
Pavilion, a fourth-person puzzling adventure. Indirect guide the unknown main character through the puzzling narrative and levels by manipulation of the surrounding environment, lights and sounds.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
it reminds me of a japanese puzzle box - it is well crafted in its own way. beware that this seems pretty much dead since 2017 onward, and I could not finish it because I was stuck on a puzzle, looked it up, and for the life of me I could not trigger the proper course of events. still had fun, totally recommend it on sale
if you liked monument valley on ios , etherborn on ps4 , you will love it
Atmosfer ve müzikler çok güzel ama bulmacaların sıkıcılığını kapatamıyor. Göz takibi ile oynanabiliği için heyecanla satın almıştım, hıyar çıktı. Çok çok da kötü değil ama oynanabilecek onca oyun varken vaktinizi harcadığınıza değmez. 10 üzerinden meh.
상당히 잘 만든 수작 퍼즐게임, 몽환적이고 유려한 그래픽과 퍼즐이 보기 좋다. 현재 챕터 1까지만 나와있으며 후속챕터가 나올지 어떨지는 모르겠다.
unlustig - zurückgegeben
Fantastic atmosphere and graphics. Disturbing story told without saying a word but using symbolics instead. Puzzles are not very hard but good enough to entertain. Minor bugs with camera work, blocking character or moving platforms may occur but you can reset each room without losing much progress. Waiting for chapter 2 :D.
I was, like many others, disappointed when the game turned out to be only chapter 1, even though it never said so in the title (and hiding that information away in the description's features-list and at the end of a trailer-video is just bad marketing). But the game deserves better reviews. The story really just could have concluded and wrapped up where it did, if only there would have been one small cutscene at the end -- so, the cliffhanger was not too bad, I just think it wasn't handled well. I really enjoyed the art, story, music, and the puzzles were simple but a good vehicle to maneuver the protagonist through a world of his mind that hints at an intriguing story, with some psychological themes of Anima and Shadow concepts I suppose. I still feel disappointed about the way too stealthily advertised cliffhanger-ending, but if the second chapter comes out anytime soon, I would still buy it, because I appreciated the overall experience.
I like this game. If you like games like Monument Valley, and can stand a little more surreal but beautiful scenes (and less of an Escher element), this is a good game. It's a puzzler, but a lot of the mechanics aren't clear, so you have to use trial and error. This didn't bother me, and I like being thrown into a game. There's not much story, just a guy who you're trying to send through cool scenery. The soundtrack is very chill and pretty great. The only bummer for me is that it just ends; it says to look for chapter 2, but chapter 2 has never appeared. Still, it's a chill and immersive 2-3 hours.
[h1]Feels like being in controversial Pavilion[/h1] What i can say about this game... I really don't know, can i recommend this game to anybody else or not. Depends, definitely, what you are looking for? For chill music, chill gameplay (relatively), and elegant isometric graphics – may be this is a right choice to look into that game further. Otherwise, it's little bit not very great product in many subjects. Sound design is rough to my taste especially in surround field and everything is playing in mono, in locations where we are messing around with blocks audio mix starts to sound probably distorted because of moving chunky cubes sound. Some puzzles can be broken by main hero, because he decides to not move at all, and, of course, clunky puzzling when pixels decide everything: will you go to next level or not. And the main issue personally for me – 2nd chapter has never been released. But the main pro – visuals. Like this style! So, as result we get 6 luminescent crystals out of 10
Pavilion présente un gameplay de Point&Click, marketé comme un système “à la quatrième personne” où l’on contrôle un personnage en l’attirant par des sons ou de la lumière. Le jeu est vraiment très beau, avec un rendu maquette très détaillé. Les musiques sont discrètes, mais retransmettent bien l'ambiance mystérieuse et onirique de l'histoire. Cependant, c'est surtout au niveau du gameplay que le bas blesse. La résolution des énigmes dans ce jeu n’est jamais très compliquée, mais la réalisation de ces solutions oui. Le jeu ne fait pas sentir le joueur intelligent, on se sent plutôt pataud à tenter de mettre en œuvre la solution que l’on sait être la bonne, et qui n’est rendu “difficile” que par un système de contrôle un peu lourd. Sinon, un chapitre 2 était prévu en DLC, jamais sorti. Un jeu qui ne plaira sans doute ni aux fan de jeux d’énigmes, ni à ceux de Point&Click. Reste l’ambiance qui elle est plutôt réussie. Dommage…
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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