
PAYDAY 2 is an action-packed, four-player co-op shooter that once again lets gamers don the masks of the original PAYDAY crew - Dallas, Hoxton, Wolf and Chains - as they descend on Washington DC for an epic crime spree.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.71/day in the week to Aug 31 → 31.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 445.6Kreviews | 90% | — | $77M |
| $9.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 3254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
so good with other people kinda feels like a chore by yourself
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best UK #58, worst CA #88 · 5 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Italian, Spanish - Spain, Dutch, Russian, Japanese, Simplified Chinese, Spanish - Latin America, Korean, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一直崩潰
Si
**Not Recommended** PAYDAY 2 is one of the most frustrating games I've ever played, not because the core gameplay is bad, but because it's buried under years of bugs, broken mechanics, and technical issues that never seem to truly disappear. It's honestly impressive how a game that's been updated for over a decade can still feel like it's held together with duct tape. The biggest problem is how inconsistent everything is. One heist will go perfectly, and the next will completely fall apart because of a random bug. Guards randomly detect you through walls, objectives refuse to update, AI teammates get stuck doing absolutely nothing, civilians behave unpredictably, and sometimes bags or interaction prompts simply stop working. Instead of feeling like you failed because of your own mistakes, it often feels like the game decided it was your turn to lose. Multiplayer is somehow even worse. Since this game relies so heavily on cooperative play, you'd expect the online experience to be solid. Instead, you constantly deal with desync, failed lobby connections, players getting disconnected near the end of long heists, and bizarre synchronization issues where different players literally see different things happening. Losing 30–40 minutes of progress because the connection suddenly dies is one of the most infuriating experiences imaginable. These kinds of networking complaints have been common among players for years. Performance is another mess. Even on hardware that should run the game without breaking a sweat, you'll encounter random stuttering, FPS drops, freezes, and occasional crashes. Every major update seems to fix one issue while introducing three new ones. The developers themselves have acknowledged that major engine updates can introduce new bugs during testing. The AI deserves special mention because it's genuinely awful. Friendly bots constantly get stuck, ignore enemies standing right next to them, fail to revive you when they're perfectly capable of doing so, or walk into enemy fire like they've never heard of self-preservation. Enemy AI isn't much better, with cops occasionally clipping through objects or behaving in completely nonsensical ways. Then there's the mountain of old bugs that have somehow survived for years. Browse the official bug-report forums and you'll find endless lists of unresolved problems, ranging from crashes and broken objectives to visual glitches and gameplay-breaking issues. It's ridiculous that players have to search forums or install community mods just to make the game feel stable. What's most disappointing is that underneath all these issues is an incredibly fun game. Planning heists, coordinating with friends, experimenting with builds, and pulling off a perfect stealth run can be genuinely amazing. But those great moments are constantly interrupted by technical problems that should have been fixed years ago. Instead of wondering whether your plan will succeed, you're wondering whether the game itself will function correctly. PAYDAY 2 has some fantastic ideas, but after all these years, it's still plagued by bugs, unstable networking, inconsistent AI, and technical problems that make it difficult to recommend to anyone. It's not your skill that determines whether a heist succeeds—it's whether the game decides to cooperate that day. After more than a decade of updates, there's simply no excuse for the game to remain this unreliable. Great concept. Great gameplay. Terrible technical execution.
muy buen juegooo
te extraño clara...
Peak
this game i love it i played to morning
на любителя
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.8M | 41K | 93% | $9.99 | |
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| $10.4M | 28.6K | 78% | $9.99 | |
| $264.3K | 871 | 50% | $9.99 | |
| — | 0 | — | — |
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| $78M | 123.5K | 96% | $29.99 | |
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| $74.8M | 157.5K | 98% | $19.99 | |
| $80.3M | 142.8K | 97% | $19.99 |