
Build a grand totalitarian colony and personally storm roguelite battlefields with your soldiers. Shape citizens fears, loyalties, bonds, and feuds. Capture enemies, convert them into true believers. Sacrifice the weak. Feed the strong. Wield absolute power and make every life bend to your will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Establish the greatest regime in history in this darkly satirical colony sim and FPS roguelite hybrid. Build a prosperous totalitarian state, enforce policies, and lead your troops into first-person battles that grow from desperate skirmishes into large-scale mechanized war.
Dictate wisely. Every choice shapes society, for better or worse.
Mold your citizens through fear, propaganda, surveillance, punishment or rule as a benevolent leader through comfort and prosperity.
While they work for the State, they may grow grateful, afraid, loyal, or quietly rebellious, until dissent becomes revolt.
Venture into the fractured territories of the Tyris System to gather resources, conscript new citizens, trade with wandering merchants, and feed the growth of your colony.
Fight beside your troops in roguelite FPS battles, from hostile ships to large-scale mechanized battlefields of infantry, tanks, and mechs, spreading your doctrine and eliminating threats to humanity.
Weakened foes can be captured and dragged back to your base.
Behind prison doors, resistance can be crushed through fear, indoctrination, execution, or conversion, until an enemy becomes a citizen, a warning to would-be rebels, or another tool of the regime.
Elite enemies, bosses, and Sector Overlords flood the battlefield with bullets, lasers, missiles, drones, artillery, and overlapping projectile patterns.
This is war at scale, but you are not alone. Order your troops to secure victory, or use them as expendable shields to achieve your ends.

Turn a handful of survivors into a vast, tightly run, self-sustaining colony.
Assign citizens to mine, gather, haul, research, and manufacture weapons, armor, food, and supplies. Watch fragile shelters become the machinery of the State.
Collect roguelite cores during each expedition to grow stronger, survive longer, and push deeper into enemy territory.
Weapon Cores reshape how your guns handle. Combination Cores create synergies between different core sets. Others strengthen the troops fighting beside you, or turn them into sacrificial shields for your survival.
Each run becomes a shifting war machine built around you, your squad, and the chaos you unleash together.

Pax Autocratica is a totalitarian colony sim and FPS roguelite hybrid that combines base building, citizen management, and first-person chaotic battlefields filled with infantry, vehicles and bullet hell. It offers a dynamic, accessible, and approachable gameplay experience for all in a sci-fi dystopian world.
It’s a game about power. How it’s built, how it corrupts, and how it consumes.
You will command armies, dictate laws, and witness consequences in every face that salutes you or fears you.
THE STATE OBSERVES ALL
How will history remember your reign?
This game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.4Kreviews | 92% | — | $4.5M |
| Free | — | — | #89 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏题材是他吸引人的重要原因之一,但实际内容完成度极低,且更新贼慢。
Essentially a single player reboot of Earth From Another Sun. Looks better and is more refined. Seems like they've gained some focus and look to expand on features in a scaled down version. Not a bad thing. Build your base, collect and balance resources, manufacture better gear, and play through a galactic map to gain resources from points/progress through combat. The more stops you make on the map, the higher the difficulty ramps up. Pretty generic and barebones for the time being. It seems obvious this developers are still trying to find the sweet spot and get their feet on the ground. To their credit, early access and a free key was given if you paid for their previous game (the aforementioned Earth From Another Sun). That alone, in my opinion, overshadows the cries of asset flip by showing good will on their part. I wouldn't pay $30 as is- maybe $20, but it is a rebooted continuation of the previous game to make a better product overall. Only a handful of developers actually care enough to go back to the drawing board and not charge for the new product while claiming the previous one was "complete". Bottom line- As is, it isn't quite worth $30 (but maybe it is as "premium" games are now 2-3x this price), but if you have some interest and cash to throw: Multiverse gives back to consumers and stands behind their vision enough not to abandon it outright. I personally commend and support this kind behavior, regardless of how good the game is. It shows dedication and the drive to get better as developers.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best US #91, worst RU #99 · 6 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English*, French, German, Traditional Chinese*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
缝合怪,但是还行,可以一试,游戏画面尚可但是细节需要多打磨。
宣传的像黄河长江,实际玩起来是小河沟子~所有内容都是点到为止,所有内容都只是皮毛。可能以后会好,但现在不推荐。
За свои деньги заслуживает внимания
OKAY. The traveling Sales Envoy was a freaking hoot. Game is enjoyable. I really enjoy the light rougelite skills for every expedition. Look. If you're interested, try the game out. I promise you will have plenty of time to refund under Steam's refund policy if you decide it's not for you. As for me, Father's orders are absolute.
Très sympa
潜力巨大,值得一玩
A Masterpiece – Don’t Touch the Flying Motorcycle! Short answer : Overall, a brilliant, thought-provoking title that deserves a spot in any steam library . Long answer : The roguelite FPS elements are particularly interesting. The population management system is incredibly robust. Watching your citizens is both chilling and satisfying. The architecture of the base is also fantastic . The way the state apparatus expands feels powerful. I also appreciate the depth of the prison management options and the extensive technology tree. However adding a name search function and the ability to group citizens by point/H would make managing large populations effortless. On the political front, I have one major request for the state : please expand the daily schedule options ! It would be incredible if we could manage morning and midday schedules just as deeply. We need the ability to set specific sleep hours and designate free time in the morning and noon, not just in the evening. This would add a crucial layer of realism . Finally, a critical note on game balance: The Flying Motorcycle is PERFECT ! It must remain exactly as it is ! While other vehicles can be tweaked or improved, the flying motorcycle should never be nerfed ! It is already iconic to me ! Furthermore, regarding the game’s satirical edge: the most shocking content must remain intact. The power of Pax Autocratica lies in its unflinching totalitarian satire. Even if community critique suggests toning it down, removing these elements would strip the game of its soul. The horror and the dark humor are what make the simulation work. Keep the satire sharp and the content bold—this is what we are here for ! Just keep the motorcycle safe and the satire fierce !
Il en faudrait plus des jeux comme ça. Ce jeu a absolument tout pour me plaire. Du gestion de base assez léger pour le moment mais qui a quand même son importance. Une nervosité de gameplay à la Doom. Du hell bullet dans certaines phases. De la gestion d'armée. Une progression efficace et prenante. Bien que j'ai pris mon temps et adaptez les paramètres de jeu je me retrouve à une trentaine d'heures sans avoir fini le dernier secteur. Donc même si c'est l'EA ça occupe. On a donc une très bonne base de développement pour ce jeu. Attention cependant : pour l'instant à part la progression dans les secteurs, pas vraiment de endgame de fou et une fois le up des bâtiments en début de nouveau secteur c'est tout droit au prochain. Difficile également de savoir certaines données par exemple sur la consommation de nourriture par jour. Ni même de bien gérer l'endu des recrues. Le côté véhicule également est une feature qui malheureusement n'apporte pour le moment rien. Le développement est à suivre pour ce jeu. Si les développeurs sont aussi investis et à l'écoute des joueurs comme ils en donnent l'impression, ce jeu peut être fou. Par contre bien qu'il soit prévu un jour en coop, pas sur à mon avis personnel que ça soit une bonne idée mais à voir. Quasi pas de bug pour moi, un seul crash au total. La DA très bien et les musiques folles. Observons le développement mais c'est en tout cas une EA réussi pour moi.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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