
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Relaxing and absorbing presentation. The music seems to be created as you move around the environment. It is a very arty project.
This is a great experience that I will not forget. Recommended, particularly for artists of all sorts.
价格忘了,好像不是很贵吧,内容比较意识流,对一些人来说可能比较无聊。大部分时候在跑图找作者留下来的话,主要是体验氛围场景很好看,我喜欢森林和沙漠的那个。很快就会通关所有内容……(也就是看完所有的话)。是作者对于游戏制作的思索,个人还是觉得挺有意思的。
i'll start with the negative. for $15, you get a walking simulator with a core story that can be completed in 30 minutes, no achievements / trading cards / points items, and no menu to adjust graphics settings or controls. the game isn't incredibly intensive, but it can start lagging a bit when there's a lot of particle effects on the screen. and just as it starts getting really interesting, it's over. i really must recommend getting this game on sale, as there simply isn't enough here to justify a $15 price tag. with all that being said, there's a lot this game does right as far as walking sims go. the worlds are nearly infinite, and the skyboxes are BEAUTIFUL. the lighting in this game is absolutely A++. adventuring through the procedural-generated worlds (with procedurally-generated music!) is an absolute treat. a very calming experience that you could come back to. think 0°N0°W as made by david szymanski. the story is about the artistic process of making a game, and the difficulties one experiences when engaging in crafting... well, really any art. idk if it fits perfectly into the game environments, but maybe there's symbolism i'm missing. the biggest plus this game has? in addition to a run and a jump button (which any walking simulator worth their salt should have), this game introduces a CLIMB button. simply walk up to any surface, hold space (sometimes you need shift+space), and up you go. this may be the greatest single contribution to walking simulators. it makes the worlds feel truly infinite, and makes you actually want to go exploring to experience everything you have to offer. i remember stumbling upon it accidentally and my jaw dropped. sorry, but i think every game like this needs a climb button. good add by the devs.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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