
Blue eats blue. Red eats red. Until one of each remains. A puzzler that is deceptively simple but hard to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PEG, developed and published by Arzola's, is a minimalist puzzle game that delivers a deceptively simple yet intellectually engaging experience. Released in 2017, the game reinvents the classic peg solitaire formula with unique mechanics and a modern design, making it accessible while providing a satisfying challenge for puzzle enthusiasts. Its clean aesthetic and thoughtful design choices make it stand out as a contemplative and visually pleasing title. At its core, PEG revolves around a hexagonal board filled with red and blue pegs. Players must manipulate these pegs with the goal of leaving precisely one red and one blue peg on the board. The key mechanic—"Blue eats blue, red eats red"—dictates that a peg can jump over an adjacent peg of the same color to remove it. This simple rule quickly becomes the foundation for intricate puzzles that demand strategic planning and foresight. Each move can have cascading consequences, requiring players to think multiple steps ahead to successfully complete a level. The game features over a hundred handcrafted levels, each with its own layout and increasing complexity. These levels are designed to progressively introduce new challenges, encouraging players to experiment with different strategies and solutions. In addition to the curated puzzles, PEG offers daily auto-generated levels, ensuring that players always have fresh challenges to tackle. This blend of handcrafted and procedural content extends replayability and keeps the game engaging even after the main puzzles have been completed. One of the most impressive aspects of PEG is its dedication to accessibility and inclusivity. The color palette is carefully chosen to be friendly for individuals with visual impairments such as deuteranopia, ensuring that all players can easily distinguish the pegs. The interface is entirely wordless, eliminating language barriers and making the game approachable to a global audience of all ages. These design decisions reflect a thoughtful approach to making the game welcoming and universally playable. Visually, PEG embraces a minimalist style that is both elegant and functional. The hexagonal boards are cleanly designed, and the bright, contrasting colors of the pegs make it easy to follow gameplay. The interface is intuitive and free from clutter, allowing players to focus on solving puzzles rather than navigating menus. Accompanying the visual simplicity is a calming selection of zen music tracks, which enhance the meditative quality of the game and create a relaxed environment for thoughtful problem-solving. Customization is another strength of PEG. Players can adjust gameplay speed to match their preferred pace, making the game suitable for both casual players seeking a leisurely experience and puzzle enthusiasts looking for a more deliberate challenge. This flexibility ensures that the game can cater to a wide variety of play styles without compromising its core design. Overall, PEG is a carefully crafted puzzle game that combines minimalist aesthetics with deep, strategic gameplay. Its innovative mechanics, accessibility features, and blend of handcrafted and procedurally generated levels make it both engaging and enduring. Whether you are a seasoned puzzle solver or a newcomer to the genre, PEG offers a rewarding, relaxing, and intellectually satisfying experience that stands out in the realm of modern puzzle games. Rating: 9/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +17 more
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un jeu qui résume parfaitement que c'est facile en théorie mais difficile en pratique. C'est un très bon jeu casse-tête ceci dit !
Buen juego de rompecabezas que recuerda mucho a las damas por su mecánica la cual consiste en hacer que solo quede una ficha de cada uno de los dos colores sobre el tablero mediante movimientos que siempre deben saltar sobre otra ficha y si es del mismo color la que está quieta desaparece. Explicarlo es absurdo porque se entiende perfectamente cuando empiezas así que básicamente consiste en eso durante más de 100 niveles más unas cuantas decenas que aparecen cada día en su Modo Diario, así que tiene mucho contenido y no se acaba solo cuando superas todas las fases. Su problema es su repetitividad porque es siempre igual y lo único que cambia es el tablero lo que hace que se vuelva monótono. En otros juegos similares se las arreglan para modificar la mecánica base y eso lo hace más entretenido pero aquí no, es siempre igual. No es algo malo en realidad pero si no te gusta en exceso, como a mí, se te hará bola. Por lo demás, está bastante bien, es elegante, buen aspecto visual y está pulido. Recomendado sin duda pero le falta variedad. Nota: 6,5
Don't you talk to me that way, red piece. I'm gonna teach you some hops!
