
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #90 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I must post a positive review for fear of punishment from the leader.
Der Gem des Jahres!
缝得很好,战斗方面有种玩英雄萨姆的感觉,意外的不错,探索肉鸽也挺有趣,只是现阶段内容不够,也没多少随机事件,还有就是基地只有建造内容,没有入侵事件,自然也没有可供建造的防御设施,这差点意思,但看路线图以后应该会加,总之速速更新!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #98, worst RU #99 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
其实我个人感觉游戏性还不错,潜力还是很大的,点不推荐纯粹是因为好像只有不推荐才会被开发者看到。。。游戏的潜力绝对是大的,玩法什么的还是有的拓展的,但问题确实也不少,比如枪械的手感稀烂,当成fps玩的话会打的很难受;模型不太行,看着像十年前的建模;目前的玩法较为单调,感觉目前放出来的玩法也就是大部分游戏内部测试时的水准,其中感觉最要命的就是模型了,说真的作为一款新游戏,感觉质感还不如十年前的骑砍战团。。。
after the update(8/25/2026) windows security blocked the game. will change when it works again.
Pretty good. It's like a mix of Destiny, Mount&Blade, Mass Effect and (Put any Colony Sim here). If you like those games then maybe you'll like this one too. For the devs: There has got to be a better way to distinguish elites for both enemies and your roster. Having them almost as tall as the tier 2 barracks is just jarring to look at now. Different armour variant? No helmet? Bigger looking helmet for the aliens? There's videos and screenshots with those models on your page already. Just don't give them the height of a building. Thanks. P.S. Might be a tall order, but it'd be cool if we have more unique characters like Miralisse. Characters that actually look like their portrait.
Love it, hope they add more for endgame!
还蛮好玩的,未来可期
单位模型太难绷了,2026年的模型精度和2009年的sc2差不多,最搞的是美术还没暴雪的好,给人一种廉价小作坊的观感。 审讯室比起未来场景更像是个冷战地堡。 ai很呆,大马路上随机走向某个位置然后停下转身打两三枪(然后就换弹了,那么大一把步枪只能开两三枪),然后走向敌人近战,重复以上操作,感觉就写了2条指令。 双方完全没有阵地的概念,没有守军,没有突破,你能想象两方人马在大马路上来回踱步你中有我我中有你的这种感觉吗,就像那个村口械斗,还没村口械斗有组织度。 开场空降仓落下可能想营造氛围感,但是看到从舱口生成(因为没有衔接动作,跟现刷出来没区别)的类人猩猩我真的很难绷得住。 序章结束自家小兵在打击范围内泡澡欢呼,不是,这个光束是什么欢迎进入轨道吗?不知道的还以为是吃了自生输血泛输血坚角白牛在无际痛苦里爽读火4呢。 肉鸽的玩法让我感觉在玩韩国人的那个爬行实验室,但是人家那个真的瑟。 老天,我真的很想给你好评,但是你的美术风格太丑了,丑的我很难给你好评。 突击步兵-持枪姿势和身材比例很像星际争霸的陆战队员,但是脸是大猩猩,还有为什么这个大猩猩脸会发出女人的声音?最后用完新联邦的头盔记得还回去。 医疗兵-这玩意看着像什么你知道吗,就像那个肥肥的虫蛹,做出这个水桶头的人真是天才。 机动装甲坦克-这玩意ai和步兵一样的,一样的两条指令。1秒转弯和毫无存在感的火力让它对不起坦克这个称号,倒是挺像响尾蛇战车,另外这玩意作为悬浮车辆,悬浮的高度太高了,跟飞着也没区别了。 智能探索者A20-这是我打开这个游戏看见的第一个顺眼的单位了,直到它跑了起来。然后你一个机器人为什么要有呼吸的动作啊?这一晃晃的是在?学学星空的瓦斯科吧,不行好兄弟伊森也行啊。八成是偷懒把机器人模型套在了人类单位骨架上。还有这个机器人建造的动作是拿斧头劈,劈出了个建筑。 厄斯兰步兵-几乎和战争机器的兽兵一样,薯条脚。 玩不下去了,我决定去开几把零度空间,至少那边的人族部队美术更好看(堡垒卫士除外),下次玩的时候继续锐评。 哦对了,唯一的优点兄弟们,优化不错,我这个配置高画质2k能稳100帧。
I only played for about half an hour, but I've seen so many telltale signs of generative AI used in the art (and maybe the voice acting?) that I've been forced to write a review. If it was only used for concepting, if it was just placeholder art, whatever. I can't be bothered to engage with it when the primary loading screen of the game looks like an AI generated image that was touched up in photoshop by someone who thought they could fool us with a dash of human touch--which, spoiler alert, they didn't. That's not to mention the character portraits, which also bear the clear hallmarks of "ai misunderstanding human anatomy and its symmetries." I don't really want to give money to a company incapable of caring enough about their project to put quality human labor into *every aspect* of it before dumping it into my lap and saying "this is worth paying for," ESPECIALLY when they don't make use of Steam's generative AI disclosure (which they used to have, but for some reason got rid of, despite still containing AI generated content). What's the real problem with using AI to create parts of their game? Why not let this self-proclaimed small dev team (which they remind you of each time you launch the game) cut some corners while they're in early access so that they can create more while doing less? Because it's derivative. Because whatever concept they end up with, it has to be something so average, so banal, so mind-numbingly mediocre that it could be generated by a chatbot in less than a tenth of a second. I will be refunding this. Best of luck to the developers, I hope you choose to show some basic respect to your audience by being honest with them.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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