
Washed ashore with no memory of how you got there, an eccentric cast of locals welcome you to their quirky paradise. Divide your time between adventuring and homesteading, and discover there’s more to the island than palm trees and parrots in this colorful RPG with point & click & farm-sim elements.
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Monkey island fatto da uno che non ci capisce un cazzo di monkey island. buono dai
grafikleri ve oynanışı hiç güzel değildi, açıkçası tanıtım videosunda grafikler nedense daha güzel görünüyordu. iade talebinde bulundum umarım hallolur.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego pero se siente inacabado. La historia principal es bastante corta aunque cuando se termine puedes seguir haciendo secundarias o simplemente vivir cultivando o farmeando el templo. Vas a poder cultivar una gran variedad de plantas, pero las van a ir vendiendo por temporadas, es decir, tendras que esperar a que llegue cada mes para poder comprar nuevas semillas. En cuanto al farmeo del templo no es complicado, lo metales a conseguir son hierro, cobre, plata y oro, con estos podrás mejorar tus herramientas, pero las armas las tienes que comprar obligatoriamente. Cada 5 niveles q bajes del templo puedes volver, dependiendo de a que niveles quieras ir para farmear metales. tambien puedes ir simplemente para matar monstruos o con suerte que te salga algún trofeo (son 7 en total y es para una mision secundaria). A parte de tu granja, el pueblo principal y el templo, el resto son localizaciones secundarias a las que no será necesario volver si ya has hecho la mision principal.
A nice and cozy game with a terrible grind if going for all achievements. Farming is the most boring part of it, and the fact it looks so much like a Stardew Valley clone in the beginning probably turns a lot of people away. Can be finished in a few hours, but then there's a terribly long grind to finish the achievements, definitely kills most of the fun, especially filling in the skill trees and researching everything. Also, it doesn't really explain everything well enough, and the wiki which it refers to is sadly dead
Ni allons pas par 4 chemins : Le jeu pourrait être sympa à jouer, mais les quêtes sont ennuyeuses (elles se résument à chercher comment se procurer un objet pour le rapporter à un pnj pour la plupart. Et dans certains cas, ce n'est pas évident). De même, le gameplay de farming est très répétitif (sans compter les gobelins qui passent leur temps à piquer nos plantes... si vous n'avez pas de bol, vous pouvez même vous retrouver sans argent ni graine => partie fichue). Histoire d'épuiser ma patience, le jeu a des bugs de contrôles. En effet, selon là où vous êtes certaines touches du clavier ne fonctionnent pas ! Par exemple, dans la jungle, je ne peux combattre ou changer d'outil qu'avec une manette de jeu. Ca ne fonctionne pas ou mal au clavier. D'une façon générale, ces bugs sont incompréhensibles. Enfin, une carte des villages ne serait pas du luxe à mon avis.
Eléggé nagyívű, el lehet vele lenni, mint a stradew Valley-val. Nem jobb vagy rosszabb.
Es ist irgendwie schade, dass es ausschließlich in Englich verfügbar ist. Gerne hätte ich die skurrielen Dorfbewohner verstanden.
Super grindy with UI and gameplay issues. Not recommended. Some progress is locked behind extreme money grind, some is locked behind random chance, some behind cryptic "puzzles" that expect you to scour every inch of the island to solve. Interacting with people/objects will use hotbar items at the same time, wasting resources. Annoying energy system heavily limits what you can get done in a game day. Recipe list with dozens of ingredient combos doesn't show when you interact with cook stations. Etc.
Felt like SDV combined with the humor of an old Sierra game, like Space Quest. I appreciate the work put into this, I can tell that the dev really cared and wanted to make the game good. I just found it mostly boring. The game does some things well. The environments are designed well and look good. There are a lot of skills and I could see how one could really make a huge farm that produces a lot. I just didn't feel compelled to do so. I made a few goblin scares, learned how to plant so plants don't get sick, used that money to progress the story, and then that's basically it. I just didn't really care about it like I did in SDV. The combat is fine, but again, just felt pointless. I visited the mines a few times to get resources for making a few items, and that was it. The main quest got a bit obscure by the end and I wasn't really sure what to do. At that point, I was kind of over the game and just looked up what to do next. I was pretty close anyway. Once finished, the game becomes an open ended farm sim and I had no desire to keep playing. I wish I could give this game a neutral, because it's base price is cheap and on sale it's basically free, so you might as well pick it up, but since I can't, I won't recommend it.
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Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $592.9K | 5.4K | 79% | $5.99 | |
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| $82.6K | 137 | 73% | $24.99 | |
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| $20.4K | 43 | 67% | $10.99 | |
| $2.7K | 10 | 70% | $5.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $9.3K | 58 | 88% | $9.99 | |
| $9.3K | 69 | 29% | $5.99 | |
| $9.3K | 87 | 41% | $5.99 | |
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| $9.3K | 98 | 69% | $4.99 |