
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉框架挺好的,但是这么多内容目前并没有给我1+1=2的感觉。带的士兵输出不高,也不会自动给我加血加盾,更不会击退,减速,上debuff,感觉我像条狗一样被撵着走的时候我的士兵只是默默的看着。肉鸽部分也是完成度低,一堆没屁用的高级选项,提升也不直观,电球打的和枪打的无法区分,没有提升的爽感。基地内容不能在一个界面上操作,要跑来跑去非常繁琐。目前我是没法推荐的
when youre too tired of being the good guys in yellow, you become the good guys in red
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
after the update(8/25/2026) windows security blocked the game. will change when it works again.
速度更新,多加内容
Combinaison excellente de style, le nombre d'arme différentes et de talents déblocables ne rendent absolument pas les run identique pour une early il est mieux travailler que des remake a 60E. Lorsque le multi sortira il devrait devenir pas mal populaire en stream, mais pourquoi attendre préparez vous déjà et succombez a un plaisir de jeu rafraichissant.
Pretty dang good! Its like a nice mixture of games such as Palworld, Helldivers 2, and Doom. Has decent base building/expanding. Combat is pretty quick and fun. I beat the early access and built/upgraded 90% of everything at about 30 hours. I would definitely recommend the game!
I only played for about half an hour, but I've seen so many telltale signs of generative AI used in the art (and maybe the voice acting?) that I've been forced to write a review. If it was only used for concepting, if it was just placeholder art, whatever. I can't be bothered to engage with it when the primary loading screen of the game looks like an AI generated image that was touched up in photoshop by someone who thought they could fool us with a dash of human touch--which, spoiler alert, they didn't. That's not to mention the character portraits, which also bear the clear hallmarks of "ai misunderstanding human anatomy and its symmetries." I don't really want to give money to a company incapable of caring enough about their project to put quality human labor into *every aspect* of it before dumping it into my lap and saying "this is worth paying for," ESPECIALLY when they don't make use of Steam's generative AI disclosure (which they used to have, but for some reason got rid of, despite still containing AI generated content). What's the real problem with using AI to create parts of their game? Why not let this self-proclaimed small dev team (which they remind you of each time you launch the game) cut some corners while they're in early access so that they can create more while doing less? Because it's derivative. Because whatever concept they end up with, it has to be something so average, so banal, so mind-numbingly mediocre that it could be generated by a chatbot in less than a tenth of a second. I will be refunding this. Best of luck to the developers, I hope you choose to show some basic respect to your audience by being honest with them.
I'll keep it short very short. It seems to be a minority opinion, but personally it very much feels like the tags are a little deceptive. This game is heavily an fps/action game or whatever you'd call that. The colony sims, base building or survival tags are barely a part of the game. I'm sure doing repetitive 5 minute missions where you shoot every one in a room over and over appeals to some (clearly), but I had hoped the tags were accurate and that there was more to this game
TL;DR: Its fun. I completed all the early access content available at the time of review. Currently (in EA) the mission types are somewhat limited but per their update plans I expect that to be expanded in the coming patches. The actual "run around and kill things" part of the game is very fun, the in-mission upgrades have quite a bit of variety and various synergies and whatnot that you can play around with. Some feel very much more "worth it" than others but most all of them can be made effective. There is also a pretty wide variety of weapon types and such that feel meaningfully different and their specific upgrades also can have a pretty significant impact on their utility/function. On top of those two pieces (in-mission upgrades and weapons) there are also some upgrades that work better with different guns and you can swap guns between maps (while on a "run") so if you get an upgrade that works better with a particular gun you can swap to it without having to go back to base to re-fit. The base portion is more of a passive part of the game (again as far as this point in early access). You build it, upgrade it (to unlock new stuff), fill it with people and just kinda let it run. There are some management portions - morale, loyalty, fear, etc. But for the most part - depending on how you play it - it doesn't require a ton of involvement. There is a certain level of "grind" that is built into the game. There are the component/material requirements for building the base, weapons, armor, etc. plus blueprints and all that goodness. But also the upgrade system requires you to consume captives into troops to upgrade their tier. The elite/leader units can require either several other elite/leader units OR a whole lot of the peon types to get upgraded. A note about what I've seen so far from the developer: I started with the demo and bought early access as soon as it was available. I also joined their discord which isn't something I normally do, but all that to say that they have been very responsive to player feed back and have done a pretty good job with updates being quick and pretty full of goodies. Also, I play on Fedora KDE. I do have the proprietary GPU drivers but had NO issues with any portion of the game. And on the topic of the developer responsiveness they actually requested feedback from Linux users to improve their support so that's a big plus in my book.
"The Leader need not suffer routine labor" well what if the Leader wants to suffer routine labor?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 157 | 83% | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $19.3M | 13.8K | 86% | $34.99 | |
| $89.5K | 202 | 90% | $13.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.5M | 8.7K | 85% | $19.99 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $4.5M | 33.8K | 91% | $4.99 | |
| $4.5M | 4.6K | 91% | $39.99 | |
| $4.5M | 78.8K | 95% | $1.99 | |
| $4.5M | 9.5K | 76% | $19.99 |