This is a game I remember playing on a real (plastic) board when I was a kid. Brings back memories, I like the different board shapes, the puzzles are sufficiently challenging to be a nice coffee break type activity, the music is pleasant, the controls are perfectly intuitive, it plays as smooth as anything. A delight, especially when I got it for 50% off the already low price. At the full price of a dollar and change (in CAD; I assume it's about 99 cents USD), there are a substantial number of puzzles to go through so it's worth the good-old-days app store level price.
请您奖励这条评论,我还差2200点去买那些骚逼头像和背景,给我点赞牛子精灵会让你增长2cm,奖励我的人牛子增长20cm .⠄⠄⣿⣿⣿⣿⠘⡿⢛⣿⣿⣿⣿⣿⣧⢻⣿⣿⠃⠸⣿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⣿⣿⣿⣿⢀⠼⣛⣛⣭⢭⣟⣛⣛⣛⠿⠿⢆⡠⢿⣿⣿⠄⠄⠄⠄⠄ ⠄⠄⠸⣿⣿⢣⢶⣟⣿⣖⣿⣷⣻⣮⡿⣽⣿⣻⣖⣶⣤⣭⡉⠄⠄⠄⠄⠄ ⠄⠄⠄⢹⠣⣛⣣⣭⣭⣭⣁⡛⠻⢽⣿⣿⣿⣿⢻⣿⣿⣿⣽⡧⡄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣶⣌⡛⢿⣽⢘⣿⣷⣿⡻⠏⣛⣀⠄⠄ ⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠙⡅⣿⠚⣡⣴⣿⣿⣿⡆⠄ ⠄⠄⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⣱⣾⣿⣿⣿⣿⣿⣿⠄ ⠄⢀⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠣⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠛⠑⣿⣮⣝⣛⠿⠿⣿⣿⣿⣿⠄ ⢠⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣶⠄⠄⠄⠄⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄
на любителя
페그 솔리테어의 이원화. 유명한 고전 보드게임에 약간의 변형을 주어 훌륭한 퍼즐을 만들었다. 다만 움직임에 제한이 없어 아무튼 움직이면 어영부영 클리어가 가능하다. 차라리 각 스테이지마다 움직임 횟수에 제한을 두면 더 어렵고 흥미진진한 퍼즐이 되지 않았을까? 그래도 천 원이면 돈값은 차고 넘치게 한다.
For as low as $0.49 during the sales, it is clearly an underpriced game, easily to spend 30+ hours on it. 34 achievements, including the one that needs you to clear 30 daily levels drop 3 out of 5 trading cards, cute point shop items Peg Solitaire, a nicely presented puzzle game, included seven different boards, each board has over 10 puzzles, marked by color red = uncleared level, color blue = cleared level It's like single-player Chinese checkers 跳棋 So what's the relationship between Peg and Chinese checkers? Peg Solitaire has a record of placing it at the court of Louis XIV of France in the late 17th century, specifically around 1697. Chinese checkers is a 19th-century invention, a variation of the older British game Halma, which was invented in the 1880s and played on a square board. The name Chinese Checkers, Stern-Halma (German for "star-Halma") was a marketing gimmick introduced in the United States in 1928 by the Pressman Company (originally called "Hop Ching checkers"). 中國跳棋是1892年由德國公司 Ravensburger 發表,原名為 "Sternhalma"。其靈感來自1883年美國人發明的方形棋盤遊戲“哈爾瑪棋”(Halma),“Stern”在德語中意為“星星”,代表了其獨特的六角星形狀。 1928年,由於當時美國盛行“東方熱”,美國商人比爾和傑克·普雷斯曼(Bill & Jack Pressman)為了營銷目的,將其更名為 "Chinese Checkers" 以增加異域神秘感,並沿用至今。 所以,這Peg遊戲是跳棋的祖先啊~
Good fun game :)
Players by region
Where this game's players are, estimated from review languages.
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