No revenue estimate for Xbox: its star-rating counts don't calibrate to sales the way Steam's written reviews do. Reviews and prices only.
Peak Summit: Hard Climbing Game is a 2D physics-based climbing game in the spirit of "Getting Over It" — there's no auto-climb, no platforming shortcuts, just you, two independent arms, and a mountain that doesn't forgive bad grips. You control each hand with the mouse, reaching for holds and pulling your body upward through pure physics simulation. Every movement is deliberate: a mistimed release or a missed grab sends you sliding or falling, and the game makes you feel it — the camera pulls back and drops with your fall speed, and the wind roars louder the faster you plummet. Climb through varied terrain, including underwater sections with their own distinct movement and camera behavior, as you push toward the summit. Your progress autosaves as you climb, so you can pick up right where you left off. Along the way, unlock cosmetic rewards — a hat and a cape — that arrive with a burst of confetti to celebrate your progress. A full settings menu lets you tune the experience to your grip: mouse sensitivity, invertible controls and grab input, adjustable graphics quality, and resolution/fullscreen options, all reachable through a pause menu at any time. Peak Summit is built for players who want climbing that feels physical and consequential — a slow, tense crawl toward the top rather than a run-and-jump platformer.
Peak Summit : Difficult Game About Climbing price history
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