
A brutal, slightly absurd tactical survival RPG. Play a rabbit escaping a koala-run convict camp in a procedurally generated, post-human apocalyptic world. Battle emus and hire kangaroo mercenaries. Scavenge supplies, gather and trade materials, recruit followers and rebuild society.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
A very good game, reminds me of neo scavenger.
Im really enjoying it so far. A bit difficult but im sure ill get used to it
If you're a fan of survival games, this is a very well done simple survival game. It is very hard and has a bit of a learning curve, however once you get into the swing of things - it makes more sense and you learn how to survive. It has the feel of those old 2000s web based mafia games with interesting music and great art.
These damn Koalas are wiling out, fun game.
Nice little game where you survive, and eventually thrive, in a post apocalyptic Australia as a former rabbit inmate. Go from just barely meeting ends with a flint shiv (not helped by the black hole in your character's stomach) to building your own towns, recruiting aides, trading in outposts and running and gunning with your very own vehicule fleet (till you run out of fuel/bullets/both). The UI take a bit used to, but it really clear once the ball start to roll (protip, everything can be found in the character tab). Combat (especially against over sapient enemies) stay brutal all throught the game, thanks to cumulating penalities you (and your enemies) get at certain health thresholds. A fair post-apo RPG with HEX based battle for its price, all in all !
Really nice little survival crafting game, recommended if you liked Neo Scavenger!
Amazing Job!!! It is quite refreshing to find a gem like this one. All my support to the Devs. Please keep making more amazing games.
I was pleasantly surprised by amount of details put into this fun little game... hopefully one day we will get a sequel
Very nice game
Pawsecuted is a kind of crunchy survival simulator thing, and normally I'm super not about those. I find their worlds usually are canvases of despair that I'm expected to paint a frown emoji on somewhere. Pawsecuted isn't a bright and happy setting. It's full of poison and bleeding out in a ditch, or racing between bleeding out and dieing of poison because you fought a pissed off wallaby and his pet snakes or whatever. But it's absolutely grim and dark in a way that doesn't make me immediately want to put it back like the lid on a box of stink. Something about it has really gotten lodged in my think wrinkles, and I keep finding myself wondering about the world inside. In my most recent session (per writing), I helped a cult build a shrine to a precursor, delivered someone who was forced to survive donner-party style in a closet to their hometown, accidentally entered (and won) an eating contest that was explicitly not geared towards herbivores, and dug up a vehicle that I intend to repair if possible. The game has shown me tooltips that mention "establishing settlements", and every time I feel like I've got myself figured out, I awaken to some new primal survival trait like the nose wiggles that help me suss out dangerous encounters. I haven't nailed down if it's the pacing of new things, or the general whimsy about struggling to survive in the outback as a genetically engineered rabbit-person in a time beyond humanity. Whatever the reason, this game's livin' in my head rent free and it's a cool roommate.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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