Played On: [b]HTC Vive[/b][/h1] Pegasus Door is yet another virtual reality wave-based shooter. Instead of fighting hordes of undead or monsterous foes, this time you'll be fighting robots. Three different types, exactly; flying drones, bi-ped bots, and cannons. Although they can't hurt you, they can damage your armory. The more robots you gun down, the more money you earn to buy weapons, upgrades, and ammo. You get a limited amount of time between waves to place your orders before moving on to the next round. I wish that the developer offered more insight into this game on the store page, or even in the trailer. After wave 5, you end up getting transported to a different area, but due to just how bland the overall presentation is I decided not to experiment with what could easily be an endless amount of waves. You're surrounded by endless desert, and the sound effects are some of the most grating pew-pew laser effects in the world. On the upside, the guns aren't too bad looking and the shooting is fairly on point. The graphics aren't bad, but the environment is lackluster. Hopefully the full Pegasus Door release has more to offer than this prequel. It would also be nice if the developer upgraded the sound effects along the way. As it stands right now, it would probably be best to wait and see what the full release entails before jumping on this title. That is, unless you've run out of wave-based shooters and want to see what this has to offer. [h1]Rating: [b]2.0/5.0[/b] - It's not awful, but it's not great.[/h1] The VR Network [url=https://store.steampowered.com/curator/33182845-The-VR-Network/]Curator[/url] | [url=https://steamcommunity.com/groups/thevrnetwork]Group[/url] Click for More [b]The developer provided a free copy of this game for review, through The VR Network's Curation page.[/b]
Das Spiel funktioniert zwar wie es soll: Ein Standard-Wave-Shooter mit Standard-Steuerung. Allerdings hatte ich nach 2 Minuten keinen Spielspaß mehr, weil immer alles gleich abläuft. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=kqZBP3dID9Y
Full Review - http://www.htcvivegamereviews.com/all-review-list/pegasus-door/ Lets Play - http://www.htcvivegamereviews.com/all-video-list/pegasus-door/ 7/10 Another wave shooter on the VR? Pegasus Door is classified as a “mix between FPS and Tower Defense game, but in VR” in the Steam store description so what do I think? Pegasus Door pits you against waves of robots while defending your armory. If your armory is destroyed – I assume you are game over. I played about the first 7 or 8 rounds in my play through and saw 3 distinct enemies – walking robots that kind of look like something out of Talos Principle, flying robots that seem to focus on your armory and turret type robots that are deployed and simply stand still firing at you. I am not sure if there is anything else or not beyond this point but there didn’t seem to be any bosses or new robots in the few levels I played which is probably fine for a budget priced game. Pegasus Door looks good but had a few minor issues to myself. What buttons are available to press on the armory isn’t clear as a new player but once you figure it out, its all fairly intuitive. You can drop your gun on accident using the grip key but it faithfully returns to the armory for you to grab again. Another issue is the Steam store description – “tower defense” – there is definitely no placement of defenses in the game unless that comes much later(which I kind of doubt). One of the extra positives I can say about Pegasus Door is it actually allows some locomotion around a fairly large area. One of the things I dislike most about wave shooters is that you usually stand in a predesignated spot but this one actually allows you to move about. It’s not my favorite movement type(teleport) rather than full locomotion but it is way better than nothing. Zipping around the game, I did have a decent time. It’s probably more content than some of the higher priced wave shooters and I possibly enjoyed it as much or equal to them. Because it involves movement, its not as great for VR beginners but definitely can stand out for those who have some VR legs but want to try something different. Is it worth the purchase? For a low price, there isn’t much to lose compared to higher price games. I enjoyed my time playing but I personally wouldn’t play it more than 30 minutes before moving on to something else. Pegasus Door - The Good Looks good Locomotion in a genre usually without locomotion Fun to blast the robots away and get money Pegasus Door - The Bad Misleading steam description Armory buttons confusing, at first Introduces the 3 robot types right away- not sure there is any more
Played on Oculus Rift w/ Touch. A basic wave shooter but very inexpensive and with some decent mechanics. Got it on sale for $2 and that wasn't too bad for something a bit different, though barely so. Somewhat similar to Regenesis Arcade. The biggest con is there is no state save of level or weapons upgrades so you have to start from scratch at level 1 each time you open the game. And it crashed on me @ level 13 or 14. Unlike many wave shooters, this has some teleport free movement with rotation on teleport. No free rotation though. A 45 or 90 degree rotate on the right stick would have been helpful. 5 weapons: pistol (forced starting purchase), shotgun, rifle, grenade launcher, and rocket launcher. Each play differently and you can dual wield 2 different weapons (not the same one). You don't get damaged by your own explosions and the overall "VR presence" of the weapons is a bit weak. The mechanics basically make the pistol a weak rifle and the shotgun and grenade a weak rocket. So I played with rifle as my primary and rocket in my off-hand since it has pretty good area of effect. Sometimes use the rifle to finish off enemies weakened by the rocket. You're ammo limited in both current mag and total ammo. But full ammo reload drops a couple times a wave. Doesn't refill the current mag though. And there's no manual reload. "firing" when the mag runs out reloads which takes 1-2 seconds depending on upgrades. Killing enemies earns in game currency. Good variety of weapon purchases and upgrades. You can purchase during the 1 minute cooldown (which can be skipped if you want) and even during the waves though it's tricky to drop gun, fiddle with armory, and pick gun back up during a fight. Upgrades incl: damage, fire rate, reload rate, mag capacity and total ammo capacity, as well a "critical hit" chance and bonus, burst mode, might have forgotten a couple.
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