
"Picontier" is a story of mystery and fascinating events that occur on an island as the main character, who awakens from a long sleep on the magical island, resumes life from scratch and meets many intriguing islanders. It is a ‘slow life RPG’ that unravels and reveals surprising twists.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
AVOID AVOID AVOID What destroyed this game is control layout which was brought to the developers attention months ago during Early Access by other reviewers. He has not read the comments, nor addressed the concern many people have had. There is no way to change the "Z", "X", "C" key which is rarely ever used in other games and difficult to reach for "WSAD" players. In the future, maybe you should actually take the time and look at what people write in your comments. In addition, there's no tabs on the UI. Clicking I for inventory shows no tab to reach relationships, you need to remember "N". This is absolutely ridiculous. Go look at other life sims next time before taking on the task of writing your own. Why not label inventory slots using 1, 2, 3 instead of scrolling with Q and E Why can't I just hit Escape? Why not at least add mouse support? Therefore he gets a bad review between this and other User Experience problems that riddled this game. Also, please change "Option" to "Options" so it doesn't look like a terrible localized game. Never would I purchase any game from you. Refund requested.
私は結構楽しんでプレイしましたが ・スタミナがすぐ無くなる。特に序盤、畑仕事もままならない。後半道具がアップグレードすると余裕が出てきますが最初がギリギリ ・素材があっても何も作れない、レシピあっても素材がない。始めはあんまり気になりませんでしたが、アイテムが倉庫を圧迫するたびこれで何か作れんのか?と思っていました。レシピは基本的に住民たちとのサブクエで手に入れられるのですが、同時進行してもLv4の剣のレシピのあとにLv2の剣のレシピがくる、みたいなことがよくあります。 ・好感度あげがつらい。毎日話しかけプレゼントあげても、一回の上昇量がちょ~っとすぎてメインクリアしたときはせいぜいハート4~5ぶんしか上がってませんでした。そのNPCと仲良くなるだけのイベントなら良いですが、色んなレシピの入手法だし、なによりメインクリア後のメインイベに突っ込まれてるので辛い…ハート8まで上げろって鬼畜。今その作業中です… お話は奇麗にまとまって…いましたがもうちょっとボリュームあっても良かったんじゃないかな
I've played so many games like Picontier and finished or at least exhausted myself on them. I'm very easily drawn into cute pixel art and 2d action rpg controls and gathering mechanics. I love running around a colorful little world picking stuff up and handling simple management and repetitive tasks. I will run a game like this into the ground even if I think it's not very good as long as I can get into a comfortable rhythm. I have such low standards for a game like Picontier and yet it fails to reach them. This is a chore game, the point is to be doing lots of tedious menial tasks every single day to satisfy all the little progress bars. The problem is that every single thing the game directs the player to do is annoying and tedious and not very well incentivized by the game mechanics. This is how the game developed for me. The player is encouraged to be giving items to residents regularly so they can give you fetch quests that might result in craft recipes, sometimes these are really important tools that let you do more things, most of the time it's a food recipe that restores 20 hp and require an item you've only managed to find 2 of, or more likely it's just god darn 5 Wilted Flowers, thanks Megan. There are dozens of npcs and no explicit indication of who will unlock the items you actually want so you just need to be giving all them something every day. All 20 something of them. And the bars fill painfully slowly unless you go out of your way to keep an inventory of the Favorite Items that fill it a bit faster. Unfortunately your inventory is comically small so you're constantly juggling it with your home storage which is also small. So you need to pay for the storage upgrades, which is most efficiently done by gathering every respawning resource every day and crafting with them and selling them to get money to pay for storage upgrades. So every single day you scour the whole game world over and over for resources and enemy drops and talking to every npc in the game which eventually includes new ones who hang out deep into the alcoves of unlocked areas which are even more annoying to route. And you have to making regular trips back home to drop off items that clog your inventory. Every aspect of the game feels passive aggressive with how it constantly interrupts any kind of flow or pace. I can't just run around and pick up everything in one go. I can only craft in my house which does let me use items in storage but I'm forced to cook in town so I have to try to keep ingredients in my inventory taking up precious space or deal with walking back to the house storage whenever I want to cook. I'm no gamedev but It feels like it wouldn't be a huge deal to tweak some numbers, add more access stations for crafting and storage, or maybe when your inventory is full to send picked up items to storage. Actually, when you get quest rewards you don't have space for, those specifically do go to storage??? It is genuinely mind boggling how lacking this game is with quality of life when it's pitched as a "cozy" game.
