
Sometimes art isn't the product of a grand vision but rather the process. It's hard to know what you are trying to say until you've already said it.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
A nice and short walking simulator with an interesting story about the creative process of making art.
Возможно слишком короткая за свои деньги, но у игры есть неплохая музыка и некоторые пейзажи выглядят довольно занимательно.
I feel bliss when playing this. The environment to explore, the messages to read, and the music to hear grants amazing immersion. I think this game would be even more amazing if it had VR support. My only complaint is that if you exit the game, you won't continue where you left off in the pattern and will have to start back at the beginning.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 34 reviews with recorded playtime.
[h3]Conceptually Interesting. But Way Too Expensive.[/h3] [b]General Review:[/b] The procedurally generated worlds are interesting. But often there's objects clipping into objects and the movement is weird. If this game was five dollars that might be reasonable, but as is, full price, I can't recommend it. [b]The Walking Sim:[/b] 4/10 - There are some neat mechanics where you can climb anything and jump pretty far, but the movement is too smooth and there is no sound for any of it. It's disconcerting mostly. Kind of feels like you're just drifting around. [b]The Mechanics:[/b] 3/10 - You go from campfire to campfire sleeping. I think you're supposed to explore more but there is just a lot of objects in varying locations so there isn't much to look at. Got boring really quickly. [b]The Story:[/b] 1/10 - In the 'about this game' section they say "A journal like story about the process of creating art discovered through play." What story? I would very much like to know what story they mean. There didn't seem to be one at all. [b]Graphics/Visual Design:[/b] 2/10 - A lot of 3D objects with limited colour palettes. It was interesting for about ten minutes, and then the following ten minutes got progressively more boring as nothing changed. [b]Sound:[/b] 3/10 - The music is lovely. Unfortunately there are no sound effects at all. It's all just music. Which isn't really sound design. Kudos to whoever made the music though. [b]Overall Score:[/b] 2.6 - I wouldn't bother with this, interesting idea, not an interesting execution. If you're going to buy it. Buy it on sale.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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