Controls need to be polished. Soundtrack gets repetitive quickly, as well as the gameplay. Farming is HP and SP consuming, and you have to plant / water / harvest one by one, so you can not have a big farm, because it literally kills you. Your own place is not customizable, meaning you can color tiles between your crops and that's it... can't customize your house or any other part of the map. It's slow. The story is not well embedded inside the game, it feels weird, out of place, it's intriguing but slow, and it feels like it's not important in the game at all. Characters are nice. It lacks animations. Map is small. Feels like a "friend simulator". Achievements are mostly grindy (not much easter eggs, secrets, etc.). Cooking is not rewarding. Money has no meaning, there aren't good items to buy. It feels like they didn't have a successful EA launch, so they didn't work on the game much more beyond that point. If you want to try it, buy it on sale. And let me warn you: you'll get bored.
由日本SKIPMORE开发的像素风种田游戏《哔啵岛物语》,从早年的手游厂商转型为独立厂商后,SKIPMORE的作品类型也越加丰富。从最初的《精灵符文》系列推出单机版后,先后制作了《神巫女》、《幻希露比》等作品,其风格也始终保持了最初的像素风。本作首次公布于2016年的TSG,由薪火游戏带上了NS平台,起初有不少玩家都误认为本作是国产游戏。在2020年Flyhigh Works担任了steam版的发行,在结束了将近两年的EA阶段后,于2022年4月正式推出了完整版。 [h1] 游戏剧情 [/h1] 故事讲述了再许久之前,杰达博士与主角皮克尔一同来到哔啵岛探索。在这座岛屿上,泥土中含有大量的皮克尼乌姆,为了能够完成自己的实验,杰达教授开始了批量生产。随后皮克尔按照指示回到了避难所的休眠仓中,在经过了长久的沉睡后,再次苏醒时哔啵岛的土地虽然还显得有些荒芜,但是相比起刚来时已经热闹了很多。于是为了能够探知更多关于哔啵岛的秘密,皮克尔在AI助手艾拉的引导下,在岛上开垦土地并经营农场,为实验室中的杰达博士提供更多有用的信息。 [h1] 主要系统 [/h1] 作为一款种田类的游戏,自然就绕不开这类作品的领头IP,于是《牧场物语》和《星露谷物语》一直都是最好的参照物。不过不得不说的是,尽管本作是一款出自小型团队之手的作品,但是在玩法上相当齐全。除了最基本的翻地、种植、浇水外,本作中同样也有畜牧养殖和钓鱼之类的拓展玩法。通过捕捉野生的家禽类动物,利用专属玩具提升动物的好感度,并每日投喂饲料即可收获副产品。养成方面本作中所有NPC也全都有好感度系统,玩家可以进行送礼或者完成任务提升好感度,这样不仅能够推动剧情,并且还能解锁人物的专属支线。在完成各种任务后能从NPC的手中获取到各种配方,从而解锁各种菜谱和开发图纸,除了能够制作各种农具外,本作中还有类似于《星露谷物语》中的战斗系统,玩家也可以锻造出各种对战斗有利的新装备。除此之外本作中也同样有一些有趣的原创设定,例如在《牧场物语》中每天来收获的商人在本作中改成了炫酷的无人机,并且在获取无人机钥匙后还能解锁额外的功能。在小岛各处的神庙中供奉当季的农作物,效果上类似于祈祷功能,能够获得各种属性上的提升。 [h1] 游戏体验 [/h1] 本作使用了和以往作品中一样的像素风格,各种场景的贴图都十分精致,人物也同样保持了二头身的Q版的造型。视觉效果上不同于《星露谷物语》的高清像素,而是更偏于《浮岛物语》的卡通风格。游戏地图不仅多样化,并且可探索的内容相当丰富,作为一款独立游戏而言,在众多种田类独立游戏中本作的可玩性也算较高的一档了。游戏中虽然有时间和日期设定,但是对玩家的影响并不会像同类游戏中那么大,充其量只需注意一下各种店铺什么时候开门即可。不过HP和SP值的重要性就比较高了,本作中各种操作都需要用到SP值,过低的SP值不仅会影响工作效率,并且在低于30%后会无法奔跑,从而大幅度降低探索效率。同时HP如果大幅度降低即使什么不做也会影响到SP值,因此玩家需要多规划日程,尽量不要漫无目的地乱跑。平日里可以多使用休眠功能,这样不仅能够维持HP和SP值的健康,并且也有机会触发特殊时段的剧情事件。本作的操作方式非常简单,切换道具也很方便,各种事件和人物剧情的类型十分丰富,不过在任务引导上提示较少,玩家需要尤其注意任务的描述。游戏的UI设计比较简约,给人一种清新的感觉,但是手柄的适配做得很差,按键提示全都默认是键盘上的字母。同时本作的默认键位与国内玩家的习惯差异较大,采用日本那边比较主流的B键确认A键取消,然而本作还不支持键位修改,本土化的不彻底导致国内玩家需要一定的时间进行适应。 [h1] 结语 [/h1] 开拓了更多游戏类型的同时,不仅是在一如既往的像素画风上,游戏中的种种操作方式依然都透露着熟悉的SKIPMORE风格。本作的引导虽然较少,不过系统并不复杂,并且所有基本操作全都写在了操作指南里,轻度玩家也能立即上手。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url]与关注[url=https://store.steampowered.com/curator/28359939]我们的鉴赏家[/url],一起当肥宅w[/quote]
[h1]フシギな島でのんびりハードワーク[/h1] コントローラー使用。全住人の好感度MAXにするくらい遊びました。 物語を進めていくことで、牧畜などできることが増えていく農場シミュレーションゲームです。 四季折々のロケーションを冒険、気になる物語の顛末、癒しの畑作業。 MAPに住人の位置が表示される、既に道具を使用した畑に同じ道具は使用できないとユーザーフレンドリーな面は有難いです。 レトロ調のグラフィックに個性的な住人たちとあたたかい空気感が最高でした。 しかし全体的なバランスに難ありといった感じです。 [b]「気になった点」[/b] [list] [*]決定ボタンが統一されていない。セーブする際、インタラクトボタンと道具使用ボタンを交互に押さなければならない [*]物語の進行に住人の好感度上げが必須。気ままに遊びたいのに、プレゼントが日々のルーティンに組み込まれる [*]「住民Aのクエスト4」に「住民Bのクエスト6の報酬」を要求されるなど進行にムラがある [*]スタミナが一定値を下回るとダッシュできなくなる。スタミナがモリモリ減っていくのはいいのですが、ダッシュ不可能は厳しすぎる [*]MAP内のオブジェクト配置が固定。草や岩が同じ場所にしかスポーンしないので作業感が増す [*]道具のグレードアップの仕方が雑。住民のクエスト報酬で上位の道具レシピを貰えるが、誰の好感度を上げればいいのか分からない。行動範囲が広がると新マップに上位の畑道具がランダムに落ちているので、クエスト報酬がほぼ無意味になる [*]農牧を存分に楽しめるのが物語終盤。人によってはクリアまでに畑の全解放ができないと思う [*]これは私事ですが、モンスター図鑑に[spoiler]登録されるモンスター1体の登録方法がブラックすぎるなと思いました[/spoiler] [/list] 総じて行動の幅に広がりがなくなるのが非常に残念に感じられました。 しかしながらそれは効率を求めるゲーマーの性が原因かもしれないので、心に余裕を持ったプレイがこのゲームの正解だと思います。 [hr][/hr] [b]個人的な攻略メモ[/b] ・夜間にしか現れない住人もいる ・ピコニウムの欠片は終盤で大化け ・序盤の金策:敵がドロップする食料や、クラフトで作った道具を売るのオススメ ・中盤の金策:店でお米を買ってサーモンのにぎりを握りたい ・多少無理してでもサブクエストは早めに解決したほうがよい ・牧場下の釣り小屋には、釣った魚の数に応じてご褒美貰える機械あり
[h1][quote]享受慢节奏的岛屿种田生活[/quote][/h1] [h1]【游戏要素】[/h1] [list] [*]种田 [*]像素风 [*]自由度高 [/list] [h1]前言[/h1] 《哔啵岛物语》是一款由SKIPMORE、Kan.Kikuchi联合制作,Flyhigh Works发行的像素画风的农场经营模拟游戏。大致讲述的是,在一座名为哔啵岛的神秘岛屿上,主角从长眠中醒来。于是,开始了在岛上的种田生活并与村民相互交流,逐渐解开岛上的谜团…… [h1]游玩体验[/h1] 起初看到这款游戏给我的感觉就像是星露谷与浮岛物语的结合版,用有丰富的农场模拟玩法还有着浮岛物语精致的像素画风。本作采用的是可爱的像素画风,不得不说,我就是被点所吸引的,还有加上轻松愉悦的背景音乐,轻松的游戏玩法,可爱的角色和场景设计,使得游戏更加具有亲和力。 游戏可探索内容较为丰富且自由度很高,你将体验到一段慢节奏的农村模拟生活,开垦土地,播种种子,浇水,收获。除了常见的农场模拟中的种田玩法外,还加入了养殖、钓鱼、打怪等有趣的玩法。 游戏有一条有趣的主线剧情外,可以接受并完成村民的所提出的支线任务。去商店购买各种商品,与村民对话、送礼,培养好感度,还会获得许多配方以制作更多的材料,等许多玩法。 Steamdeck的运行状况,虽然Steamdeck上的兼容性显示是未知,但我亲测在Steamdeck上可以完美运行,玩家无需更改兼容层,打开即可游玩,全程60帧左右,完美流畅游玩。这为各位玩家提供更加舒适、便捷的游戏体验。 不足: 1.前期指引较弱,不知道该干什么,比较迷茫。 2.工具及武器有耐久,消耗有点快。 [h1]结语[/h1] 总的来说,这是一款非常精致的可爱像素种田游戏,不论是其丰富有趣的内容,慢节奏的玩法、精美的像素风格、还是较高的自由度,都使其成为一款独特的种田模拟佳作,推荐给喜欢休闲农场经营模拟游戏的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
- Colorful Gameboy vibes - Relaxing Slow life RPG
片手操作難易度:比較的易しい 謎の島で過ごす牧場要素もあるアクションゲーム 拠点となる家を中心に島の人々と交流をしたり素材を集めてアイテムを作ったり料理をして過ごすゲームです。 ルールは複雑ではないので簡単に遊べますが、時間やHP・スタミナの要素がありややシビアです。 敵を倒すことが主軸にあるためのんびりしたゲームではないことに注意が必要です。 見た目変更や家の飾りつけなどはできません。 アイテム数がかなり多く使い道も狭いものが多いのでどういった方向でお金を得るか考えた方が遊びやすいです。 スタミナがすぐ切れるのでしんどそうですが、何か食べれば容易に回復できるため実はそこまで困りません。 自分のおすすめ食べ物は[spoiler]お店でピーチかオレンジジュースを購入[/spoiler]
bu oyunu sevmek istemiştim ama sevimli pixel grafiklerine rağmen devam edemedim kontrolleri kötü x v c benim için rpg oyunlarından çok uzakta değil ama bi çiftlik simulatörü için kötü ve oynarken rahatsız oldum bir kaç sebep daha yeterli oyunun kendini açıklayamaması ve görev panelinin kötü olması
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
Related
| I'm counting to 6... | $70K | 762 | 85% | $3.14 |
| Mayjasmine Episode01 - What is God? | $69.9K | 393 | 73% | $9.99 |
| Aurora Dusk: Steam Age | $69.9K | 310 | 83% | $9.99 |
| Unboxathon | $69.9K | 280 | 77% | $6.99 |
| Yes My Lord | $69.9K | 225 | 96% | $14.99 |
| Rogue Fable IV | $70K | 231 | 94% | $11.99 |